The second quarter has ended2025,: t.me/wealthofnations_news/23…
along with a stock offer for investors
✅The Air-drop DUCAT was started
✅Changes were made to the Roadmap
✅We have attracted new developers to the team, which has accelerated the development of updates
-From the new quarter, we are starting the sale of $DUCAT to players via bank cards, PayPal, and other fiat systems.
-This will allow us to collect funds and put them into the marketing campaign
-This will also provide an understanding of the profitability of the project and statistics for a larger marketing phase
-At the end of the quarter, we plan to release $DUCAT on the @Solana wallet, which will allow them to be withdrawn from the cabinet and transferred to other wallets
-In the future, the accumulation of pool-liquidity will begin for the start of listing in the next quarter
Our offers to investors until October 1, 2025:
-Investment from $50,000: $0.0045 per $DUCAT
-Investment from $10,000: $0.006 per $DUCAT
-Investment from $1,000: $0.008 per $DUCAT
-Free investment at a price of $0.01 per $DUCAT through the Game.WoN.onl cabinet
For purchase, write to the author of the project: @oreshnikov_mishi
#DUCAT #Solana #Investors
WoN.onl
On the NFT page of our website, gaming NFTs began to appear. For example, drawings for the Wonders of the World will allow you to build them in the game
Soon the section will be filled with all the game NFTs, and then there will be instructions for assembling them from other game items.
#NFT #WoN #game
WoN.onl
Science Update: technology has become books. This means they can be transferred and sold on the market.
The technology market is open. Cities now demand that technology reach them from the capital. For this we need schools and universities.
To automate the dissemination of knowledge in your empire, give the Advisor the task of disseminating knowledge. Then books on the technologies studied will be reprinted in other cities. Printing houses and other technologies that speed up printing and communication speed up the spread of knowledge in a country. The invention of the Internet will make the transfer of knowledge instantaneous.
Along with the update, new technologies for ancient and future eras were added. Now the game covers almost the entire historical period. To immerse yourself in the machine age there will be an update with the invention of designs.
#Updat…
WoN.onl
The seller behind the ridge may set a low price for the lot. The goods still have to pass through the cells before you arrive. Plains cost 1, forest 2, mountains 3. Three mountain tiles are heavier than six plain tiles. If the mountains are foreign, there is also a fee for entering the state.
Compare the purchase form on the right, not the grid. Open a “cheap” mountain lot and a neighboring “slightly more expensive” one from the plain or river. Often the second one wins.
The army is the same. Do not draw a path with your hands through the pass, because this is closer to the ruler. Give an order to the destination square: the game will bypass if the bypass is faster. If you still rush through the mountains, there is no other move or it is even worse.
The forest between the plains slows down both the army and foreign transit. The sea and river, if there are ports, are…
WoN.onl
The river serves three functions, easy to confuse.
For trade, the river is a route. Caravans travel along it if there's a port. Thus, a city on a river is often more profitable than one in the steppe: routes often lead to water, reducing costs.
For the army, the river is a ford, not a barrier. It can be crossed. Without ford technology, entering and exiting a continuous river section adds a day each. Ford technology eliminates this penalty.
A city on a river for an army is a bridge: crossing as on a plain. A separate bridge cell on the map is the same.
Leading an army through the delta without technology can be longer than detouring to the city bridge. With technology, the river becomes a side road. When placing a city, the river and shore matter more than a "beautiful center". Losing such a city impacts market prices and army speed.
#Ford #Army #River
WoN.onl
Historical Resource: Throwing Axe
Game Economy:
Profitability: 0.0022 DUCAT per output of one worker per hour
Market price: 0.0006 DUCAT per unit
Resources for production: Wood (1.5), Iron (0.3), Tools (0.02), Craftsman's Tent (3.33)
Combat Characteristics:
Weight: 1 kg
Attack Rate: 19
Armor Damage: Light 70%, Medium 25%, Heavy 4%
Shields: Light 25%, Medium 12%, Heavy 2%
Covers: Light 50%, Medium 18%, Heavy 4%
Elephant: 5%
Historical Background:
Throwing axes were known among the Franks (francisca), in Scandinavia and among Germanic tribes. They were used as close combat weapons and for throwing before a scuffle, combining a chopping blow and the kinetic effect of the throw.
