Working on @Hytale again!! Still mashing my keyboard until things happen.

Joined September 2010
Zero (Nick) retweeted
The first Hytale early access chapter is now live! Stay tuned for updates in the coming weeks as we work towards cozy content, itemization, and much more to turn this into a proper sandbox RPG.
Hytale Early Access Chapter I: Out of the Breach AVAILABLE NOW!
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Zero (Nick) retweeted
Hytale Early Access Chapter I: Out of the Breach AVAILABLE NOW!
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We can't wait for you all to join us for Chapter 1 tomorrow at 10 AM EDT. Cursebreakers can now claim their Chapter 1 bonus key in the accounts portal, enjoy!
For every Hytale early access chapter we release, Cursebreaker Edition owners will get 1 extra game copy to give away. If we release 6 chapters before 1.0, that's 6 extra standard copies to give to friends and family! CHAPTER I: OUT OF THE BREACH October 12th, 10 AM ET
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Zero (Nick) retweeted
For every Hytale early access chapter we release, Cursebreaker Edition owners will get 1 extra game copy to give away. If we release 6 chapters before 1.0, that's 6 extra standard copies to give to friends and family! CHAPTER I: OUT OF THE BREACH October 12th, 10 AM ET
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Zero (Nick) retweeted
Hytale Chapter I Releases OCTOBER 12TH, 2026
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We released a 0.6.1 hotpatch to fix some shader compile issues with legacy graphics drivers, more improvements to joining friends and some fixes for the mod browser. hytale.com/news/2026/8/hotfi…
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Also contains a bunch of new unlocks for modders
Hytale's Update 6 is now LIVE! 📢 13 weeks of pre-release went into this one. Headlining this update we now have our first version of the in-game mod browser, 4 separate Hardcore modes, new Creative Tools, and so much more! ▶️ Read it here: hytale.com/news/2026/8/updat… FEATURES & HEADLINE UPDATES - In-game Mod Browser - Hardcore Modes (4 separate modes to choose from) - Color Tool for Creative Mode (Coloring, Gradient, and Shading) - New Block Palette Presets - Networking Improvements - Gyro Controls - New cosmetic cape to unlock - Builder Tools now support selections of up to *16 million blocks*! - Players can now collide with rotated entities, opening up a slew of possibilities for modders and creators! Thank you for all your continued support and feedback! 💚 #Hytale
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We just rolled an update to pre-release with new networking changes to make joining friends just work for more people. hytale.com/news/2026/5/pre-r… Give it a shot and let us know if you run into any issues via the in-game bug reporting feature or accounts.hytale.com/bug-repo…
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Been wanting to do this for so long, and finally its so very close
Yesterday the @Hytale team posted about a test that the team was doing in preparation for Update 6. Today, I'm here to tell you what it was. In Update 6 we will be releasing network improvements that allow even more people to connect with their friends without needing external apps. This means that players that haven't been able to connect with friends because of NAT issues, will now be able to connect without needing to use other software, commonly Tailscale. We implemented a well-known set of protocols, called STUN and TURN to help connect players no matter where you are in the world, what your NAT type is, and who you're playing with. There are, however, still a couple instances where you may not be able to play with a friend. Specifically "Double NAT" does not work yet. This is something I, and the rest of the team, are actively exploring, and we hope to have a solution for it out in the Update 7 Pre-Releases. Thank you all for your continued conversations in the community about these issues, and I, alongside the team, hope that this makes it easier for all of you, and your friends, to play together!
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Zero (Nick) retweeted
I am proud to announce to have implemented a fully physics driven 9k blocks ship in @Hytale. Wind force field, flag and joints movement, buoyancy and basic fluid simulation, walkable and controllable moving platform More technical details in the comments #hytale #hytalemodding
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Played the closed alpha playtest of @WARDOGS over the weekend with @DevSlashNulled and it was hella fun, can't wait to jump back in again
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It's also a breath of fresh air to see the way @Brammflakes and the rest of @BULKHEAD talk about the game, their reasons, and plans. No BS, just telling you how it is. Mad respect to the team. youtube.com/watch?v=ugkuP4a3…
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Just pushed a change so the Hytale Launcher now runs the game using Temurin JRE 26.0.2+10. This fixes a generational Shenandoah GC crash some players have been hitting, mostly with WorldGen v2. For server operators, if you’re seeing JVM crashes or weird ClassCastExceptions, we recommend updating your JRE
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Don't forget to accept the updated shared source agreement accounts.hytale.com/shared-s…
We have released the updated shared source agreement that replaces the temporary agreement and have sent out emails to everyone enrolled in the shared source program, please review it and re-accept by 5th August 2026 to stay enrolled in the program!
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Please welcome @MelodicAlbuild to the team! After landing a steady stream of great bug fixes, they'll now be helping us work on the engine
From bothering @ZeroErrors to being asked to join the team, Happy to say I've joined the @Hytale Development Team as an Engine Developer. Can't wait to see what the team has already done, and how I can help!
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Zero (Nick) retweeted
🤯 Our largest blog post and development update is now LIVE! - 20+ Videos - 30+ Screenshots and artwork - 35+ Pages (when printed) worth of content diving into Chapter 1 and loads of stuff surrounding it! Take a look at our upcoming new dungeon, boss fight, new blocks and furniture, new gadgets, new cosmetics, and many more surprises. Check out what's coming to Hytale in the next few months! 👀 Read it here: hytale.com/news/2026/7/first…
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Pre-release this week has been delayed to Friday
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We've launched a closed test of 3rd party OAuth clients (sign in with Hytale), if you are a developer, server operator or creator that has a use case reply below! We're looking to enroll more folks to gather feedback and more testing of the system before general release.
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Zero (Nick) retweeted
Ghost. Entity tool + Essence of water
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