鈿欙笍Enthusiastic programmer. 鈿旓笍Love CRPGs, fpga and blinking LEDs. 馃尶Villager. 馃 FreeBSD

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Joined August 2017
The light works. The gravity works. Anything else we have to take our chances with.
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I'm totally not counting turns, just playing. note the trick of sitting the spool of wire on end so there is no yanking it as it feeds onto the bobbin! I didn't make the wire guide yet, there is a lot to do...
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Did I already mention that those USB Wi-Fi adapters are elephant shit? My guess is that they overheat because their antenna is poorly designed, causing a large portion of the transmitter's energy to be reflected back; this triggers the protection mechanism, cutting off t
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he connection until the transmitter cools down a bit.
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It really frustrates me that I can't use the built-in wireless on BSD, because I know that, in most cases, those USB wireless adapters are absolute elephant shit. This particular unit heats up to over 60 degrees Celsius. That鈥檚 hotter than the processor itself.
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If the plastic were something like PLA, it would have already softened. And I think there鈥檚 a smell of burning, too.
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The firing mechanic is finally done! 馃敟馃П It introduced a bunch of entirely new concepts (fueled crafting recipies, crafting in batches, crafting that requires time to be completed), so I've been refactoring a ton of code lately 馃槄 #gamedev #indiedev #indiegames
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And here is what happens when my theories don't pan out: the DFF lacking a clock signal simply halts the entire process. Oh well, time to come up with some other hypotheses. It鈥檒l work eventually, but I鈥檓 already nominating the #TangConsole60k as the most convoluted, twisted
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contraption among all the Gowin chips.馃お
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The refinement involves testing one specific "spine"鈥擲PINE27. It differs radically from the other 30 spines because its switching cell falls within a non-existent, empty area. In theory, I imagine it鈥檚 combined with the adjacent cell, but it鈥檚 not straightforward due to
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overlapping wire numbers, so I need to verify how it actually works :)
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Excellent! 15 DFFs scattered across different clock quadrants are up and running. One LED is dedicated to the "ticks" :) This example will be included in *apicula* once I finish refining it. #fpga#apicula
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I wonder if this tree's fruit is tasty?
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When #apicula generates a version that works on actual hardware, while the vendor IDE produces a non-working version from the same source code, it becomes clear that I must be dreaming. I think I'll turn my attention to #netbsd on some Pi (not Raspberry :) ) for now.
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Due to the complex clock routing structure in TangConsole60k, I am creating a specific example using 16 D-type flip-flops (DFFs) distributed across independent sections of the chip So far, 10 flip-flops are being used: those in the bottom and those in the right section of the top
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"Hmm, this is using a whole 6 kilobytes - that won't do; I'll try to shrink it." Working within very tight memory constraints isn't exactly unfamiliar to me, but it is something I'd somewhat forgotten about. And it's actually quite fun. :) #micropython
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This isn't just any blinking LED, this LED is blinking under timer interrupts! so the main loop can do other things...
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Gee! I finally found that missing wire :) #TangConsole60k has learned to use its clock. 馃槣 Adjustments: all the design's flip-flops are neatly placed in the bottom half of the chip, since I have no idea how to handle the clock in the top half.馃槈 #fpga#apicula
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And once again, television fails to capture the delight of watching a squirrel trying to predict the weather.
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