Technical Game Designer. Lecturer at UCSC GPM. Dancer, VGC player, improviser, and juggler. He/Him.

Joined January 2018
After 2+ years of evening and weekend work, I finally get to fully release the game I originally made for the 2021 GMTK Jam: Side by Size! It's a top down puzzle game with 100+ levels, so if that sounds up your alley, then check it out here: store.steampowered.com/app/2… #gamedev
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I had resigned myself to not doing well in Reg F, so I'm really pleased I got to play good Pokemon this weekend (and fight for my life on steam). I never thought 11-1 was in the cards for me. Thank you for the support, everyone.
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Congratulations to the only player at 10-0, guaranteeing a spot in Top Cut of the Houston Regional after Round 10! 🇺🇸🏆 #PlayPokemon 🇺🇸 Zac Emerzian (@ZacEmer) 2 more rounds to go! 🎮 📖 Pairings: rk9.gg/pairings/HO02w2PgpC7m…
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Zac Emerzian retweeted
Absolutely psyched to have made day two and top 128 at NAIC with this Iron Bundle Moth team! Surprised that Bundle isn't more common, it was insanely good. Team was great and super fun. Kinda hoping reg I continues after Worlds now. We'll see!
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The aforementioned lion.
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5-0 to 5-3 was rough, but it was super fun and a good learning experience.
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Solgaleo shines in Portland 🌞 With a big boost from its Weakness Policy, Zac Emerzian's Solgaleo swings for massive damage with Rock Slide, completely dominating game 1! #PokemonVGC
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I WORSHIP AT THE TEMPLE OF SOLGALEO @ZacEmer 🙇‍♂️🙇‍♂️🙇‍♂️ #PlayPokemon
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Zac Emerzian retweeted
Replying to @unironicpanda
The Lion does not concern himself with the opinion of the flinched
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Day 2 with BFFs Dusk Mane & Frosmoth
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I can't believe this was just a year ago! I'm still very pleased with all the positive remarks I've gotten about it this past year. Check it out if you like puzzle games!
After 2+ years of evening and weekend work, I finally get to fully release the game I originally made for the 2021 GMTK Jam: Side by Size! It's a top down puzzle game with 100+ levels, so if that sounds up your alley, then check it out here: store.steampowered.com/app/2… #gamedev
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This is slightly more relevant thanks to Reg H, but I always thought it was unfortunate that we never got any Top 12 graphics for Reg A, so I went ahead and made ones for San Diego and Liverpool.
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Zac Emerzian retweeted
Marvel vs Capcom 2's then-unprecedented roster of 56 characters was the culmination of more than six years of judicious sprite creation and reuse by Capcom. This is the road each character sprite took to get to #MvC2. #FGC #pixelart
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It's really simple, but I'm quite pleased with this little background effect. #gamedev
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All of them are just using a render texture from this little orthographic camera pointed at a tiny particle effect of the dots. The trick to make sure the dots particle effect is only visible to this camera and none of the other ones.
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While I suspect there might be a better way to do this, I still like the result and how easily modifiable it is. Enough to post something for the first time in months 😅
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