Where culture meets technology. โ†’ Events ๐ŸŽช SEG3 London: June 18-19 SEG3 LA: December 8-9 โ†’ The SEG3 Report Newsletter ๐Ÿ“– โ†’ The Speakeasy Podcast ๐ŸŽ™

London, England
Joined April 2023
Welcoming Yves Saada, Head of Strategic Partnerships, Digital Gaming at @SpinMaster, back to SEG3 LA to share the strategies behind turning a passing scroll into an action, how to spot where fans slip away on the journey and what it takes to keep them. ๐ŸŽŸ๏ธ lnkd.in/eyVA6Wj6
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From IP adaptation to merchandising, in the digital era, "๐—ฎ๐—ป๐˜†๐˜๐—ต๐—ถ๐—ป๐—ด ๐—ถ๐˜€ ๐—ฝ๐—ผ๐˜€๐˜€๐—ถ๐—ฏ๐—น๐—ฒ", says Yuki Akehi of Nippon TV. Watch or listen to the full episode โฌ‡๏ธ ๐ŸŸข lnkd.in/e6buhmwe ๐ŸŽฅ lnkd.in/eSAXMHVt ๐ŸŽง lnkd.in/eZeBukC9
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Welcoming Ebo Quansah, Head of Artist-Fan Experiences at @YouTube, to SEG3 LA. He explores how organisations turn fan engagement into something their product and content teams can actually use. Join us in LA โคต๏ธ ๐Ÿ“ Beverly Hills ๐Ÿ—“๏ธ 8-9 December ๐ŸŽŸ๏ธ luma.com/seg3la2026
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๐Ÿ‡บ๐Ÿ‡ธ SEG3 LA Speaker Spotlight โคต๏ธ Julia Kang, SVP of Partnership Marketing at @USOPC_News, joins SEG3 LA to unpack how LA28 is building the commercial partnerships that will fund and shape the Games. Join us in LA โคต๏ธ ๐Ÿ“ Beverly Hills ๐Ÿ—“๏ธ 8-9 December ๐ŸŽŸ๏ธ lnkd.in/eyVA6Wj6
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๐Ÿ‡บ๐Ÿ‡ธ SEG3 LA Speaker Spotlight Bryce Sherman Bennett, Senior Director of Global Digital Marketing at @UniversalPics joins us to get into the mechanics of a launch and what builds anticipation Join us in LA โคต๏ธ ๐ŸŽŸ๏ธ lnkd.in/eyVA6Wj6 ๐Ÿ“ Beverly Hills ๐Ÿ—“๏ธ 8-9 December
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Episode 23 of The Speakeasy is live! @nittele_ntv's Head of Global PR & Marketing Yuki Akehi shares how the 70-year-old broadcaster innovates for modern, global audiences. Watch or listen now โคต๏ธ ๐ŸŸข lnkd.in/e6buhmwe ๐ŸŽฅ lnkd.in/eSAXMHVt ๐ŸŽง lnkd.in/eZeBukC9
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SEG3 LA Speaker Spotlight Alex Merchan, Chief Marketing Officer at @LA28 is joining us at SEG3 LA ๐Ÿ‘‹ He explores the commercial, marketing, and partnership strategies shaping the road to LA28 ๐Ÿ“ Beverly Hills ๐Ÿ—“๏ธ Dec 8-9 ๐ŸŽŸ๏ธ lnkd.in/eyVA6Wj6
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Sometimes your biggest merch buyers aren't the ones playing the game. @SEGA's Justin Scarpone shares the surprising stats behind Like A Dragon ๐Ÿ‰ Check out the full episode โคต๏ธ ๐ŸŽฅ lnkd.in/ev25mFpK ๐ŸŸข lnkd.in/eQbR9Whm ๐ŸŽง lnkd.in/ei-BDQar
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"๐—œ๐˜ ๐—ป๐—ฒ๐—ฒ๐—ฑ๐˜€ ๐˜๐—ผ ๐—ฏ๐—ฒ ๐˜๐—ฎ๐—ฟ๐—ด๐—ฒ๐˜๐—ฎ๐—ฏ๐—น๐—ฒ, ๐—บ๐—ฒ๐—ฎ๐˜€๐˜‚๐—ฟ๐—ฎ๐—ฏ๐—น๐—ฒ ๐—ฎ๐—ป๐—ฑ ๐—ฎ๐—ฐ๐—ฐ๐—ผ๐˜‚๐—ป๐˜๐—ฎ๐—ฏ๐—น๐—ฒ." Unity's Christopher Feo shared how gaming ads are finally moving past basic contextual targeting, and why that matters to brand marketers.
