YRabbit retweeted
I'm totally not counting turns, just playing. note the trick of sitting the spool of wire on end so there is no yanking it as it feeds onto the bobbin! I didn't make the wire guide yet, there is a lot to do...
YRabbit retweeted
The firing mechanic is finally done! 馃敟馃П
It introduced a bunch of entirely new concepts (fueled crafting recipies, crafting in batches, crafting that requires time to be completed), so I've been refactoring a ton of code lately 馃槄
#gamedev #indiedev #indiegames
And here is what happens when my theories don't pan out: the DFF lacking a clock signal simply halts the entire process.
Oh well, time to come up with some other hypotheses. It鈥檒l work eventually, but I鈥檓 already nominating the #TangConsole60k as the most convoluted, twisted
"Hmm, this is using a whole 6 kilobytes - that won't do; I'll try to shrink it."
Working within very tight memory constraints isn't exactly unfamiliar to me, but it is something I'd somewhat forgotten about. And it's actually quite fun. :)
#micropython
YRabbit retweeted
This isn't just any blinking LED, this LED is blinking under timer interrupts!
so the main loop can do other things...
Gee!
I finally found that missing wire :)
#TangConsole60k has learned to use its clock. 馃槣
Adjustments: all the design's flip-flops are neatly placed in the bottom half of the chip, since I have no idea how to handle the clock in the top half.馃槈 #fpga#apicula










