Voxel Art๐ŸŸ Co-founder, Creative Director on @Moonglowbay @bunnyhuggames๐Ÿฐ Voxel Art Teacher ๐Ÿ‘จโ€๐Ÿซ: https://xitter.cf/t.co/hXSQFeZHrX ๐ŸšซNFT/Crypto๐Ÿšซ

French Canadian in Newcastle
Joined September 2012
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I'm available for work! - Characters - Rigging and Animations - Environments Art I've worked on Teardown, Vampire Crawlers, Moonglow Bay and many more! Portfolio at Voxels.ca Feel free to DM me or email [email protected]
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*poof* Yahaha! wait....this isn't a korok Phantump!
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Zenyatta is complete! next hero, @PlayOverwatch Reinhardt Made in @QBCL and @unity3d
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So ๐Ÿ‘ Did further testing of the frame based pipeline. And it works perfectly with rigged models animated in maya no problemo! nearly plug and play :D I have one last fairly complex animation to do and then i'll consider this whole style 100% usable going forward ^_^
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Zach Soares retweeted
And so, we begin our adventure...
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Don't panic
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ไธ€ๅŒบๅˆ‡ใ‚Šใคใ‘ใŸใ„ใฎใงใ€ใ„ใฃใŸใ‚“ใ“ใ‚ŒใงๅฎŒๆˆใฃใฆใ“ใจใซใ—ใจใ“ใ†ใ€‚ #voxelart #magicavoxel
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Zach Soares retweeted
I just released an all-in-one tool that lets you extract textures from any perspective, turn them into seamless textures, and use them on your 3D models. #gamedev #indiedev #gamedevtools #itchio #indiegame
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Commissioned the one and only @Voxels to create a voxel version of me! I love it, it's perfect โœจ
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all yours
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#BritishGP was all kinds of stressful, but good results came through in the end for Ferrari
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Time for you to go blow up all my voxels
๐Ÿค  James Thorvaldsson has reached Barkuna Beach, and the hunt is on! ๐ŸŒด๐Ÿ’Ž โœจ Teardown: Relics of Barkuna is OUT NOW on PC, PS5 and Xbox Series X|S. ๐ŸŽฎ Explore ancient ruins, solve puzzles, collect lost relics and follow the trail to the Great Gem. ๐Ÿ›•๐Ÿงฉ๐Ÿ—ฟ
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๐Ÿค  James Thorvaldsson has reached Barkuna Beach, and the hunt is on! ๐ŸŒด๐Ÿ’Ž โœจ Teardown: Relics of Barkuna is OUT NOW on PC, PS5 and Xbox Series X|S. ๐ŸŽฎ Explore ancient ruins, solve puzzles, collect lost relics and follow the trail to the Great Gem. ๐Ÿ›•๐Ÿงฉ๐Ÿ—ฟ
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Get ready explorers! ๐ŸŒด๐Ÿค  In two weeks, youโ€™ll meet James Thorvaldsson, a legendary explorer on the trail of the fabled Great Gem of Barkuna. ๐Ÿ’Ž Explore ancient ruins, solve puzzles, uncover secrets and take in the sights of Teardown: Relics of Barkuna ๐Ÿ›•
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Alongside the release of Relics of Barkuna, Teardownโ€™s Steam editions are changing: ๐Ÿ’Ž Season Pass, Deluxe and Ultimate will be replaced by the new Ultimate Bundle, including the base game + all 4 DLCs with 20% off. Owned items will be automatically removed from the bundle. ๐Ÿ› ๏ธ
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I realized I should just pop in some voxel assets and see how they fare well by @Voxels
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Just published the source code and research paper to this approach. Repo also includes a demo voxel editor to try out yourself. github.com/DanFessler/voxel-โ€ฆ
considering a voxel lighting algorithm that lights each voxel a uniform amount based on a calculated normal instead of using the cubic faces of each voxel. Got a proof of concept working but now need better demo assets. Anyone have pixel-art quality voxel assets for me to try?
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Zach Soares retweeted
The single-pixel details in the foliage version turned out much better than I thought it would too.
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Here's a before/after on an asset from @Voxels Definitely feels a lot more "pure" to me like pixels with the new setup, but I want to try toon shading the lighting next
considering a voxel lighting algorithm that lights each voxel a uniform amount based on a calculated normal instead of using the cubic faces of each voxel. Got a proof of concept working but now need better demo assets. Anyone have pixel-art quality voxel assets for me to try?
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