The best, not exaggerating.

Joined September 2022
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Replying to @MomoguyZ
gleerk 💺🤌
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g jdsfffioe me did wamiofa yes fased3eawgs
Piggy - Fright Night Part II is out now! To help you out, we've doubled XP earnings for the duration of the weekend! Good luck!!
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its every piggy modellers destiny
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🎃FRIGHT NIGHT🎃 | PART II The Fright Night Part II event has been uploaded to the game page! Containing the final rewards for Season 9. 🗓️October 17th, 1:00PM ET.
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Replying to @KaiuDex
so peak🥹
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Lies - Test Animation Animated this in like 5 hours Original Clip // Audio: Miraculous (S3 - Ladybug) #robloxpiggy #RobloxDev #piggy
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Replying to @ik3_as
in love with the pillar design
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Replying to @YNoTEntertain
hollowing even
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Mr stitchy as a voodoo doll except i forgot what i voodoo doll was and only searched it up after i made the model piggytober!!!!!!
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Everything shown is subject to change... Menu WIP #RobloxDev #RobloxPiggy #Piggy
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Replying to @Antoxnz
sure pal in your dreams 😭
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Replying to @starss588
The process of baking the normals fakes the details into the texture
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Replying to @starss588
Basically what we do in blender is make a High poly mesh with every little detail (I use sculpt like most people) and then we retoplogize of that higher resolution mesh to create the Low poly mesh, the final mesh which will get imported to the game. With this retopologized Low Poly mesh, we have to UV unwrap it to be able to texture it properly (I did a really poor job here but its whatever, I use substance painter for texturing. Once the Low poly mesh is imported to Substance painter, we can "bake the normals" onto the low poly mesh faking the illusion of realism depth and all that. (youtube.com/watch?v=WmDGGKxE…) With the finalised texture it can be imported back to blender, weight painted, rigged and exported into studio for your final result. This does take a lot of practice and do study anatomy and find references to what you want to model. idk why i wrote all this 😭
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Replying to @THEWavypro
Awh man doesnt that just suck then 🤷
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