#WealthOfNations #history #weapons
Buy on ZORA: zora.co/@won_onl/THRAX
WoN.onl
Infantry and cavalry need a fleet to navigate the sea. Position your fleet at your shore or river city, then send your land forces to the fleet's tile. If refused, there are no ships or the hold is full. Remove excess infantry and supply train as the fleet's range decreases after embarkation.
The fleet then moves to the enemy shore. Disembark where water meets land. Do not send land forces directly across the sea to the enemy city.
Land forces can cross a river on foot. Without fording technology, a game day is added for both entry and exit on a river section. A city on a river acts as a bridge, without this penalty.
Sea - only your ships and hold space. River - ford or city-bridge.
#Fleet #Army #Transportation
WoN.onl
🗺 Wealth of Nations - mini-app launched in Farcaster
A game map where you open chests, receive prizes in Zora tokens on Base - you can enter them into the main game. The chests themselves open for any Zora tokens and give the opportunity to win NFT!
With each new post in ZORA - the prize pool increases
How to play:
→ Open the mini-app
→ Connect the wallet on Base
→ Press Airdrop
→ Explore the map and open chests
👉 Open in Farcaster:
farcaster.xyz/~/mini-apps/la…
Soon on our site there will be a detailed description of current and future NFTs. As well as combinations for assembly.
#WoN #Farcaster #Base #Zora #Web3Gaming
#MiniGame
WoN.onl
UPDATE
Upon registering a new sovereign, you can choose who you start as.
A farmer establishes a village on free land. People and a familiar start - as before.
A robber raises his camp or can choose an existing one to manage. Initially, he needs to fight for power in the camp and subdue the rebellious.
A pirate needs to choose a hex where a pirate fleet already stands. The ships pass to you and you start the game with a fleet.
A merchant takes a city or land that the owner has put up for sale. Half of the money and the warehouses of the richest strata pass to you, you become a vassal of the former owner. No need to pay for the city itself.
Soon to be introduced:
Bureaucrat and theocrat: they will manage the allotments depending on the role and selected state.
Now you choose your start and fate!
#Registration #Roles #Update
WoN.onl
🔹 NFT Wonder Blueprint #96040 🔹
In the game Wealth of Nations, a wonder blueprint is the key to creating a unique object capable of permanently changing the balance of power in your state: from ancient empires to industrial giants.
Exchange rate:
100,000,000 game tokens for 1 NFT.
Such a blueprint can be held as a rare asset, used in long-term development strategies, or exchanged for a substantial volume of tokens, accelerating the progress of the state.
These NFTs also drop from NFT posters, which are sold on the marketplace:
magiceden.io/marketplace/wea…: magiceden.io/marketplace/wea…
The latest information about drops is updated here:
won.onl/nft: won.onl/nft
Buy on ZORA: zora.co/@won_onl/WBP040
WoN.onl
The old rule “no ocean technology means no sea” no longer exists. Ships sail on the sea, river and bridge. The fleet will not go to land on its own: orders to the steppe or forest will not be accepted. Click on the adjacent water.
Distance from provisions. The weight of the troops is subtracted from the hold. Leftover - how much food you can take. The game takes the lesser: food in the army warehouse or free space. Then he calculates how many days this food will last and how many squares the fleet will cover during these days.
The range is recalculated when ordering, landing troops, supplying, merging and splitting. “Yesterday we got there, today we didn’t”—infantry was often put in the hold.
Before the campaign, remove the extra units, then order for water. If it doesn’t work: there is no water in the cage, there is no food, or the hold is full of people.
#Fleet #Supply
WoN.onl
There is no need to immediately fight for the center of the map. The more important cell is: river, shore or steppe far from water.
