#IndieGameDev, Game Dev Field Guide Host, Streamer GDFG Discord: https://xitter.cf/t.co/FHJ1PQUzyH Working on - Mirror Throne: Auto Battler (Link Below)

Michigan, USA
Joined August 2012
Interested in gamedev? Check out my podcast Game Dev Field Guide. Each Episode is dedicated to a specific topic that aims to give actionable advice to beginner/intermediate game developers. Search for "Game Dev Field Guide" wherever you listen to podcasts. open.spotify.com/show/7MHCdZ…
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Zackavelli retweeted
"Roblox had 150 million daily users in Q3 2025. Its quarterly engagement is now equal to Steam, PlayStation, and Fortnite combined."
This quoted post is unavailable.
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Zackavelli retweeted
The day you start focusing on one app, is the day that app starts making money
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Zackavelli retweeted
indie game dev tip: gamedevfieldguide.com/ I recently discovered the Game dev fieldguide podcast (spotify) by @_Zackavelli_ ,amazing content!
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My game in a two-minute nutshell🥜🎮 You can try it via the itch link in bio/comments! #gamedev #indiedev #GodotEngine #indiegame
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Zackavelli retweeted
make small games. if you don't have the skills to hack out a polished Pong clone in a weekend, your 6-year dream game project is in serious trouble
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Zackavelli retweeted
Been studying 3rd person camera and discovered a neat trick from Zelda Walls blocking camera is commonly solved by moving the viewpoint closer. However when the wall is moved away, Link's camera doesn't immediately jump to its original 3rd person position, instead only slowly recovers when there is user input.
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Replying to @itsBaslel
There's actually nothing wrong with placeholder graphics as long as you are fine switching between coding and drawing. I do like "art-first" game dev strategy, which i learned about in @_Zackavelli_ 's gamedev podcast btw, bcoz visuals give more creativity when u write code, imo
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Speaking generally across any industry here but the way people are pitching their courses these days feels so pyramid schemey. Really need to consider who has genuine intentions of helping people
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Once you get to intermediate / advanced level in game development you start to see how there's very little tutorials on these topics and the internet is littered with beginner tutorials all teaching pretty much the same thing.
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Extremely quick test using a screen space shader for billboard
The original OP is pixel-perfect parallax rendering with unrealistic scales. The examples in the OP look completely different, they're 3D PSX-Style, and it loses the sense of scale. In order to do the first look for real, you need to create billboards at different scales.
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I’m so serious when I say that Northernlion is the best role model there is online for young men
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Zackavelli retweeted
ahhhh yes good morning let’s open up the Infinite Information River for a nice 20 minutes before getting out of bed or thinking any original thoughts at all
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🗣️ Backend Systems are NOT just for big AAA games! I talk about that and more in today's episode of the Game Dev Field Guide. EP. 097 Backend Systems For Games Sponsored by @AccelByteInc Link in comments
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It is a great podcast, listen to each and every one!
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I've been listening to Zackavelli's Game Dev Field Guide Podcasts recently. Really cool stuff and worth a listen I especially liked 'Ep. 089 Genre Study: Idle Games' - hearing his thoughts on the balancing side of things was really interesting @_Zackavelli_ Thanks for taking the time to make these!
Interested in gamedev? Check out my podcast Game Dev Field Guide. Each Episode is dedicated to a specific topic that aims to give actionable advice to beginner/intermediate game developers. Search for "Game Dev Field Guide" wherever you listen to podcasts. open.spotify.com/show/7MHCdZ…
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Making games is not easy
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Ridge Racer 5 was a launch PS2 game that didn't even ship as a DVD but a CD, but the lack of space didn't stop them from delivering on some of the coolest Y2K UI ever made. Look at this main menu!
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