
Fantasy illustrator: Wizards of the Coast, Orbit Books, Tor Books, Penguin Books, Darrington Press, Baldur's Gate 3, etc. || he/him 🇨🇦 || [email protected]
Ontario, Canada
Joined November 2011
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Good morning #PortfolioDay :D
I'm Mike, still painting Fantasy Characters doing Fantasy Things (often in Fantasy Places), and having a blast doing it! Last year I got to do my first book covers, and this year I've got some rad stuff in the oven that should be publishing soon 😊
Mike Pape retweeted
These Silicon Valley Geniuses Are Changing The Game Once Again By Replacing Good Things That People Like With Stupid Bullshit That Sucks Ass
Mike Pape retweeted
Fireball
Hello guys, this is one of the illustrations I did for the new D&D player's handbook! It was fun to explore how to paint such strong color harmony. Until next time, guys, enjoy!
@Wizards_DnD @DnDBeyond #dungeonsanddragons
AD: Emi Tanji
The main focus this time was on the elves' innate magic and their artistic inclinations as a long-lived species – playing music, doing some gardening, painting, or just observing others!
AD: Emi Tanji
With Orcs' relatively short lifespan as fantasy races go, I really wanted to emphasize the multi-generational nature of a hunting party – kids and teens learning alongside the older folks.
They're hunting with Harris's Hawks, if you're curious :D
One of the book covers I painted earlier this year!😊
[For Tor publishing, AD: Lesley Worrell]
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Mike Pape retweeted
This whips
Wanted to share this amazing essay from artist Dave Palumbo. Who btw is an incredible artist so he definitely knows what he’s talking about!
So well written, and I agree so much with this. Worth a read:
muddycolors.com/2024/04/the-…
Mike Pape retweeted
If enforcing gender norms requires a constant state of surveillance and censorship then they probably aren't as biological or innate as you think they are
I've been going back through my 2023 work, with average time per piece spent as follows:
Client Management/Emails - 1.6 hours
Collecting Reference - 1.7 hours
Thumbnails/Comps - 3.4 hours
Drawing - 2.6 hours
3D - 0.7 hours (only used for ~35% of pieces)
Rendering - 13.9 hours
That's a total average of just under 24 working hours per finished illustration :D
Quickest start-to-finish: 5.5 hours
Longest start-to-finish: 69 hours
on my spare time I've been making cute little isometric maps/tokens to support a mini-D&D-campaign we've been running on Roll20, which has been a fun little departure from full paintings!
(new paintings soon though, my long NDA limbo is almost over)




















