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3D Pixels Episode 1 - 2016 - "Super Mario Land" 3D Pixels Rendering Code: Alain Fernandes. Owner: Nintendo #programming #developer #programmer #coding #coder #PixelArt #Game #MadewithUnity #Unity3D #Rendering #MarioBros #Mario #Amiga #Nintendo #Pixel3D #3DPixel #GameBoy #Nes
2026 - "Psycho Fox" under Unity3D
- 16/9 + New Background
- 100 % Unity3D natif code no DLL, no Plugin
- Port Code: Alain Fernandes - Owner: SEGA
#developer #coding #Unity3D #Psycho #Fox #Sega #Programming #Programmer #code #programming #Unity #plugin #dll #Arcade #natif #console
(Longplay) 21 years ago (2005) my 120th game was edited
- "Zaps" IMode Doja - JAR 32KB / GFX 100KB
- Code J2ME: Alain Fernandes GFX: Philippe Dessoly
- Editor: In-Fusio
#programming #developer #programmer #coding #coder #PixelArt #Game #Doja #8Bits #MrNutz #J2ME #Java #Javaphone
2026 - "Rainbow Islands Classic" under Unity3D
- 100 % natif code no DLL, no Plugin.
- Code : Alain Fernandes
- Owner : Taito
#developer #coding #Unity3D #RainbowIsland #Amiga #Sega #Taito #Programming #Programmer #code #programming #apps #Unity #plugin #dll #Arcade #port #natif
Multi-platform Coding... 2003, 23 years ago "Log(Hic!)" reunion. Concept/ Gfx/ Code: Alain Fernandes #programming #developer #programmer #coding #coder #PixelArt #Game #Player #PuzzleGame #developer #Nokia #NGage #Palm #Puzzle #PuzzleGame #GBA #Nintendo #SPV200 #PocketPC #Windows
I still love this project...
- 2016 "Geek Room" Download: inthepockets.com
- Gfx / Code / Concept: Alain Fernandes
#programming #developer #programmer #coding #coder #PixelArt #Game #Player #Unity #Unity3D #Atari #GameBoy #Nintendo #Sega #Sony #Museum #Geek #Download
30 years ago, 1996 "Ronaldo V-Football Sony PS1 (1st version)
Lead / Project Manager: Pierre Adane
AI Code: Christophe Gayraud
3D Engine Code: Didier Malenfant
UI Code: Alain Fernandes
3D Modeling - Arnaud Barros / Textures - Bruno Gentile
#programming #coding #PSONE #Sony #PS1
37 years ago, 1989 my 25th game was edited.
- "Knight Force" Amstrad CPC
- Code Z80: Alain Fernandes GFX: Billy Noel ©Titus
#programming #developer #programmer #coding #coder #PixelArt #Player #Assembler #z80 #8Bits #Amiga #PCEngine #ZXSpectrum #x68000 #FmTowns #Atari #K7
Over 41 years ago! I worked for 6 years, 1985-1990 for Titus Software as a game programmer
- I coded 25 commercial games, 12 was 100% ASM, 9 was in C / ASM
- On 14 different systems, Amiga, Fm Towns, PC etc
- See all my works inthepockets.com
#Titus #programmer #coding
100% ASM ! 31 years ago (1995) my 41st game was edited. "WaterWorld" Game Boy - CODE 3D ISO: Alain Fernandes CODE 2D: Pierre Adane - GFX: Ralph Legal / Remy Gross. Editor: "OCEAN SOFTWARE" #programmer #coding #Nintendo #Gameboy #waterworld #ocean #gba #Coder #code #programme #rom
It's always a reward for a video game programmer to have their name and work featured in video game magazines or books. I was able to talk about all the work I've done since the early 80s, right up to the present day. #programming #developer #programmer #coding #coder #PixelArt
- 1997 "Nurbs" Monsters for my own puzzle games
- Tools: Organica ( Pentium Pro 200 )
- Gfx / Idea : Alain Fernandes.
#programming #developer #programmer #coding #coder #PixelArt #Game #Player #Rendering #Nurbs #Puzzle #PuzzleGame #developer #SonyPSP #3D #Gfx #Puzzle #PuzzleGame
- 40 years ago, 1986 my 11st game was edited.
- HACKER MO5 / TO7 Code ASM 6809: Alain Fernandes
- GFX : Olivier Corviole. Editor: "Loriciel / Activision"
#HACKER #developer #programmer #coding #Hack #PixelArt #Thomson #MO5 #TO7 #Loriciel #Activision #Motorola #Editor #K7 #coding
( My 13th Game edited) 1986 - "Balthazar" Thomson MO5 / TO7. Code ASM 6809: Alain Fernandes. GFX: Olivier Corviole © Titus Software #programming #developer #programmer #coding #coder #PixelArt #Game #Player #Assembler #M6809 #8Bits #Rendering #Thomson #Mo5 #TO7 #GTA #Titus #K7
- 2016 "Super Mario Land" - 3D Pixels
- Rendering Code: Alain Fernandes. Owner: Nintendo
#programming #developer #programmer #coding #coder #PixelArt #Game #MadewithUnity #Unity3D #Rendering #MarioBros #Mario #Amiga #Nintendo #Pixel3D #3DPixel #GameBoy #Nes
34 years ago (1992) my 36th game was edited.
"Jim Power" - Nec PC-Engine
- CODE : Alain Fernandes ( 100% ASM Hu6280 / 65C02 )
- GFX : Guillaume Dubail
- MUSIC : Chris Hulsbeck
- EDITOR : 1992 "LORICIEL" 2019 "Piko Interactive"
#Jimpower #developer #programmer #coding #PCEngine
100% ASM ! 43 years ago ! 1983, my 2nd game was edited. "L'été sera chaud" Oric. CODE: 6502 / GFX: Alain Fernandes © SPRITES #programming #developer #programmer #coding #coder #PixelArt #Game #Player #Assembler #z80 #8Bit #Rendering #ATMOS #ORIC #FmTowns #Atari #GameBoy #invaders
37 years ago (1989), Fujitsu had not authorized the importation of FM-Towns in France so I left for 6 months in Los Angeles to code "Titan" Fm-Towns. It was my 26th game edited !!! Code: Alain Fernandes GFX: Hubert Szymczak ©Titus #fmtowns #fmtownsmarty #ConsoleRare #fujitsu #mo5
100% ASM ! 37 years ago (1989) my 24th game was edited. "Titan" ZX Spectrum - CODE Z80 : Alain Fernandes - EDITOR: "Titus Software" #programming #developer #programmer #coding #coder #PixelArt #Game #Player #Assembler #Unity #z80 #8Bit #Rendering #Amiga #PCEngine #ZXSpectrum #Z80














