Xlip Dev retweeted
Added NoGraphicsAPI hardware support chart.
Nvidia = RTX 2000, 3000, 4000, 5000
AMD = RDNA2 (*), RDNA3, RDNA4
RDNA2 windows driver is missing new Vulkan extensions. Steam Deck (Linux) has all needed extensions. Hopefully AMD updates RDNA2 Win driver.
github.com/sebbbi/NoGraphics…
Let's move beyond a static, pre-setup pipeline and build a dynamic, user-driven system, each client can select their own capture device and create #LiveLink subjects all during runtime ^^ youtu.be/t4s9yUuYXFE
You can also download all project files and demo! #UE5 #Mocap #Tools
Let’s turn your webcam face into a playable MetaHuman! In Unreal Engine 5.7
Check this youtu.be/2wtNQaQkL2E #realtime #metahuman #ue5
Realtime Face on a Playable Metahuman! with webcam Unreal Engine 5.7 on Runtime!
New tutorial is on the way stay tuned ^^ #ue5 #animation #facial #mocap
youtube.com/shorts/vigFgBYk0…
Check out this character I made! This is the final cinematic result of my full 1-hour character creation journey inside CC5. You can check the full video ^^
youtu.be/3x_tD_EG8Z0
#CC5 #realistic #cinematic #UnrealEngine #digitalhuman
Unlocking Android for Unreal Engine without iPhone LiveLink: Can We Replace with Any Video?
youtube.com/watch?v=m2lu8Y8I…
#realtime #motioncapture #metahuman #UE5
I shared the complete video, you can watch it here ^^ youtu.be/iDrxVZtUPdg
We’ll process a movie clip from Squid Game as an example with Frame Mancer. You’ll find the full project, with instructions on how to do it step by step!
Watch it here: youtu.be/iDrxVZtUPdg
#UnrealEngine5 #facial #mocap #animation #3dartwork #screenshotsaturday #performance
Are you ready for this tutorial 🦑 #unrealengine #motioncapture #cinematic #performance #metahuman
Soon, I’ll share a full tutorial on how to use Face Depth Frame Mancer with movie shots. Sorry, iPhone lovers your famous depth camera can’t achieve this😅
Face Depth Frame Mancer 2025.2.0 - Coming Soon!
#metahuman #performance
Ok.. iPhone real depth data performances, are you ready for a rematch now...
youtu.be/9eYyZjcDzyY #ue5 #facialexpression #animation #MetaHuman #perfmance