River or shore - there is already a port. Distant purchases are often cheaper, the fleet can be fed at home, the army crosses the river through its city as if across a bridge. It is better to place the second city along the same river or further along the bank, and not inland “because it is free.”
Steppe without water: the market is working, but only nearby lots are profitable. Long-distance ones in uniform will be expensive. Study "Trade", buy one or two units of what is missing (often food), wait for the caravan in the warehouse. Then take a cage near the water or an agreement with your nearest neighbor so as not to pay him a fee.
Don’t fill the hold of your fleet with people to capacity: without free space, the range drops to one cell. Do not turn on autopurchase until you have compared two or three prices on the right. If the market throws in technology - first “Trade”, this is not a bug.
One agreement with a neighbor is usually more useful than a war for three villages: this is immediately visible in the purchase field and in the “Duties” tab.
#Registration #Roles #Update
WoN.onl
The enemy's market is not turned off by a "no" sign. The game calculates the path. If it enters the cell of a country with which you have a war, embargo or blockade, there is no legal duty. The price includes contraband.
You can still buy it. You will pay more. The enemy will not receive this money to the capital. This country may not be listed in the “Duties” tab, although delivery has become more expensive - this is not a legal fee.
The blockade looks at the cells, not at the old region. The shore and mouth of the river were closed - the caravans either smuggled or another port. There is no second port - the sea route is over for them, only expensive land remains.
If you want to hit the economy, look for ports and fords, not the center of the steppe. If you are cut off: the lots in the grid are the same, but the price on the right is suddenly higher. You need a second access to the water or an agreement with someone who has it.
Don’t block those through whose ports you transport food yourself—hit your warehouse.
#Duties #Treaties #Smuggling
WoN.onl
The delivery price depends not only on the mountains and the sea. It depends on whose cells are on the path and what kind of relationship you are in.
Free passage is usually given to one's own power, vassal and overlord, under trade agreements and if the overlord has a trade influence law enabled. One vassalage without the law may not remove all fees - check with the purchase after signing.
War, embargo and blockade do the opposite. The game removes the legal duty for this country and puts in contraband: about twice as expensive, it does not go to the treasury of that country. The market does not disappear: the lots in the grid are the same, the number on the right increases.
Before making a big purchase, consider the neighbors between you and the seller. Offer a trade agreement. Buy one unit. If the price has fallen or the line in “Duties” has disappeared, you can take the volume. If nothing has changed, the path does not go through it.
Do not put an embargo on the person through whom you transport food yourself: you will raise your own price.
#Trade #Smuggling
WoN.onl
Duty - payment for the entry of a caravan onto the land of another power. Earth - the cells of the map of this country, not the old big region.
They don't pay for every cell. We entered country A - once. If you walk along it for at least ten cells, they won’t take you again. We went to country B - the second gathering, already B. You usually go through your land for free. Vassal and overlord are also often without collection.
The rate is taken from the trade laws of the country whose land they entered. The money goes to her capital. You pay this inside the purchase price, there is no separate button.
Who has already been paid: power statistics → trade → “Duties”. Nearby is the old “Transit” - the total amount without breakdown. If the tab is closed, statistics technology is needed.
Merchants do not feed the treasury through their land like that. Strangers feed you if you stand in their way.
After the contract, recalculation immediately. Sign the paper, buy one unit, compare the price on the form and the Fees tab.
#Trade #Duty
WoN.onl
A port is a place where a trade route can change land to water or water to land. This is not a separate "allow swimming" button.
A port is a city on a river, on the sea or close to the sea, or a city with a port building. A city on a river is also a bridge for armies: people can cross it without fording a penalty.
If the seller is overseas, and you are inland, the caravan will only go by water when there is somewhere to sit down and where to get off. There is no port - the whole journey is by land: longer, more expensive, more duties if the land is foreign.
Your own port is better than someone else’s: don’t depend on your neighbor. But a foreign port on the route is also good - there will be a transfer.
Open your city's tile. Whether it’s a river or a shore, the port already exists, even without construction. The steppe is far from the water - distant sea lots in shape will be expensive. Then trade with the nearest ones or place a second city near the water. A port building is needed where the cell itself is not a river or a sea.
