@_argp

Hacker. Ascetic. Phrack author. The most technical boy in town.

0x29A
Joined January 2010
Slide deck (PDF) from my #CanSecWest2019 talk "Vs com.apple.security.sandbox" on reverse engineering the Apple iOS sandbox kernel extension: census-labs.com/news/2019/04…
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南怀瑾说:“佛为心,道为骨,儒为表”,可以简单的理解为,心态、方法、努力。
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That's actually not surprising at all discuss.grapheneos.org/d/415…
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There is no recession. Consume.
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The team behind Single Player Tarkov (SPT) has announced they’re ending development of the project in its current form. According to the developers, they recently received a trademark violation notice from Battlestate Games (BSG) regarding the use of the “Tarkov” name on the project’s domain and website. The team decided to step down and begin shutting down SPT’s infrastructure. - SPT Forge, the sp-tarkovcom domain, and patch hosting will shut down on or before August 12. - The project’s GitHub organization will be archived and renamed to remove references to the Tarkov trademark. - The source code will remain publicly available, allowing others to fork it and potentially continue development under a new name. - The future of the project’s Discord server is still being discussed.
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We stand with modders and the modding community. Also we hired the guy who made the SAIN mod...
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argp retweeted
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Anti-tank Mosin? Give me two. Two AT rounds were tested: 7.62х122 mm and 7.62х155 mm. Experimental 7.62х122 mm Mosin was made in Izhevsk in 1930s. The armor penetration was only 15-20 mm at a distance of 100 meters. It wasn't considered effective. Replaced with 14.5x114 mm.
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Can Anthropic end this annoying news cycle by claiming they quadruple-checked their double-check and found 5 more companies they hacked?
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>[ s a f e t y ]
U.S. company Satyress is developing threehalves, a centaur-style robot designed for dangerous environments such as wildfires, rubble searches, toxic areas and confined spaces. The system combines a humanoid upper body with a quadruped mobility platform. #USA #Robotics #UGV #AI
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Something small is here 👽 Introducing the KelTec SUB-SDP "Nub Sub". Learn more at keltecweapons.com/firearm/pi…
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Meaning has to be earned. It cannot be given or received.
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434 Linux kernel CVEs published today, FYI
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i also saw jluch live, no idea what he was saying but he was fire and his connection to the crowd was insane
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"One probable outcome of an open-weight-model-dominant world is full AI communism"
Some observations on Kimi: 1. It's a very good model! I don't think its performance can be explained away by distillation or anything like that. In agentic coding sessions, it seems pretty much on par with the best public models of Q1 2026. In my fairly limited use, it also seemed very token hungry. It's not obvious to me that this model is actually that cheap to run. 2. I am personally surprised the Chinese state continues to allow the open sourcing of models this good, given potential risks. To be clear, I *myself* might be fine with models presenting this level of marginal risk being open weight, but I am surprised that China is fine with it. I suspect the reason they are is 75% explained by strategic blindness/lack of AGI-pilledness (the CCP is very Yann Lecun-y in its views of AI). The other 25% or so is their lack of compute for customer inference (making China's open-weight strategy an unintended byproduct of US export controls) and the normal Chinese strategy of aggressive exports. For the companies, as opposed to the government, the decision to open source is partially ideological and partially because they are behind, and they know that very few people would pay for sub-frontier models from China. 3. Open-weight models are inherently decelerationist, and I'm continually surprised to see the so-called "accelerationists" so excited about open-weight models. I suspect the reason they are is that they know open-weight models are effectively ungovernable, and they simply like the overall cloak of ungovernability open-weight models create over the whole of AI. It's not a bad strategy; it reminds me of James Scott's recounting of the hill people in "the art of not being governed." Still, in the end, open-weight models deter further AI capex. 4. One probable outcome of an open-weight-model-dominant world is full AI communism, which is precisely what China proposes: rather than a market product, AI is a "public good" which will ultimately be provided by the state as a kind of "digital public infrastructure." This future strikes me as a dystopian hellscape, but I've never met an open-weight models advocate who doesn't ultimately concede this is where things end. You'd be surprised how many 'accelerationists' lobbied me, while I was in government, to support an eleven or twelve-figure federally funded data center so that startups could train models at a subsidy and then give them away for free. There was no other way for AI to progress, they said. Perhaps this is the logical end state of things. Nonetheless, I find myself surprised to see supposed accelerationists excited about such an outcome. I think many of them just don't know what they're doing. Many accelerationists do not view the creation and serving of frontier models as a legitimate business. 5. I would guess that the Trump Administration will at some point realize that their best strategy here would be to create large amounts of regulatory risk around the use of open-weight Chinese models. You don't need to "ban open source" (one of the dumber motifs of AI policy discussion). You just need to direct every agency to issue soft law that creates FUD. "A Federal Reserve Advisory Bulletin found that there may be backdoors in Chinese AI models." It needn't be that well justified. You just create enough regulatory risk that every regulated enterprise backs off. You probably don't want to create so much regulatory risk that you scare off the hyperscalers from serving Chinese models; this will just drive startups to sketchier providers. There's a happy middle ground here. I'd assume they will do some version of this. 6. It's probably true that open-weight models of this capability make the world a bit more dangerous, but not so much more that you'll really notice. At some point the models will be capable enough that you will notice. "A nonliving, invisible, dangerous, and infinitely self-replicating agent escaped from a Chinese lab," you say? Color me shocked.
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i’m glad i traveled all the way to plovdiv just for kneecap, they’re a whole fucking riot
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lol they’re never making another fallout game ever again
A NOTE FROM BETHESDA GAME STUDIOS We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead. For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together. That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come. STARFIELD CONTINUES With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own. CREATED BY PLAYERS We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work. THE FUTURE OF FALLOUT Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now. Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3. Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year. We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas. Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films. We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway. And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C. STUDIO COLLABORATION The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future. We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players. Bringing our teams closer together is helping us build a stronger foundation for everything we create next. THE ELDER SCROLLS AND BEYOND That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs. Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games. Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day. THE ROAD AHEAD Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs. We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together. –Bethesda Game Studios
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“Yeah but our gameplay loop was REALLY good in 2002, updating it would take time away from break room trivia and ESO skin brainstorming lunches, y’know?”
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argp retweeted
Download the offline installer of any of your games on GOG, save it to a disc and it's yours forever. You don't need a storefront's permission to play what you bought.
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