iOS developer by day, indie game developer by night. Working on Dauphin and Range. Check out Range on Steam! https://xitter.cf/t.co/k4sQNlsmsu

Joined December 2016
Excited to share a new devlog with y'all today! It's perhaps the biggest project I've undertaken on my channel, representing my #gamedev journey from an empty #godotengine project all the way to Steam. Really hope you enjoy! youtube.com/watch?v=R9HxOKoo…
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Boy is it good to be back! Excited to share a new devlog today after a long break and welcoming a big change to our family🐣. I've been working on a big new feature to enable more player choice and re-playability - hope you dig it! youtube.com/watch?v=p3GbdTp2…
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Happy new year y'all! Had a great time chatting with @F_Cool_Indies on his podcast to close out the year - feel free to give it a listen if you're looking for some productivity ideas to carry into January. Hoping to see you all for a new devlog soon! youtube.com/watch?v=w10BNpzg…
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The final episode of 2025 is LIVE! Devlogs, Discipline, and No Zero Days with the one and only @_devduck! An absolute honour to chat with the legend himself, and what an amazing day to end off the year. Watch Now: youtu.be/w10BNpzgJs0 Happy New Year, everyone! 🎉
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Hey folks! Hope everyone is gearing up for an enjoyable holiday season. Just dropped a new devlog, following part 2 of my refactor of Dauphin's combat system! This week I focused on new dodge, block and parry mechanics. Hope you dig it! youtube.com/watch?v=KQSYuvBp…
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New devlog out today! I've kicked off the first part of Dauphin's combat refactor where I hope to evolve my old placeholder system into something fun and rewarding for the player. Let me know what you think! youtube.com/watch?v=cKDn9oD2…
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Hey folks! Been a bit too busy lately for a full devlog, but I had a lot of fun this week putting together a little day-in-the-life video. Let me know if you dig this format! youtube.com/watch?v=Vs9if-3n…
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New devlog out today folks! Worked super hard over the past few weeks to build out a big piece of Dauphin's core progression system. Would love to know what you think! youtu.be/qVuftSfrWPw
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Was an absolute privilege joining @thomasbrushdev on his podcast! Learned a lot from our conversation and feeling charged up to continue my game dev journey. Thanks for having me on! youtube.com/watch?v=XMHQEk5W…
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Happy Saturday y'all! Been a while since I've posted... but excited to share a new devlog today as I get back into the groove! Hope you enjoy a week of progress working on an important part of Dauphin's foundational gameplay. youtube.com/watch?v=0_HTOj2B…
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Tomorrow's the day y'all! I'm excited and proud to release Range as my very first Steam game. If you're on the lookout for a simple gamified productivity timer, give it a peek and see if it's up your alley! store.steampowered.com/app/3…
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Happy Friday folks! With Range's release just around the corner (next week!) I couldn't help but dive back into Dauphin after being away from the project for about 4 months. Needless to say, it feels great to be back! I hope you all enjoy the devlog. youtube.com/watch?v=ChQhtZzX…
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The Earth Appreciation Festival is currently live on Steam, and runs until April 8th! Equilinox is 50% off for the duration of the event, and there are loads of other awesome indie games on sale as well. Check out the event here: store.steampowered.com/sale/…
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Does Range need full controller support? Probably not. Do we have it? Absolutely!
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My favorite environment / vehicle combo I've found so far in Range. Excited to share this with y'all - builds submitted for review this morning! #godotengine #gamedev
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I am super excited that Range, my little gamified productivity timer side-project, is finally coming to Steam! Hopefully making the finishing tweaks to store page today. Here's a little teaser in the meantime! #godotengine #gamedev
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All of Range's vehicles, accessories, and environments (for now) are complete! Time for some finishing touches before beta testing...
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At the end of 2024 I set out to complete a "short" challenge to rebuild and launch Range, my gamified productivity timer, on Steam. I'm happy to say we're on the home stretch! I have more vehicle & environment customizations to build, but after that, on to my first store page...
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Making some progress on UI for Range! Is it looking too busy? I'd love for the player to be able to set up their tasks & timer AND change their background without having to jump through a bunch of screens... #gamedev #godotengine
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