Software engineer, playing around with Unreal Engine, I try to create useful tutorials and content ^^ #indiedev #gamedev #ue

Tallinn
Joined October 2015
Added something top of it ^^
I'm speechless
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Added NoGraphicsAPI hardware support chart. Nvidia = RTX 2000, 3000, 4000, 5000 AMD = RDNA2 (*), RDNA3, RDNA4 RDNA2 windows driver is missing new Vulkan extensions. Steam Deck (Linux) has all needed extensions. Hopefully AMD updates RDNA2 Win driver. github.com/sebbbi/NoGraphics…
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60hz server with #QUIC #game, #browser #webtransport with some cool mechanics AI slop but looks fun😆
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CD reduction duel? Wanted to try with QUICK protocol HTTP3 web hmm sounds more interesting.. #gamedev #indiedev #web #browser #quick #webtransport
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Discovered weird fire material accidentally😅 #UnrealEngine5 #material #shader
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Let's move beyond a static, pre-setup pipeline and build a dynamic, user-driven system, each client can select their own capture device and create #LiveLink subjects all during runtime ^^ youtu.be/t4s9yUuYXFE You can also download all project files and demo! #UE5 #Mocap #Tools
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Check out this character I made! This is the final cinematic result of my full 1-hour character creation journey inside CC5. You can check the full video ^^ youtu.be/3x_tD_EG8Z0 #CC5 #realistic #cinematic #UnrealEngine #digitalhuman
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I shared the complete video, you can watch it here ^^ youtu.be/iDrxVZtUPdg
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We’ll process a movie clip from Squid Game as an example with Frame Mancer. You’ll find the full project, with instructions on how to do it step by step! Watch it here: youtu.be/iDrxVZtUPdg #UnrealEngine5 #facial #mocap #animation #3dartwork #screenshotsaturday #performance
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Are you ready for this tutorial 🦑 #unrealengine #motioncapture #cinematic #performance #metahuman Soon, I’ll share a full tutorial on how to use Face Depth Frame Mancer with movie shots. Sorry, iPhone lovers your famous depth camera can’t achieve this😅
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Face Depth Frame Mancer 2025.2.0 - Coming Soon! #metahuman #performance Ok.. iPhone real depth data performances, are you ready for a rematch now... youtu.be/9eYyZjcDzyY #ue5 #facialexpression #animation #MetaHuman #perfmance
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