Joined October 2020
The final post of my decompilation project is out. 83% of the functions are byte exact. We're hitting diminishing returns. The game runs flawlessly, so we're calling it done here. For obvious reasons, no code will be shared. momo5502.com/posts/2026-10-0…
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MW2 decompilation is nearing its end. With currently 17 agents working in parallel, we're making progress at an incredible pace. The game is fully playable now and almost all visible bugs are gone. Only a few are left. I even managed to get my first nuke ☢️😂
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While decompiling the old MW2, we tasked the agents with evaluating the security of the code and documenting security vulnerabilities they find along the way. They found 21 vulnerabilities so far. Please be careful when playing it.
Activision says they have fixed all exploits for Call of Duty: Modern Warfare 2 (2009) on Steam "An update released this week addressed all known vulnerabilities in Modern Warfare 2. The team continues to support our legacy titles, with additional updates coming soon." [via @JezCorden]
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I had a bit of tokens left in my claude plan, so I decided to kick off a decompilation run of Modern Warfare 2. Let's see where this is going 😂 For now it looks really good. We can already load most fastfiles :D
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X Labs retweeted
Byte@Byte_WoofJul 23
I finally got MW2 booted and rendering properly on ARM MacOS under @momo5502's sogen.dev! Excited to see how far I can push this
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I worked on a little tool that allows launching your Steam games in Sogen's sandbox.
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I've been working on Steam passthrough in sogen.dev. Forwarding Steam interaction from the sandbox to the host seems to be working. That means playing actuall MW2 matches in real lobbies is now safely doable in Sogen's sandbox 🥳
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Some performance optimizations were done in sogen.dev. MW3 now manges to reach 60 FPS or even more, while being fully sandboxed. Still a lot to optimize, but this is a major milestone. The game is playable now 🥳
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X Labs retweeted
GTA IV with Pathtracing (RTX Remix) - github.com/xoxor4d/gta4-rtx/…
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X Labs retweeted
Wouldn't have happend if people just used Aura instead: aura.li/ve
Steam users have been warned about malware being distributed through Wallpaper Engine Researchers found hackers hiding malicious software in downloads shared on the platform
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Call of Duty: Modern Warfare 3 now fully runs in Sogen's sandbox. 3D geometry now renders perfectly and even multiplayer is working 🥳
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Call of Duty: Modern Warfare 2 running inside Sogen's sandbox with accelerated graphics and near-native performance. No drivers and no VM image, yet full security and control over the game's access to the OS. Still very experimental, but it's making progress 🥳
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Sogen is starting to get 3d graphics support. Currently, this uses a software renderer, but next step is GPU paravirtualization. With the Hyper-V backend, performance is incredible. This might become a sandboxing environment, e.g. to safely play old, vulnerable games
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Today is MW2 day 🥳
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In the past weeks, I have managed to reliably bypass Denuvo in Black Myth: Wukong with the help of Sogen and other techniques. Finally, I can move on and focus on new projects 😂
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When people post about building stuff, it's always some boring web-based SAAS. I want to see low level projects. Show me your low-level project you are building :D
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You want animated lockscreen & desktop wallpapers on Windows? Grab Aura Wallpaper from Steam and save 25% while it's one sale: store.steampowered.com/app/2…
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I made a protein tracking app together with my girlfriend. We vibe-coded it, so it was entirely written by AI. It was really fun, but often AI broke old features when new ones were added. I don't think it would've taken much longer to make it without AI play.google.com/store/apps/d…
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BO6 has an interesting protection. I noticed something weird when posting the screenshot of my previous tweet! A 🧵
My emulator now manages to emulate larger parts of Call of Duty: Black Ops 6. It automatically uncovers some of the anti-debugging and anti-tampring techniques 🥳
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