Vibrant, stylized Japan meets precision water physics. Wishlist now: https://xitter.cf/t.co/fH0HgqYoEc

Joined February 2025
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Replying to @witters182
I'd love to see it on Switch 2 eventually.
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Replying to @algy3dg
Yes it is. Play testing is about to begin.
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First time seeing this on a #steamdeck is glorious.
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Replying to @Gemtardio3100
Games do physics calculations like this all the time, and you can run many of them on a smartphone. The engineering challenge is in the actual physical forces required and the speed at which they can be applied.
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I picked this up on Steam today, hope it lives up to its name.
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Working on a subtle rainbow for the ocean spray🌈 #indiedev #watersimulation
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Replying to @Krutofar
We could have random conditions for different courses or times of day if that's what you mean. The water simulation itself is dynamic so that's always pretty random.
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Replying to @justmetolife
It's an FFT ocean
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Replying to @MoonPieDreams
Playtesting is about to start - the first build is under Steam review now. I plan to get an actual demo out by early next year and release soon after. If interested in playtesting please join us on Discord for announcements: discord.gg/bXrYaw3Nb
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Now we can change the wave settings at runtime. #indiedev #jetski
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Replying to @BtotheA64
Absolutely, this was an early prototype that's changed a lot.
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Replying to @Ronto_255 @Nintendo
英語で説明したのはこれは試作品であり、本編のゲームには登場しません。
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In honor of Wave Race's 30th anniversary today, here's the first prototype I made of Tokyo Wave Rush. I used this scene to study graphics and game-feel. #indiedev #watersimulation
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Replying to @RetroGamerArt
This was the inspiration for the first prototype I made for Tokyo Wave Rush.
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Replying to @WaveRace64
A steal at any price.
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Replying to @BeatEmUps
Thanks for sharing. I'm just a fan but I miss him too.
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Replying to @Lord_Arse
Well, that will be stuck in my head for the rest of the day.
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