Founder of Minimal Machines. Building creative software. 20+ yrs in graphics & game tech. Ex-Sony/PlayStation. Minimalist with too many interests.

Joined August 2020
I've been writing code for as long as I can remember. There's been a lot of debate about AI-generated code and whether anyone even reads it anymore. A few thoughts on coding agents, engineering responsibilities, and why nobody reads all the code anyway.
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Claude Code feels like the engineer who overthinks the solution and then writes a long exposé on how clever it is. Codex feels more like the quiet engineer who just gets on with it.
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Every new software project begins with the comforting illusion that this one will be relatively straightforward.
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It would appear as if Claude Code has finally become a true engineer.
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I found this doodle I made in one of my countless notebooks, and turned it into a 3D character. Kind of like, feels like it could work for a game. Needs a cool name though, suggestions?
🤖 Made with AI
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Now, that’s a car reveal. Insane.
Real life, baby
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What's the verdict on X Money now that it's been out for a while? Anyone using it? What are the biggest downsides? X Premium is a no-brainer for my use case, so I'm tempted to give X Money a try as well.
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There's a lot to be said for building things simply because you want them to exist.
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Making something simple is often considerably more difficult than making something complicated.
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Other than ordering groceries, what do people actually use personal AI assistants for?
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Small but important update to Otone before the first App Store submission: external audio interface support on iPhone/iPad. Sometimes you just want to record some quick ideas without having to start up the computer.
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At some point, it feels like productivity becomes procrastination with better marketing.
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There's more value in knowing what to build than how to build it.
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4:50 PM on a Friday. “Hey, do you have 2 minutes for a quick question?”
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Preparing Otone for iOS and macOS App Store submission. What are some common, easy-to-overlook reasons for rejection?
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After a bit of hiatus I wanted to get back into some graphics, so naturally I decided to revise my C++ reflection system instead. I'm OK with the feature set, but I feel the syntax is too verbose. I don't like using macros. Any suggestions for a clean reflection API?
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For someone who's used to writing C++ with minimal external dependencies, seeing GPUI bring in about 426 dependencies is somewhat of a hard pill to swallow.
Started to build a local AI agent orchestrator / control plane. I wanted Split View for multiple live project sessions in one window. No more jumping between terminals/chats. Early + buggy, but already quite useful.
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With that said, running MTPLX with Qwen3.8-27B-MTPLX-Optimized-Speed provides a significant speedup.
Running local AI models can be addictive. Watching them crawl along at coffee-break pace on a mid-tier setup… less so.
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Started to build a local AI agent orchestrator / control plane. I wanted Split View for multiple live project sessions in one window. No more jumping between terminals/chats. Early + buggy, but already quite useful.
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What's the current consensus on Grok Build? Does it still upload the entire repo to a server?
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