J retweeted
We are aware of reports that a build of Forza Horizon 6 has been obtained prior to its release and can confirm this is not the result of a pre-load issue.
We are taking strict enforcement action against any individuals found accessing this build including franchise-wide and hardware bans. We encourage fans to sit tight for the game’s release on May 19.
J retweeted
I’m back in fucking Raccoon City again. #SecondTimeForEverything
J retweeted
This video sums it up perfectly.
Skate. had SO much promise but ended up just becoming another soulless cash grab from EA.
The F2P aspect never scared me because I knew there was A LOT they could pull off with a live service model that could have had constant updates making the game feel fresh/innovative compared to the competition.
But the sad reality is that it only works if the Publishers + Developers are on the same page and both want a competent product. In this case it was monetary values over player feedback every step of the way.
Putting a new area (that isn't even a NEW area) behind a paywall was the last straw for me and I think many other players who continued to support this trash with each new update. This is even more aggravating when you look back and see that they specifically stated multiple times that skateable areas would NOT ever be put behind paywalls...
This game will go down in history as one of the biggest missed opportunities for a SLAM DUNK as a concept that I have ever witnessed. All they had to do was listen to the community and take notes from their past successes of Skate 2 + 3... but nope.
R.I.P. Skate.
New video, talking about what went wrong with skate. youtube.com/watch?v=dVl-xjfT…
Bro 😭
We are heartbroken by the loss of Vince Zampella, a creative leader whose work shaped generations of players and helped define what modern shooters and action games could be.
Across a remarkable career, Vince played a foundational role in franchises including Call of Duty, Titanfall, Apex Legends, and the Star Wars Jedi series. During his time guiding Battlefield, he led with care and purpose, always grounding decisions in what mattered most to the community and the long-term future of the franchise.
While his impact reached far beyond any one game or studio, we will remember Vince for how he showed up every day, trusting his teams, encouraging bold ideas, and believing in Battlefield and the people building it.
We are deeply grateful for his leadership, his generosity, and the care he brought to everything he touched, and we will carry that forward with us.










































