🛠 GameDev Tools | 🤖 Godot Contributor | 🎮 Digital Games Student | Computer Science 💻

Joined June 2020
Didn't expect #Godot area lights to blow up now, but this demo by @passivestar_ is beautiful! For those new to my acc: the area light PR is my Master's Thesis, I've worked on it for more than 1 year, without pay - now, it could be merged any day! 🥹 Support me below!
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I'm also working on something.... #IndieDev #Godot
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Reminder that today's the last day you can get the new AssetPlacer version on sale! #Godot #GodotEngine
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We use this plugin in Out of the Ashes for meshes and Terrain3D instancer for foliage.
Are you making 3D Levels and Environments in #Godot? Please check out my asset placement and organization plugin to support my work - I've rewritten it from the ground up for the latest versions, polishing everything up in GDScript - no more .NET needed!
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Now that the remake is out and stable, I'm also working on an improved UI and new features, so stay tuned. But also, getting the plugin now will save you some money ;)
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Are you making 3D Levels and Environments in #Godot? Please check out my asset placement and organization plugin to support my work - I've rewritten it from the ground up for the latest versions, polishing everything up in GDScript - no more .NET needed!
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The plugin helps accelerate your level design workflows. Its sale made my contributions to the Godot rendering engine possible, and fueled my passion for game dev tools! cookiebadger.itch.io/assetpl…
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For those who already know me, and use my paid level design plugin (AssetPlacer): I know the last update has been a while, I'd like to confirm that a GDScript version is almost ready + more features coming - it just all takes a long long time, especially the new automated testing
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I contribute to the Godot engine, make gamdev tools, experiments, and sometimes little games - if you'd like to pay me a coffee, you can donate via one of my projects on itch ☕❤️🫶 cookiebadger.itch.io/
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Replying to @passivestar_
Beautiful! Time to merge
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area lights in godot
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Yes, even with textures
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Behold... Area lights fully support all global illumination methods in #Godot
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Happy to be a part of the contributor list again this time 🥳 Godot is shaping up incredibly thanks to all the hard work that is being put into it. Thanks to everybody who dedicates their time to this!
#Godot 4.6 is out, and all about your flow! This release puts your workflow first with a new theme, flexible docks, and dozens of UX improvements. Default Jolt Physics, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6…
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I think I've found ways to make #Godot's built-in material properties work with area lights, textured and uniform-colored. Might post some prettier pictures later. #ScreenshotSunday #IndieDev
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