Level and World Designer @Hytale Previously @HypixelNetwork

England, United Kingdom
Joined October 2016
The Viking Blacksmith - A Build in #Hytale
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This is time! We're again looking for animators capable of working in #Blockbench. Please share your most impressive blockbench animations in this thread, or please RT it if you want to help someone get a job on @Hytale 💫
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wake up gang chapter 1 has landed
Hytale Early Access Chapter I: Out of the Breach AVAILABLE NOW!
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ZeaBot retweeted
Hytale Minigames! The first set launches tomorrow (October 12th) at 10 AM ET alongside Chapter I: Out of the Breach! Cursebreaker Edition owners can claim their extra game copy to give away starting today in the account portal.
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ZeaBot retweeted
For every Hytale early access chapter we release, Cursebreaker Edition owners will get 1 extra game copy to give away. If we release 6 chapters before 1.0, that's 6 extra standard copies to give to friends and family! CHAPTER I: OUT OF THE BREACH October 12th, 10 AM ET
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Fully agree! Level design has a strange problem that success, often means the player won’t realise what a designer did. Navigation, pacing, sight lines, all feel natural to a player, but are all results of deliberate choices we made. It’s one reason I love the job.
Hi @GeoffKeighley - perhaps too late for this year, but a few of us feel The Game Awards needs a “Best Level Design” category. I’ve already secured the agreement of at least 4 people on the internet, so as you can see, the movement is growing rapidly. Thank you for your consideration.
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ZeaBot retweeted
We are currently working on several updates that will follow Chapter 1 3 work pipelines in motion: cozy/crafting, combat/itemization and dungeons/bosses I know lots of you are waiting for cozy content and we will release lots of it before Chapter 2! The team is now over 100 people and we are super excited to finally work on new content, things are about to get crazy to say the least 🫪
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Excited to see you all play this!
Hytale Chapter I Releases OCTOBER 12TH, 2026
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ZeaBot retweeted
Need a quick icon for your project? You can now make one right on Modifold using models from your mod! Choose a model, customize the background, angle and lighting, and you're done in just a few clicks!
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I'm proud to announce PokeWorlds Online. The goal of this server is to create a multiplayer Pokémon game on @Hytale #Hytale #HytaleModding (1/4)
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ZeaBot retweeted
A difficult update about Hytale: the bosses will be extremely hard in hard mode, despite the team trying to stop me at every step of the way. This is a difficult update, pun intended.
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Today, on my 9th attempt at the Hard Mode Gobliterator, I died at the last stretch of the fight. Then @Simon_Hypixel joined and told me I was a branch behind, and I was facing an easier version. All in all, hard mode = hard (or maybe skill issue)
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Adventure through Hyrule and become the Hero of Time when The Legend of #Zelda: Ocarina of Time releases Nov 5 on Nintendo Switch 2. #NintendoDirect
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ZeaBot retweeted
I'm honored to share that the official documentary Technoblade Never Dies is now in production! You can submit testimonials, fan art, animations, and so on here: technobladeneverdies.com/ When I got the opportunity to be part of this documentary, I had one special request: involve the Technoblade community! It's been a pleasure working with everyone involved to get this into production. After my first meeting with the director, Steven Lake, I knew he was the right person. He truly understands what Technoblade meant to all of us. Please check out the video on the website to learn more about his vision! For Hypixel and me personally, it was important to help make this documentary happen as a thank you to Technoblade and his family, a thank you for all the great memories and opportunities he gave us. I don't think I'd be where I am today without him. Even before the fame, he helped shape Hypixel behind the scenes and was such a good person to be around. It's also been a pleasure to work with one of Technoblade's artists, @jester_u, on the artwork for the website such a wonderful person! Please note that all of Hypixel's profits from this doc will be going to charity. My honest goal is for my two young kids to see this documentary, learn who Technoblade was to all of us, and get inspired. Again, thank you, Alex, for all the great memories. We miss you dearly. Technoblade never dies.
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📢 WE'RE HIRING! 📢 New role posted: Builder (Remote) Come shape Hytale's expansive world and build the adventures our players will experience! Join Hytale's build team and help lay the foundation for handcrafted structures, dungeons, towns, events, and points of interests that attract the players' eyes. If you love building and thoughtful environmental storytelling, we want to hear from you! Apply here: hytale.com/jobs#builder
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ZeaBot retweeted
While the team’s been busy working on Chapter 1, the community has been making incredible things happen with WorldGen v2! We want to take this time to shine a spotlight on the amazing work these creators have done. Everything you will see was made in Hytale's Node Editor (no programming required!) Check out their worlds here! hytale.com/news/2026/7/commu… And then reply with some of your own! We'd love to see them 🧐
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Replying to @HypixelNetwork
@HypixelNetwork just launched their new game mode Ravengard! They've been working real hard on this one, including me who scored the soundtrack/trailer :) Gothic dark fantasy 😈⚔️🏹🔥💀 youtube.com/watch?v=gHB8EVW_…
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Slay Demons. Find Riches. Save Ravengard. The first public playtest of Ravengard will be available in the Prototype Lobby of the Hypixel Network until August 3rd at 10 am ET.
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Excited to see everyone in the dungeons ⚔️
Adventurers! Ravengard begins its first round of Public Playtesting at 10 am ET on Friday, July 31st, and will end on August 3rd. We are excited to hear feedback on the game in its Alpha state, which includes the four main classes and the first dungeon.
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ZeaBot retweeted
I made a layered decor of Gaia using wood and alcohol markers 🖍️🪵 #hytale
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The Outer Wilds Ship - A build on #hytale With more time, I think the entity tool could add so many smaller details here :)
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