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Hey! I'm hopping to be a bit more active here, since it's been a while I last jumped on X.
For those not up to date, I'm a Realtime VFX Artist hoping to find my place in the industry. Feel free to check my artstation to have a look at my work!
artstation.com/csancho
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I wanted to try some new things and step away from damaging fiery effects, so I decided to go in the oposite direction and try working on a water effect.
Here is another VFX piece I have developed during VFX Apprentice Portfolio Bootcamp. This one took a bit longer, but it was still really fun to work on! 🔥
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csancho retweeted
I started @VFXApprentice Portfolio Bootcamp and got to finish my first practice in timing. This was a lot of fun and definitely tought me valuable lessons. Excited to continue hard work!
csancho retweeted
Tiny Gladeと似たようになぞるだけで可愛らしい背景シーンを誰でも作成出来るBlender用ツールが開発中
modelinghappy.com/archives/6…
csancho retweeted
These are Catasetum orchids, as bees probe inside they trigger this yellow sac of pollen called pollinia to be launched,
attaching to the back of a bee with a sticky pad, watch here
When they later visit female flowers, the pollinia fits for pollination
I'm honestly really excited for this, it looks incredibly smooth and satisfying
Tides of Annihilation, the fantasy-action game just announced at the Sony State of Play, is inspired by the legend of King Arthur and set in London following an Outworld invasion.
Here's a look at 11 minutes of gameplay:
Tides of Annihilation: Extended Gameplay Walkthrough
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csancho retweeted
Ascend ability from #LegendOfZelda Tears of the Kingdom
Animations: @sidcietyy
#ROBLOX #RobloxDev #VFX
csancho retweeted
Gwendolyn takes on the fearsome Mordred ⚔️
Summon 11 minutes of new Tides of Annihilation gameplay: play.st/3EQafE3
I started @VFXApprentice Portfolio Bootcamp and got to finish my first practice in timing. This was a lot of fun and definitely tought me valuable lessons. Excited to continue hard work!
csancho retweeted
WE. NEED. MORE. INDIES!!! 👏
If anyone out there has a Game they're working on, we'd love to see it!
🔥 Follow us for more Indie Dev Support 🔥
#gamedev #indiedev #indiegame
csancho retweeted
Hello compute! 300 plants, 100k points, 200k constraints. 60fps. In WebGL! With transform feedback and PBD simulation for hierarchical branches + noise wind.
csancho retweeted
Fearsome adversaries test your reflexes in Clair Obscur: Expedition 33's reactive, turn-based combat.
New info on the upcoming PS5 RPG play.st/4dQVCfM

