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"I think a fundamental error that we still see is the misunderstanding about what a fan actually is." Amber Taylor reveals what makes a 'fan' truly unique and why designing for fans specifically is so important โคต๏ธ
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In this episode of The Speakeasy, Perla Bloom explores why "brand love" is a myth, what actually earns a brand a genuine place in culture, and much more Watch or listen now โคต๏ธ ๐ŸŸข lnkd.in/epK-QEJv ๐ŸŽฅ lnkd.in/eshmkAXc ๐ŸŽง lnkd.in/eNsXU7VY
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Here's your first peek at who will be taking the stage at SEG3 LA 2026 โคต๏ธ Alex Merchan - @LA28 Jessica Jacobi -ย @LAGalaxy Bryce Sherman Bennett - @UniversalPics Julia Kang - USOPP Brett Schneider - @blocks & Fandomism ๐Ÿ—“๏ธ 8-9 Dec ๐Ÿ“ Beverly Hills ๐ŸŽŸ๏ธ luma.com/seg3la2026
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"๐—œ๐˜'๐˜€ ๐—ป๐—ผ๐˜ ๐—ฒ๐—ป๐—ผ๐˜‚๐—ด๐—ต ๐˜๐—ผ ๐—ท๐˜‚๐˜€๐˜ ๐—ฏ๐—ฒ ๐—ฎ๐˜„๐—ฎ๐—ฟ๐—ฒ." @bbcstudios Shelley Macintyre shares the two key goals of growing any IP into a franchise โคต๏ธ You can hear more of her insight on our podcast, The Speakeasy ๐ŸŽง the-speakeasy-seg3.simplecasโ€ฆ
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"Everybody's talking about creator tools. Everyone's got their new creator tools. Everyone's launching creator tools," says @GoldfinchEnt'sย co-founder Phil McKenzie. But what does that actually mean? Phil shares his take โคต๏ธ
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One common denominator when it comes to developing tech is that it doesn't have to be flashy; it has to problem-solve if you're going to compete for attention. @EA's Ilaria Caputo put it like this โคต๏ธ
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๐Ÿšจ One day left on First Release passes for SEG3 LAย ๐Ÿšจ We return to Beverly Hillsย as the home for leaders building fandom across sports, entertainment, gaming, lifestyle and tech. Grab yourย pass before midnight 31 Augustโคต๏ธ ๐Ÿ“ Beverly Hills ๐Ÿ—“๏ธ 8-9 Dec ๐ŸŽŸ๏ธluma.com/seg3la2026
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Mathias Gredal Nรธrvig of @SYBOgames reveals the key factor anyone developing a new game IP should remember, from which all success will follow: "It hasn't changed that the core of any game is whether it's fun. Fun has to come first." Listen now โคต๏ธ the-speakeasy-seg3.simplecasโ€ฆ
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โฐ SEG3 LA First Release Passes close at midnight, August 31 โฐ Join us for two days of intimate networking and deep dives with folks from the likes of @Disney, @Supercell, @LOrealGroupe, @FIFAcom, and many more. ๐Ÿ“ Beverly Hills ๐Ÿ—“๏ธ 8-9 December ๐ŸŽŸ๏ธluma.com/seg3la2026
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In this episode of The Speakeasy, Mathias Gredal Nรธrvig, CEO of @SYBO unpacks how #SubwaySurfers became the most downloaded mobile game of all time, and what it takes to keep an IP culturally alive 14 years on. Listen to the full episode โคต๏ธ the-speakeasy-seg3.simplecasโ€ฆ
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Shelley Macintyre, CEO of Brands & Licensing at @bbcstudios explains how her team plans, measures, and tracks IP success: "If the cultural relevance isn't scaling, then we're not going to be able to convert into the fan demand." Listen now โคต๏ธ ๐ŸŽง the-speakeasy-seg3.simplecasโ€ฆ
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