
Senior Gameplay Programmer @EpicGames 🎮 , Productivity Enthusiast ⚡️, Fulbright Scholar 🎓 and Aspiring Stoic 🏛. Opinions are my own.
Joined October 2015
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- Following210
- Followers489
- Likes462
Pamela Figueroa P. retweeted
Creating a new universe ✨
@Disney x Epic Games
fn.gg/Disney-X-Epic
Disney x Epic Games
🙌
Harness your energy and Break the Curse!
Get ready to summon your inner jujutsu sorcerer during Break the Curse! happening now until August 25, 2023 at 2 AM ET.
fn.gg/Break-the-Curse
“Break the Curse!” with Jujutsu Kaisen
The #StreamDeck is a great #productivity and #automation tool that has saved me a lot of time so far. From launching window setups to replacing hard-to-learn keyboard shortcuts with visually-intuitive buttons, its plugin-based action collection offers a lot of versatility!
Pamela Figueroa P. retweeted
Today we released Fortnite Chapter 4!
Check out what me and the team have been up to:
youtu.be/XXYxZySYeFU
#FortniteChapter4
While looking for the best way to annotate podcasts I found @evielync's video youtu.be/R2FB3mfZuHA that used @CastroPodcasts + #shortcuts. I made a shortcut based on it, with the ability to append to an existing @draftsapp + Markdown formatting. Enjoy! routinehub.co/shortcut/12962…
Pamela Figueroa P. retweeted
dark souls but every time you dodge roll, your items go spilling out your pockets
The targeting algorithm in #ELDENRING keeps snapping to passive targets in the middle of battles, breaking immersion in combat. Applying more "target inertia" to the active target and not considering passive targets while targeting an aggressive enemy would help. #GameDesign
It’s interesting to see how the Spirit Ashes mechanic in #EldenRing pushed boss design further by making them able to change targets in the middle of a combo. It’s a seemingly small improvement but it really leveled up the Boss AI formula. #GameDesign #CombatDesign
Looking forward to seeing how #Overwatch2’s ping system works in practice! It’s a great step in terms of accessibility and a viable alternative for earlier competitive levels where voice chat is not as used. #GameDesign news.blizzard.com/en-us/over…
Awesome #LevelDesign on this hotel: Big, distinctive landmarks in each area so people are able to find their rooms faster and use their relative positioning for orientation.
#Deathloop is truly a masterpiece of #LevelDesign and the appropriate next step for the Dishonored formula. @ArkaneStudios is awesome at creating deep, interconnected environments which some players didn't get to fully explore in previous games. (1/3)
The repeating structure in Deathloop makes sure the player is not pressured to explore the environment completely the first time, as they'll come back several times after. (2/3)
#Inscryptyion is awesome! It’s an experience that you have to unpack layer by layer, taking the most unexpected turns as you go deeper. It's inspiring to see games that push the boundaries of the medium in such an effective way. If you work in #gamedev, you should give it a try!
Pamela Figueroa P. retweeted
Beasts of flesh and blood are hard to defeat, but Vampire Thralls of unfeeling iron are even more of a challenge.
#indiegame #indiedev #gamedev #ue4 #unrealengine #madewithunreal
These time-freeze puzzles in #JediFallenOrder are neat! There’s just a small issue where the camera collides with the platforms when they rotate behind the player, making it zoom in every time they do it, so it’s harder to have a clear vision of the next platform. #LevelDesign



















