Walk, run and turn with a camera that follows your lead. Making movement feel more natural in the WhalePier prototype.
A quieter corner on the Riviera 44: calmer pool water with coastal light and reflections. A small visual update in WhalePier.
A furnished floor, bathroom included. Start with a layout, walk inside and make it your own. WhalePier, work in progress.
A closer look at the Riviera 44 model in the WhalePier prototype. Teak, glass and a little room to slow down by the water.
Take the helm: a moving wheel, live instruments and an anchor that holds while you explore. Riviera 44, work in progress.
The Riviera 44 now has a walkable flybridge. Wander around, then take the helm. A little more life in the WhalePier prototype.
Furniture has a new ride. A redesigned delivery van with narrow wheels, a visible driver and working steering. WhalePier, work in progress.
The best part of building a marina game might be inventing reasons to get distracted.
A gallery around the corner. A boat with a questionable name. One more walk along the pier.
WhalePier is still taking shape. 🐳
Drag in a bed, a table, a sofa and a plant. Find their spots, save, then walk through the room. A furnishing session in the WhalePier browser prototype.
Thinking about galleries in WhalePier today.
An NFT has a link. A room can give it context: what sits beside it, how you approach it, where you pause.
That’s an idea we want to explore as we build.
Start with a mansion, add a storey, raise the ceilings and turn it around. Build it, then take a little drive outside. A small building session in the WhalePier prototype.
If you could leave one thing for a stranger to discover in a virtual world, what would it be?
A hidden artwork, a tiny story, or a very suspicious boat? 🐳
There’s still plenty of room to build by the water. Pick a plot and make something of your own. A look at the current WhalePier browser prototype.
A small thought while building WhalePier: a virtual world doesn’t need to be loud in every corner.
Sometimes a bench, water, and a good view are enough.
Where would you put your quiet spot?
A collection can have a mood.
For WhalePier, we’re thinking about the space between the artworks too: light, distance, somewhere to sit.
Would your virtual gallery feel like a white cube, a home, or something stranger?
Some of the best moments in a game happen between the objectives.
A wrong turn. A strange sculpture. A quiet spot by the water.
That’s the kind of wandering we’re imagining for WhalePier. 🐳
Some art asks you to walk around it.
A little sculpture-room experiment in WhalePier, using our own sample piece. What matters most when showing 3D art: the light, the scale, or the space around it?
A room for the art you collect.
We’re exploring a simple idea for WhalePier: bring in an NFT artwork, give it a place, and build a collection you can step into.
A first room study with sample art. What would you hang first?
Every world starts with a place to arrive.
Welcome to WhalePier — a virtual waterfront world in the making.
Follow the build. Join the early-access list.
whalepier.com
🤖 Made with AI

