TechAnim Markerless Mocap has been approved on Fab!
fab.com/s/8575cd9fb39b
Batch prepare and process @UnrealEngine Markerless Mocap takes.
Export Animation Sequences + optional FBX.
Here's a 50 second workflow demo
#UnrealEngine #MotionCapture
I’m developing a Control Rig–based AimOffset plugin for @UnrealEngine:
- Procedural aim poses
- Runtime weapon and body adjustments, and poses you can save for reuse
Here it is on Manny and Twinblast :)
#UnrealEngine #TechAnimation
Making a MetaHuman notice you - with just a webcam
Face tracking drives her gaze in real time and estimates your distance, triggering a greeting as you approach the kiosk, all done in @UnrealEngine.
#UnrealEngine #MetaHuman #TechnicalAnimation
Using @UnrealEngine Markerless Mocap to study good old Max Payne 3 locomotion system.
Quite impressed by the consistency of the mocap data even though the camera is not still, just need to turn into in-place animation and you have a solid animation reference.
#mocap
Metahuman Animator Markerless Motion Capture in @UnrealEngine can be used to track 2 people ( separately ) using the same video, just mask out one of the performer during the first couple of frames!
#motioncapture #unrealengine #techanimation
MetaHuman Toolkit plugin for @UnrealEngine now supports Android and generic video footage + Neutral Pose Calibration for batch-processing facial animation.
No iPhone footage required, just select your video files and process multiple MetaHuman at once.
fab.com/listings/abcd4a36-51…
Update to my Audio Anim Sync plugin for @UnrealEngine, now you can add a skeletal mesh reference, so that then you can export:
- Audio
- Facial Animation
- Body Animation
All in sync and ready to be used in game
fab.com/listings/2aa50167-43…
#techanimation #python #unrealengine
Bit of batch processing in @cascadeur3d:
- Import FBX mocap animation
- Apply Unbake
- Apply Go To Origin
- Export FBX
Really curious to see how much further Cascadeur can be pushed to batch process mocap cleanup.
#cascadeur #python #motioncapture
TechAnim Audio Anim Sync @UnrealEngine plugin released on FAB!
It allows in engine authoring of facial animation and audio using Sequencer + Export game ready synched anim sequence + wave audio asset.
fab.com/listings/2aa50167-43…
#techanim #sequencer #unrealengine
Still processing MetaHuman facial captures one take at a time in @UnrealEngine?
Create MH Performance -> Configure -> Process -> Export
Repeat…
Again. And again.
MetaHuman Toolkit:
Select inputs -> Run -> Done
Process 2, 50, or 200 takes. One Click.
fab.com/s/a5c351aa7b16
Been doing a lot of facial mocap lately, so I wrote a Python script to automate MetaHuman Performance processing in @UnrealEngine to:
- Create MH performances per take
- Export gameplay-ready facial animation
- Generate Maya-ready FBXs for the MetaHuman facial rig.
Useful Python utility in @UnrealEngine.
This script keeps the same folder structure while bulk retargeting animations ( from ABP or Animation pack ) via IK Retargeting.
#TechnicalAnimation #UnrealEngine5 #Python
Experimenting with Python in @UnrealEngine I made a script that extract root motion and other useful info ( max distance, anim length ) to be used with the Apply Root Motion within the Gameplay Ability
#UnrealEngine #technicalanimation #python
Just released a new version of Rigel, a Full Body Motion Capture plugin for @UnrealEngine.
Now available on Gumroad:
enterreality.gumroad.com/l/o…
#technicalanimation #UnrealEngine #motioncapture
Upgrading my Full Body Motion Capture plugin for
@UnrealEngine called Rigel using Control Rig, and I recently added two features:
- Predictive elbow based on hand location
- SoftIK to avoid arm snap behaviour
In this video I demonstrate a technique to reduce Control Rig Forward Solve frequency by using LODs in @UnrealEngine
youtube.com/watch?v=JZlnG5qL…
#UnrealEngine5 #controlrig #gamedev #animation
Something different to have some fun with realtime facial tracking and @UnrealEngine
Introducing Face Tracking Hero!
#unrealengine #facetracking
In this video I'm showing how to limit joints rotation using Control Rig in @UnrealEngine
youtu.be/SApROV3FY28
#UnrealEngine5 #controlrig
Waiting for @UnrealEngine GDC, looking around UE5.5 I found Modular Rigs, fully procedural and interactive Control Rig "presets" to rig your character in few steps.
I made a tutorial showing how to enhance motion capture in @UnrealEngine using #ControlRig with @noitomocap Perception Neuron V3, creating a dynamic two hands constraint using a sword.
youtube.com/watch?v=U-BLgE38…
Project download in the video description.
