
ALT WARCOPE building-in-public card, "What we cut", 13 Oct 2026, one commit reducing product scope to one page. Removed (struck through): one shared war for every visitor, the Live page that showed it, sponsorship and payment flow, wallet library. Kept: one page with one personal campaign, runs in your own browser tab, saves stay on your device with export, no account. Removed features are not available in the game. Shown as development history.

ALT Ammunition accounting in an archived unified candidate: initial plus produced minus expended and lost equals held quantities distributed across reserve, local magazines, depots and transit. The inspector labels equivalent rounds and states that unlike rounds cannot substitute for each other. Values are model estimates.

ALT WARCOPE building-in-public card, "A check we failed", 14 Oct 2026. UK fighter output, 1940 monthly holdout. The game's production method, given ample inputs and no combat, compared month by month with official British fighter output for 1940. Measured mean absolute percentage error 0.3214 against a pass mark of 0.25 declared before the run: fail, kept in the published results. One component check, not an accuracy score for the simulation; no parameters were fitted. Source series: M. M. Postan, British War Production, Appendix 4 (HMSO, 1952).

ALT WARCOPE card titled "The three that didn't end", 13 Oct 2026, African breakthrough preset, all three stalemate changes on, 5 game years. Seed 3: first capture day 198 Morocco, inconclusive at day 1,800, 2,463,379 European ground casualties. Seed 7: no capture, inconclusive, 336,398. Seed 11: no capture, inconclusive, 2,541,569. After the freeze, Europe's planner sees 0.05 to 0.61 and needs 0.62 to 0.80; Africa's sees 0.07 to 0.33 and needs 1.25. Note: deliberately extreme preset, no civilian mobilization, casualties are personnel removed from the force, not deaths; historical version, later rulesets differ. Source: commit 8a6ada2.

ALT WARCOPE card titled "One change at a time", 13 Oct 2026, same 21 runs each step: 7 presets × 3 seeds, 5 game years. Table of Europe wins, Africa wins, inconclusive. Before: 0, 0, 21. Sea transport in echelons only: 10, 0, 11. Plus sourced merchant lift: 15, 0, 6. Plus neutral support rule (all three): 18, 0, 3. Neutral support rule alone: 0, 0, 21. Note: each step adds one change to the row above; counts are runs from that historical version, not probabilities; later rulesets give different results. Source: stalemate ablation, commit 8a6ada2.

ALT Mechanic diagram, "Closing the range". Three steps for land vs land and ship vs ship fights. 1, gap: stand-off separation is the longest usable reach on either side (can hit the other side, ammo loaded, target tracked), floor 0.3 km on land and 1 km at sea. 2, closure roll: only for a weapon shorter than the gap, one roll per unit pair per day, chance 0.15 per day central estimate times shooter speed divided by target speed. 3, result: closed means it engages at up to 1 km; not closed means that weapon does not fire that day. Note: regions have no tactical coordinates; closure is a declared estimate with bounds 0.05 to 0.35 per day. Unified development build, 14 Oct 2026. Not to scale.

ALT WARCOPE building-in-public card titled Two fixes, one commit, dated 13 October 2026: one improved input and one rule for a missing input. Merchant lift, improved input: tonnage is now sourced, 23 European flags for 1939 from Behrens 1955 and 28 African flags for 2024 from UNCTADstat; turning tonnage into troop berths uses stated assumptions of 124.6 berths per 1,000 gross tons and 15% usable by the military at once. Support rule, missing input: no usable source for army trucks or horse transport in either bloc, so the supply rule that divided by support holdings was set neutral, factor 1.0, for both. Unknown is not zero, and this is not a truck inventory. Both changes landed in the same commit and were tested separately.



