Just released a new Godot plugin called Godot Variant Notation (GDVN). It's an extension of the JSON class that makes Variants parse-able both ways when encoding your data.
All you have to do is replace JSON in your code with GDVN!
godotengine.org/asset-librar…
#GodotEngine #gamedev
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Aaron Icenhour retweeted
Here is the result of my #Godot4 3D experiment. All the assets are custom-made with #Blender3d. Should I open-source it?
#screenshotsaturday #GodotEngine
The first iteration of my ComputeWorker plug-in was accepted to the @godotengine asset store today 🎉! Really looking forward to continuing development on this project. I've learned so much by working on it.
godotengine.org/asset-librar…
#GodotEngine #gamedevelopment #indiedev
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I'm creating a Vector Field plugin to go alongside my compute shader plugin as a demo project. Includes an importer for vector fields generated by VectorayGen. Works with RigidBody3Ds, with signals and functions for sampling points in the field.
#GodotEngine #indiedev #gamedev
I'm working on a ComputeShader addon for Godot 4.0, which wraps the RenderingDevice API. It provides a ComputeWorker node and custom resources for various engine data types that wrap API setup and GLSL encoding specs.
Here's an example of it at work:
Vector Fields!
#GodotEngine
I'm thinking of moving Wardens back to Godot 4.0 now that the engine is moving closer to a stable state. I feel like I've learned enough about Unreal that I can shift my focus to making a small, more releasable game with it.
I am gonna miss that terrain editor tho😮💨
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These shorts are pretty fun and easy to make. I might keep doing them for a while 🤔
youtube.com/shorts/piygrUK05…
#gamedesign #YouTubeShort #gamedev
Aaron Icenhour retweeted
*Looks up #Naga*
"Half man, half snake...Okay I got this."
*Draws it and then looks up a picture of one.*
"Close enough..."
#pixel_dailies @Pixel_Dailies #pixelart
Aaron Icenhour retweeted
Take a look at the sprite on the left, in particular his face. I am interested to know how you interpret it. Do you see it as A or B?
I made a short video about Horizontal and Vertical progression in games! I was going to make a longer form video, but my power went out and I lost my entire outline. 😮💨
Ctrl-S, people. Ctrl-S.
youtube.com/shorts/XjXRrIIJ-…
#gamedesign #gamedev #youtubeshorts #indiedev
Aaron Icenhour retweeted
I had the opportunity to talk with @SenGaryPeters on Cyber Security and walk him through some hacking exercises. It was a great experience. I'm happy to have represented @secureideas at @wmcat. #CyberSecurity photo credit Cody Scanlan/Holland Sentinel @HollandSentinel