#Caravan #Port
WoN.onl
The caravan does not follow the line. He is looking for a route that is cheaper overall: fewer days on the road and fewer fees. A short path through the mountains may be inferior to a long one across the plain or water.
Land tile cost: plain 1, forest 2, mountains 3. Bridge as plain. The higher the number, the longer the walk and the more food is included in the purchase price.
Water is usually more profitable than land - ships are faster. You can only get on and off the water at the port. Without a port, a caravan will not transfer to a ship, even if the sea is nearby.
You don’t draw a route with your hands: the game takes the best one itself. Your job is to select a city in the header, compare the final prices on the right and, if necessary, enter into an agreement with countries along the way.
If after the agreement the price in the form fell, the route became cheaper. If it has grown for no reason, check the city in the cap and whether there is a war or embargo with someone on the road.
#Caravan #Routes
WoN.onl
The market will open only if the Trade technology has been studied. If you are thrown into research, study it first, it’s not a problem.
The header should include the city where you are transporting the goods. Delivery is considered to be there. Another city means a different price, although the lots are the same.
There is a small number in the grid - the seller’s price is in place. Large - how many products are on sale. A red negative number means you don’t have enough of it, not “the price is below zero.”
This is not yet what you will pay. Click the icon. On the right in the purchase field there will be a price with delivery: lot plus food on the way plus duties or smuggling. Pay it.
If it’s almost like it’s in a net, the seller is close. If it is many times more - far away or through foreign countries. Compare two products using the box on the right, not the grid. Buy one or two units and open the caravans tab: the goods will be in the warehouse when they arrive, not immediately.
#Trade #Routes
WoN.onl
LOGISTICS UPDATE
Previously, the delivery of goods and the progress of the fleet were calculated by trading regions. A region is a large piece of the map. The game did not look at every cell: forest, mountains, river, whose bank it was. Because of this, the price “from somewhere far away” was rough, and for many the ocean was simply closed by technology.
Now the path is calculated according to the map cells (hexes) as you click the army. The caravan and fleet move from adjacent cell to adjacent cell. The plain is easier to traverse than the forest, the forest is easier than the mountains. The river and the sea are water. Goods are transferred from land to water only at the port.
This can be seen immediately at the purchase price. You pay not only what the seller wrote, but also food for the road, and a fee if the route goes to a foreign country. The figure is calculated at the time of the transaction: there is no separate “additional payment later”.
This also affects the army. The fleet no longer rests on the old ocean ban. He goes as far as there is food in the hold. The land army itself will not sail across the sea: it needs to be put on its own ships.
More details in the following posts
#Update #Map #Logistics
WoN.onl
⚡️ Wealth of Nations interface update
Page reloading when switching between main actions and sections has been completely removed from the game.
Now the interface works dynamically: changes occur directly inside the game, without completely reloading the screen.
This makes the game:
- faster;
- smoother;
— more convenient for constant work with the interface;
- closer to a full-fledged dynamic application.
The update is already available in alpha testing.
We ask testers to check different sections of the game and pay attention to errors, freezes, incorrect data updates and other interface problems. Send all found bugs and suggestions to the developers.
#Update #UI
WoN.onl
Wonder of the World No. 96021 - drawing from the Age of Empires
This unique in-game NFT unlocks the construction of rare wonders in Wealth of Nations, enhancing your nation's economy and prestige from ancient to modern times.
🔹 Exchange rate: 100,000,000 game tokens for 1 NFT
🔹 Used as a strategic asset for long-term development
🔹 Suitable for advanced economic builds and collectors
These NFTs also drop from NFT posters that are sold on the marketplace:
Magic Eden - Wealth of Nations: magiceden.io/marketplace/wea…
Information about which poster drops what is updated here:
won.onl/nft: won.onl/nft
Buy on ZORA: zora.co/@won_onl/
WoN.onl



















