William S (@WilSchack) profile picture
Joined February 2025
Photo by William S (@WilSchack)Photo by William S (@WilSchack)Photo by William S (@WilSchack)Photo by William S (@WilSchack)Photo by William S (@WilSchack)
Texture tiling in games SUCK so I made a tool to fix it! Check it out here: wilschack.dev/repetitionless #gamedev #unity
2
27
William S retweeted
Tired of seeing the same texture repeat across your environments? 👀 We took a look at Repetitionless, a Unity tool built to break up visible texture tiling. Read more: jettelly.com/blog/removing-t… #unity3d #gamedev #indiegame
2
25
2
265
11,532
Ive just released my Unity tool to easily remove texture repetition for free! Check it out here: assetstore.unity.com/package… #gamedev #unity3d
2
32
William S retweeted
Developer William Schack released Repetitionless, a Unity tool that breaks up visible texture repetition across materials and terrains. 🎨 See how it works: jettelly.com/blog/removing-t… #unity3d #gamedev
4
48
3,338
William S retweeted
Check out Repetitionless by developer William Schack, a tool built to help materials and terrains feel less repetitive across large environments. 🌿 See more about it: jettelly.com/blog/removing-t… #unity3d #gamedev
7
64
4,790
William S retweeted
William Schack released "Repetitionless," a tool designed to reduce visible texture repetition across materials and terrains in Unity. 🎨 See the details: jettelly.com/blog/removing-t… #gamedev #unity3d
1
15
346
20,753
William S retweeted
William Schack released Repetitionless, a Unity shader tool designed to reduce visible texture tiling by combining techniques like variation, triplanar mapping, and distance-based blending. 🧩 Read more ⤵️ jettelly.com/blog/removing-t… #unity3d
1
9
798
William S retweeted
Check out Repetitionless by William Schack, a tool built to reduce visible texture repetition in materials and terrains. 🧱 See the details: jettelly.com/blog/removing-t… #unity3d #indiedev #gamedev
12
74
5,650
William S retweeted
William Schack released Repetitionless, a tool designed to reduce visible texture tiling in materials and terrains using layered variation techniques. 🧱 See the details: jettelly.com/blog/removing-t…
7
58
1
1,014
56,388
William S retweeted
William Schack released Repetitionless, a tool made to tackle texture repetition in materials and terrains by bringing different techniques together. 🧱 See how it works: jettelly.com/blog/removing-t…
2
13
137
10,258
Ive made a Unity tool to easily remove texture repetition from materials and terrains! Ive recently updated it with super easy ways to create and convert materials! If it looks interesting, check it out here :) assetstore.unity.com/package…
1
27
Ive found a way to remove texture repetition in unity and Ive released it as an asset for you to take advantage of it aswell! Check it out here: u3d.as/3Jr8
1
35
Just released my first asset to the Unity @AssetStore, a Texture Array tool making it easier to create, modify, and use them! Unity Asset Store: u3d.as/3s4d Itch: wilschack.itch.io/texture-ar… #unity #unity3d #unity2d #madewithunity #gamedev #indiedev #gameassets
36