Professional game dev. Love playing games, love making games😍🎮. Always looking for fresh gameplay concepts, connect with other developers and share ideas.

Paris, France
Joined December 2018
My new game is available on the #playStore. Ball and Hoops: bit.ly/3bdDFhb. The game is free, so feel free to check it out. #Unity #MobileGame #hyperCasual
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WillyGameDev retweeted
Very little in the way of story, characters or horror. Oppressively linear, terrible combat that excels only in frustrating you, and absolutely woeful PC performance. It breaks my heart but sadly, The Callisto Protocol is an easy skip. My review: ==> youtu.be/mm8pxfU9c6E
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WillyGameDev retweeted
🚨NEW DOC ALERT🕹️ In our latest documentary we cover the 30 year history of @CrystalDynamics. From the early days of Gex on 3DO to the Legacy of Kain, the rebirth of Lara, and so much more. WATCH HERE: youtube.com/watch?v=DsByUubJ…
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I created a sequence system. Looking for feedback. Task are played one after the other, e.g. : Task 1 - Play a vfx for 5 seconds Task 2 - Switch camera Task 3 - Show "Start" message on UI Task 4 - Enable player input github.com/willy1989/Unity-S… #unity #codereview #csharp
WillyGameDev retweeted
In our latest Developer Breakdown @Guarascia talks to @torahhorse about the design & development of the fascinating first-person, anime speed-runner; Neon White. WATCH HERE: youtube.com/watch?v=ZxARjOY3…
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WillyGameDev retweeted
soooo before i release the beta i need to know: what should i name this game? for the uninitiated: I am making an online, turn-based, TAS-inspired fighter where you battle wits and make cool replays #indiedev #gamedev #madewithgodot #rustlang #tas #fgc xitter.cf/ivy_sly_/status/158598…
still tweaking the sound fx in my turn-based TAS fighter to be maximumly crunchy 🔊 might need to buff wizard damage a bit. or nerf sword guy at least, dont be like the training dummy... and remember to DI #indiedev #gamedev #madewithgodot #rustlang #tas #FGC
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WillyGameDev retweeted
Sometimes I see how many times I can drive back and forth across the JellyCar Worlds menu without falling off.
I hate video game menus. If you're designing a menu for your game, just stop. Nothing about using a menu is fun. It's like putting email in your game. Let me navigate your game in a playful and fun way, because the whole reason I picked up your game is to play it and have fun.
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I'm working on a body cam style game #unrealengine #gamedev #indiedev
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WillyGameDev retweeted
Finally it’s here, the prologue trailer for my short “the last spitfire”, if you like it please consider RT, that will help me do the short. All done in #Blender3d with #greasepencil and #malt3d , backgrounds by @santi_sigel music and sound @toloprats
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WillyGameDev retweeted
my #ludumdare51 game is done!!! Play it now please :) link in reply #gamedev #pixelart
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The Water Theatre update is now out! Explore new levels! Earn new achievements! Speedrun on the new leaderboard! Get Tightrope Theatre: 💻Steam: store.steampowered.com/app/1… 🍎📱App Store: apps.apple.com/us/app/tightr… 🤖📱Google Play: play.google.com/store/apps/d… #gamedev #indiedev #pixelart
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WillyGameDev retweeted
16. Shell I decided to go with a very different style on this one. I like it very much and I hope that you do too! #swordtember #swordtember2022 #blender #b3d
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I wonder what we'll be using this 35mm camera to take photos of? Maybe something... liminal. 📸 #lowpoly #indiedev #gamedev
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Working on some cog/wheel ideas for my current game. #lowpoly #blender #gamedev
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WillyGameDev retweeted
Swordtember - Day 13 : Hidden 🎮 #swordtember #swordtember2022 #blender3d
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Currently working on my next game. It's still at the prototype stage. I am trying to get the core mechanic right. #indiedeveloper #indiegame #MobileGame #Unity
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