
ALT This is primarily a development role, best suited to someone who’d like to directly apply their skill and expertise to projects, rather than transition into management. You’ll spend much of your time directly implementing or improving features, often in collaboration with designers, writers, and artists. The specific work is very varied – we’re a small studio with a tendency to move between genres. There’ll be plenty of the standard video game development challenges, but also some unusual ones, like a storycrafting mechanic that employs the Wave Function Collapse algorithm. As our Unity lead, we’ll also look to you for high-level technical decisions on all our Unity projects: things like system architecture, tooling choices, or identifying areas of risk that need to be investigated during pre-production. Our team currently has two Unity developers; you’ll share your knowledge and expertise with them, and assist with their skill development.

ALT About the Role This is primarily a development role, best suited to someone who’d like to directly apply their skill and expertise to projects, rather than transition into management. You’ll spend much of your time directly implementing or improving features, often in collaboration with designers, writers, and artists. The specific work is very varied – we’re a small studio with a tendency to move between genres. There’ll be plenty of the standard video game development challenges, but also some unusual ones, like a storycrafting mechanic that employs the Wave Function Collapse algorithm. As our Unity lead, we’ll also look to you for high-level technical decisions on all our Unity projects: things like system architecture, tooling choices, or identifying areas of risk that need to be investigated during pre-production. Our team currently has two Unity developers; you’ll share your knowledge and expertise with them, and assist with their skill development.

ALT During the internship, your focus will be on helping us test Mask of the Rose in its last few months of development. Mask of the Rose is a visual novel, but unlike most entries in the genre, the story is extremely responsive to player action, and it has some unusual and intricate systems – the player can assemble outfits that subtly or less subtly shape how others perceive them, and there’s a whole system for crafting stories which players can use to propose a solution to a murder, or to sell tales of romance to London’s shadowy Masters. These unusual, intricate systems make it an interesting and rewarding game to test. That said, you’ll probably have the best experience if you enjoy games with strong storytelling elements. You’ll be working closely with our Principal QA Specialist, Lesleyann White. Lesleyann has worked as a tester with half a dozen companies and studios across games and the wider software industry, and for two as a QA training co-ordinator.















