Technical Animation solutions for Unreal Engine

Pescara, Italy
Joined October 2014
TechAnim Markerless Mocap has been approved on Fab! fab.com/s/8575cd9fb39b Batch prepare and process @UnrealEngine Markerless Mocap takes. Export Animation Sequences + optional FBX. Here's a 50 second workflow demo #UnrealEngine #MotionCapture
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I’m developing a Control Rig–based AimOffset plugin for @UnrealEngine: - Procedural aim poses - Runtime weapon and body adjustments, and poses you can save for reuse Here it is on Manny and Twinblast :) #UnrealEngine #TechAnimation
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Making a MetaHuman notice you - with just a webcam Face tracking drives her gaze in real time and estimates your distance, triggering a greeting as you approach the kiosk, all done in @UnrealEngine. #UnrealEngine #MetaHuman #TechnicalAnimation
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Using @UnrealEngine Markerless Mocap to study good old Max Payne 3 locomotion system. Quite impressed by the consistency of the mocap data even though the camera is not still, just need to turn into in-place animation and you have a solid animation reference. #mocap
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Metahuman Animator Markerless Motion Capture in @UnrealEngine can be used to track 2 people ( separately ) using the same video, just mask out one of the performer during the first couple of frames! #motioncapture #unrealengine #techanimation
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MetaHuman Toolkit plugin for @UnrealEngine now supports Android and generic video footage + Neutral Pose Calibration for batch-processing facial animation. No iPhone footage required, just select your video files and process multiple MetaHuman at once. fab.com/listings/abcd4a36-51…
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Update to my Audio Anim Sync plugin for @UnrealEngine, now you can add a skeletal mesh reference, so that then you can export: - Audio - Facial Animation - Body Animation All in sync and ready to be used in game fab.com/listings/2aa50167-43… #techanimation #python #unrealengine
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Bit of batch processing in @cascadeur3d: - Import FBX mocap animation - Apply Unbake - Apply Go To Origin - Export FBX Really curious to see how much further Cascadeur can be pushed to batch process mocap cleanup. #cascadeur #python #motioncapture
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TechAnim Audio Anim Sync @UnrealEngine plugin released on FAB! It allows in engine authoring of facial animation and audio using Sequencer + Export game ready synched anim sequence + wave audio asset. fab.com/listings/2aa50167-43… #techanim #sequencer #unrealengine
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Still processing MetaHuman facial captures one take at a time in @UnrealEngine? Create MH Performance -> Configure -> Process -> Export Repeat… Again. And again. MetaHuman Toolkit: Select inputs -> Run -> Done Process 2, 50, or 200 takes. One Click. fab.com/s/a5c351aa7b16
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Been doing a lot of facial mocap lately, so I wrote a Python script to automate MetaHuman Performance processing in @UnrealEngine to: - Create MH performances per take - Export gameplay-ready facial animation - Generate Maya-ready FBXs for the MetaHuman facial rig.
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Useful Python utility in @UnrealEngine. This script keeps the same folder structure while bulk retargeting animations ( from ABP or Animation pack ) via IK Retargeting. #TechnicalAnimation #UnrealEngine5 #Python
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Experimenting with Python in @UnrealEngine I made a script that extract root motion and other useful info ( max distance, anim length ) to be used with the Apply Root Motion within the Gameplay Ability #UnrealEngine #technicalanimation #python
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Just released a new version of Rigel, a Full Body Motion Capture plugin for @UnrealEngine. Now available on Gumroad: enterreality.gumroad.com/l/o… #technicalanimation #UnrealEngine #motioncapture
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Upgrading my Full Body Motion Capture plugin for @UnrealEngine called Rigel using Control Rig, and I recently added two features: - Predictive elbow based on hand location - SoftIK to avoid arm snap behaviour
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Something different to have some fun with realtime facial tracking and @UnrealEngine Introducing Face Tracking Hero! #unrealengine #facetracking
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In this video I'm showing how to limit joints rotation using Control Rig in @UnrealEngine youtu.be/SApROV3FY28 #UnrealEngine5 #controlrig
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Waiting for @UnrealEngine GDC, looking around UE5.5 I found Modular Rigs, fully procedural and interactive Control Rig "presets" to rig your character in few steps.
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I made a tutorial showing how to enhance motion capture in @UnrealEngine using #ControlRig with @noitomocap Perception Neuron V3, creating a dynamic two hands constraint using a sword. youtube.com/watch?v=U-BLgE38… Project download in the video description.
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