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Excited to share a new devlog with y'all today! It's perhaps the biggest project I've undertaken on my channel, representing my #gamedev journey from an empty #godotengine project all the way to Steam. Really hope you enjoy!
youtube.com/watch?v=R9HxOKoo…
Happy new year y'all! Had a great time chatting with @F_Cool_Indies on his podcast to close out the year - feel free to give it a listen if you're looking for some productivity ideas to carry into January. Hoping to see you all for a new devlog soon!
youtube.com/watch?v=w10BNpzg…
Ben retweeted
The final episode of 2025 is LIVE!
Devlogs, Discipline, and No Zero Days with the one and only @_devduck!
An absolute honour to chat with the legend himself, and what an amazing day to end off the year.
Watch Now: youtu.be/w10BNpzgJs0
Happy New Year, everyone! 🎉
Hey folks! Hope everyone is gearing up for an enjoyable holiday season. Just dropped a new devlog, following part 2 of my refactor of Dauphin's combat system! This week I focused on new dodge, block and parry mechanics. Hope you dig it!
youtube.com/watch?v=KQSYuvBp…
New devlog out today! I've kicked off the first part of Dauphin's combat refactor where I hope to evolve my old placeholder system into something fun and rewarding for the player. Let me know what you think!
youtube.com/watch?v=cKDn9oD2…
Hey folks! Been a bit too busy lately for a full devlog, but I had a lot of fun this week putting together a little day-in-the-life video. Let me know if you dig this format!
youtube.com/watch?v=Vs9if-3n…
New devlog out today folks! Worked super hard over the past few weeks to build out a big piece of Dauphin's core progression system. Would love to know what you think!
youtu.be/qVuftSfrWPw
Was an absolute privilege joining @thomasbrushdev on his podcast! Learned a lot from our conversation and feeling charged up to continue my game dev journey. Thanks for having me on!
youtube.com/watch?v=XMHQEk5W…
Happy Saturday y'all! Been a while since I've posted... but excited to share a new devlog today as I get back into the groove! Hope you enjoy a week of progress working on an important part of Dauphin's foundational gameplay.
youtube.com/watch?v=0_HTOj2B…
Tomorrow's the day y'all! I'm excited and proud to release Range as my very first Steam game. If you're on the lookout for a simple gamified productivity timer, give it a peek and see if it's up your alley!
store.steampowered.com/app/3…
Happy Friday folks! With Range's release just around the corner (next week!) I couldn't help but dive back into Dauphin after being away from the project for about 4 months. Needless to say, it feels great to be back! I hope you all enjoy the devlog.
youtube.com/watch?v=ChQhtZzX…
Ben retweeted
The Earth Appreciation Festival is currently live on Steam, and runs until April 8th!
Equilinox is 50% off for the duration of the event, and there are loads of other awesome indie games on sale as well.
Check out the event here: store.steampowered.com/sale/…
And don't forget to check out Range on Steam and wishlist if you're in the market for a fun little productivity tool!
store.steampowered.com/app/3…
My favorite environment / vehicle combo I've found so far in Range. Excited to share this with y'all - builds submitted for review this morning! #godotengine #gamedev
I am super excited that Range, my little gamified productivity timer side-project, is finally coming to Steam! Hopefully making the finishing tweaks to store page today. Here's a little teaser in the meantime! #godotengine #gamedev
All of Range's vehicles, accessories, and environments (for now) are complete! Time for some finishing touches before beta testing...
At the end of 2024 I set out to complete a "short" challenge to rebuild and launch Range, my gamified productivity timer, on Steam. I'm happy to say we're on the home stretch! I have more vehicle & environment customizations to build, but after that, on to my first store page...
Making some progress on UI for Range! Is it looking too busy? I'd love for the player to be able to set up their tasks & timer AND change their background without having to jump through a bunch of screens... #gamedev #godotengine














