
sadly very true, i think at this point it would be easier to just link your personal claude or chatgpt to a platform you want to use
Mo Baghdadi retweeted
Reaching concerning levels of psychosis.
NEW: According to a bombshell report in the New York Times, Anthropic co-founder Chris Olah threatened to walk out of Pope Leo XIV’s AI encyclical launch in May because the pope rejected the idea that machines can be conscious.
Olah’s team then privately lobbied the pope’s advisers “to take the possibility of model consciousness seriously.” Pope Leo XIV held firm.
For months, Anthropic has wined and dined theologians and religious scholars under nondisclosure agreements, hoping they would bless the idea that Claude has moral standing. thelettersfromleo.com/p/nyt-…
Mo Baghdadi retweeted
Introducing Atlas:
The world's first multimodal world model that generates image and video frames with pixel-perfect camera control and reconstructs them in 3D.
Model the world, move the camera, and simulate space & time.
Mo Baghdadi retweeted
Today we’re releasing an early preview of the /design command in Claude Code!
from CC Desktop or CLI, try something like "/design a few options for {feature}" before you build — pick your fave artboard, edit it and implement.
Mo Baghdadi retweeted
Depth-aware light injection in TypeGPU
I got a 448x448 monocular depth model down to ~8 ms on my M4 Pro across ~250 dispatches, which is fast enough to use in realtime :D
Since the inference is written directly in TypeGPU, I can just feed the depth buffer straight into the lighting pass. It never has to leave the GPU or go through any extra synchronization/interop step
Inference, lighting and draw all go through the same command encoder.
Mo Baghdadi retweeted
As someone who’s highly visual and mildly technical, I love this idea! I took a stab at making my own version, and it’s been great to gain more clarity around how my app works.
Mo Baghdadi retweeted
More types added to the Thinking Orbs library.
Large and small sizes, light & dark mode, playground, zero dep
orbs.jakubantalik.com
npm install thinking-orbs
Huge shoutout to @a_brinza who also worked on this
Mo Baghdadi retweeted
a=(y,d=mag(k=(4+cos(i/9-t*2))*cos(i/35),e=y/7-13)+sin(e/9+t/2)-4)=>point((q=2*sin(k*3)-y/35*k*(9+k*sin(cos(e)*9-d*2+t)))+40*cos(c=d-t)+200,q*sin(c)+d*35)
t=0,draw=$=>{t||createCanvas(w=400,w);background(9).stroke(w,96);for(t+=PI/80,i=1e4;i--;)a(i/235)}//#つぶやきProcessing
Mo Baghdadi retweeted
recent.design is back (@recentdesign)
It's a curation of the best designs on X, updated daily.
I bookmark a lot of super cool stuff and it gets lost, so this is basically a continuous dump of all the amazing work I see on X.
Mo Baghdadi retweeted
Prepare for takeoff. ✈️ Flight simulator is now available globally on web to all users. goo.gle/4fBYnWO
We've recently added many our most powerful professional desktop features to web. Elevation profiles, new import types, but there's always been one other feature you've been asking us to add to the web version of Google Earth, just for fun...
Where will you fly? Share your best maneuvers, views, and flyovers with us!
Mo Baghdadi retweeted
Claude Fable 5でどこまで表現できるのか、あえて難しいお題を投げてみた。
インクが流体みたいに溶け合う演出。
これは厳しいかなと思って限界を見にいったんだけど、普通に形になってしまった。
デザイン表現力もかなりすごい。
実際にこちらで遊べます👇
suminagashi-fjdbyyqi.manus.s…






























