M.O.A.M. || Penn State || Founder & CEO || Be Kind. Be Calm. Be Patient.

New York, NY
Joined November 2016
We’re committing a portion of Anthropic’s shares to the Anthropic Public Benefit Fund, a new wholly owned entity dedicated entirely to the public benefit. It will start off with 5% of our shares. For every 50% increase in the company’s value over a set baseline, we can contribute up to an extra 2%, subject to our board’s discretion. In total, this means that roughly 20% of Anthropic’s shares are committed to the public good. Our co-founders have already pledged to donate 80% of their equity, and around half our employees are donating a portion of their equity as part of a donation matching program we’ve run since our founding. In the post below, we share more details about our new fund. anthropic.com/news/public-be…
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Rourke retweeted
It takes a lot for a fight to move the needle for me, but this blew my shit clean off (crazy style)
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Claude writes about 90% of Claude Code's code. From June to September, merged PRs more than doubled while the share reverted fell by more than 40%. We wrote about how we changed code review to get there, and how to adopt it: claude.dev/blog/solving-code…
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Rourke retweeted
how is every school lesson not a opus 5.5 "bottoms up explainer video" i'd literally learn i can literally learn anything in 20x faster by telling opus "explain this hyper intuitively bottoms up with the most simple step by step animations so i really understand concretely"
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We are bringing agents to the wet-lab bench at Google Research to navigate complex biological landscapes. Learn how we are grounding agents in physical lab robotics to run fast closed-loop molecular design cycles, ultimately discovering single-digit nanomolar protein binders for cancer targets →goo.gle/4B5mMMB
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Rourke retweeted
in just over a month, we've had - flying cars - AI solving a Millenium Math problem - A new antibiotic discovered by AI lab - 722 AI written Math papers released at once - A solution to AI alignment - Google reducing errors 40× in quantum computing, making it practical - Opus 5 level AI running fully offline - Opus 5.5 solving motion graphics and automations. And that's just in the last 5 weeks. IYNYK. Incredible time to be alive
every week during the singularity is just utterly insane
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a car just did something straight out of science fiction and half the internet immediately started debating commercial viability not every engineering achievement needs a fucking business model. you are allowed to experience wonder
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Rourke retweeted
Elon Musk was plotting this since 2019 no way 😭
Replying to @MKBHD
I’m not. Will use SpaceX cold gas thruster system with ultra high pressure air in a composite over-wrapped pressure vessel in place of the 2 rear seats.
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Rourke retweeted
interpretability might be the most important scientific problem in the world right now, as I don't think we can solve alignment if we don't know what we're building. I think I have good news about it. I co-authored early work in mechanistic interpretability at OpenAI and came away pessimistic, because neural networks appeared to fold into arbitrary tangled knots. years later, I started openai's first large-scale automated interpretability project, finding about 2% of neurons legible with the primitive tools we had with modern agentic tools and a much closer look, the picture looks totally different. the vast majority in models up to trillions of parameters are legible, and their circuits beautiful. many famous examples of tangled neurons turned out to be misunderstood. The roadblocks I expected mostly aren't there. I now think ambitious interpretability will be solved by the time we need it most, and possibly quite soon, as automated scientists keep improving. it may be a bitter lesson for interpretability: the simple thing, at absurd scale, works already-clean.goodfire.com/
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Sometimes a demo is simply to remind the world that your competition has no desire to dream -- and no ability to evolve.
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Rourke retweeted
Real life, baby
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This honestly may be the best review I’ve read of Digger on letterboxd
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We've been working hard on making the Claude Code desktop app great for running lots of sessions side by side. It's now much quicker to start sessions, easier to split work across a few, and you can always see what each of them is doing. Here’s what's new:
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BREAKING: A radioactive peptide that targets cancer cells and delivers radiation to destroy them has just succeeded in a Phase 3 trial.
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Rourke retweeted
Argon has this amazing natural understanding of the world. It can do so many things from first principles. Here's a pelican riding a bike, using fourier epicycles. Video made by Argon. Time-synced Lyria 3.5 music prompted by Argon.
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Google's Argon cracked a fusion energy math problem in a couple of hours humans couldn't figure it out in 59 years we still don't grasp the acceleration that's about to hit us
we're so damn cooked 😭 google's gemini 4 argon just did something actually crazy for fusion energy in 1967 a physicist named harold grad guessed that the magnetic fields inside twisty fusion reactors could never be solved exactly. people believed him for 59 years last month two papers finally proved him wrong. one of them used openai's GPT-6 Astra then google deepmind gave that paper to a team of argon agents and they found a whole new family of answers nobody had. the first answers showed up in a few hours. the paper literally says "promising candidates appeared within hours" NOT YEARS. HOURS!!!! the scientists checked every step by hand and it held up 59 years of humans vs a few hours of AI???? it's over. ai won.
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Are you kidding me? The official Xbox response to mega-viral game remixing is "This is good for players. It challenges our business model, so what. We'll start a lab." Asha should run MS. Never seen anyone this tapped in
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team: Team, The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together. In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another. These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models. To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating. I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway. Asha
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Ben Affleck on Digger like high school bullying … you see it now with Digger a pretty ambitious interesting movie made by interesting people who have talent … if you punish movies that take risks … you’re gonna get a bunch of homogenized movies
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"The Bottom of the Grand Canyon is Extremely Strange"
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A retired NASA engineer who had worked on the Space Shuttle program for 25 years was hired by SpaceX at age 62. He described the first week as the most disorienting experience of his professional life. At NASA, a design change required 3 meetings, 2 committees, a review board, and 6 to 18 months of documentation. At SpaceX, his new supervisor said "if it works, build it. If it doesn't, change it by Friday." He sat at his desk after the first day and called his wife. He told her he felt like a man who had been swimming with ankle weights for 25 years and someone just cut them off. He could move. He could decide. He could build something in the morning and test it in the afternoon. The constraint that he had accepted as the nature of aerospace engineering turned out to be the nature of bureaucracy. Within 6 months he had contributed to more design iterations than he had completed in his last 5 years at NASA. Not because he was working harder. Because the time between having an idea and testing the idea collapsed from months to hours. The same brain. The same knowledge. A different operating system. He described a specific moment where he proposed a modification to a Raptor engine component. At NASA, the proposal would have entered a queue. At SpaceX, the modification was machined by the end of the day and tested by the following morning. He watched his idea become a physical object in 18 hours. At NASA, 18 hours would not have been enough to schedule the first meeting to discuss whether to schedule a meeting. He told an interviewer: "I didn't get smarter when I went to SpaceX. I got faster. The intelligence was always there. The system was in the way." The difference between SpaceX and NASA is not talent. NASA has extraordinary talent. The difference is the time between a thought and a test. SpaceX compresses it. NASA elongates it. The same engineer produces 10x more at SpaceX than at NASA because the bottleneck was never the engineer. It was the meetings about the meetings about the work.
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