@VosDevini
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About this account
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Joined August 2025
- Tweets2.8K
- Following639
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Vos Devin retweeted
I love this so much and I totally agree. T3 Code finally hit the point where I feel zero friction with my ideas.
Now I’m running out of ideas 💀
Replying to @theo
T3 code sucks because it removes so much friction when working and I've now run out of ideas! I'm tempted to make my own podcast app just because I can. Its so nice being able to do all of my work on a remote Linux box from my phone.
Vos Devin retweeted
We need to have a serious conversation about the fact modders have made more enjoyable content for games this week than all the AAA studios have in the past decade…
Vos Devin retweeted
PLAY ALL THESE GAMES IN YOUR BROWSER
Your PC does not need the game installed!
you can play Black Ops zombies, Skate 3, Halo and MW2 and more GAMES all run in a browser tab now. full list in the comments.
School gaming is boutta be fire
Vos Devin retweeted
QUE CARAJO POR DIOS QUE ÉPOCA FANTÁSTICA QUE ESTAMOS VIVIENDO
yeah so all of black ops 1 zombies is just in your browser now, you don't even need the game to play it.
lol here it is
vel.gg/bo1z
Vos Devin retweeted
I can’t even comprehend what’s going on anymore
Vos Devin retweeted
This hacker is truly legendary. A complete amateur.
1. He left directory listing enabled on his own server, so researchers could figure out who he was with barely any effort.
2. They found files like CLAUDE.md and went through his Claude Code sessions.
3. There were questions like, “Where can I sell this data?”
4. He’d also asked, “Can you write my résumé?” That pretty much handed them all his personal information.
5. Apparently, he’s a student at South China University of Technology living in Guangdong. His name, phone number, and where he lives have all been identified.
Last week some of South Korea's biggest banks were hit by a cyberattack. Thanks to a report from CrowdStrike tonight, we now know the entire hack may have been done by a single person. He used a combined stack of an open-source AI penetration tool named ARTEX, DeepSeek v4.1-Flash, GLM-5.3, Grok 4.6, and Claude Code.
Vos Devin retweeted
Skate 3 is now FULLY PLAYABLE in the browser!🚨
I'm averaging 360fps LOCKED with no graphics downscaling at all. This technology is magic.
It was created by an 18 year old Cyber Security Student over the course of a few days. It runs on any device - mobile, tablet, pc, etc.
Also it has multiplayer support🤯
I would have played this in school all day everyday with my friends back in the day...
Vos Devin retweeted
This one AI Mario clip broke a lot of minds because people couldn’t admit that something entertaining was made with AI so they made “ethical” versions of it completely missing what made it funny in the first place.
Vos Devin retweeted
This guy has 6.1 Astra running in a loop and is breaking the record for integer multiplication algorithms every few hours lmaooooo.
We are publishing an update to OpenAI problem #109 Integer multiplication) with another substantial further tightening:
κ = 2⁻⁵⁹ (from OpenAI’s original κ = 2⁻¹⁸²)
Approximately 500 thousand fold improvement over our previous result and a 2¹²³ fold improvement over the original OAI result.
The latest redesigned the finite network to share intermediate computations and scratch space, then tightened the recursion and Gaussian estimates.
Vos Devin retweeted
Ok so I took a closer look at the results, and OpenAIs AI-generated mathematics manuscripts are *even more* significant than I initially thought.
I spent the morning going through it. Some thoughts.
The list is absurd. A zero-free half-plane for the zeta function (Re s > 7/8), which is the first result of its kind in over a century. Hilbert's tenth problem over the rationals. The Hodge conjecture for CM abelian varieties. Irrationality of Catalan's constant. Dozens more.
Any one of these would normally be a career.
But the number that many arent seeing is the following: It's 3. That's the average hours of ChatGPT Pro compute per result. A month ago, Navier–Stokes took them around 10,000 agents and 88 hours. That efficency gain within just a few weeks.
Also OpenAI claims to have solved the quasi-Riemann hypothesis. That alone would be a historic breakthrough in mathematics.
This is a weaker version of the famous Riemann hypothesis, which concerns how prime numbers are distributed. The full hypothesis remains unsolved, but the claimed advance would be enormous in its own right.
Math twitter obviously is shocked. Again: this is literally the intelligence explosion happening right now. 2027 will be the year of Superintelligence. Im now convinced by that.
HOLY, the rumors were true: OpenAI has published 722 mathematical manuscripts produced by an *unreleased* internal model.
The collection groups them into 372 families of related results, drawn from an evaluation involving approximately 4,000 research problems.
OpenAI says the standard procedure used an average of three hours of ChatGPT Pro thinking compute per result.
The release includes papers, proof artifacts and selected reasoning summaries. The model itself remains unreleased.
Vos Devin retweeted
I want to clear up some things about AI coding and software engineering in 2026 that a lot of the smash community seem to misunderstand from the perspective of an ex-Google AI engineer and startup founder because SOMEONE has to bite the bullet and tell you the truth even if you hate them for it.
Most of you guys seem to have this perception that if code is written by AI, it is slop, and if it is artisanal grass fed human code, it is high quality, when the EXACT OPPOSITE is the truth now. Frontier AI is better at coding than 99.9% of humans now, like Phillip is better than 99.9% of smashers, which is why every single software engineer from mag 7 to 1 person startups (hi👋) is using AI to code, and how you can get YouGame in less than a month and rollback brawl/P+ with ranked in less than a week.
The skill expression comes primarily from product design, UI/UX taste, system architecture design and how effectively you can coordinate swarms of AI agents to do useful things.
Rollback brawl for example, took about 200 agents total across 4 machines doing at peak 16 simultaneous rollback simulations across 46000 replays and cost 5 Claude max subscriptions across 3 days. Ranked and matchmaking took another 2 days. Polishing it up with everyone’s feedback will probably take a couple days to a week more depending on my bandwidth. It’s not theft, it’s not me being a god, it’s a swarm of AI agents working together to make whatever we want real.
Already, agents have picked up every hate tweet, every comment, every kind bug report and have triaged, prioritized, implemented and deployed much of the work. I’M the problem, because now that you guys are giving so much feedback, the agents can finish work faster than I can review, test and guide it. I can’t keep up with you all.
So please do all your favorite game developers and modders and founders a favor and stop forcing them to live in this don’t ask don’t tell world where they are all AFRAID to admit they use AI to build, like LITERALLY everyone else, for fear that their game or work is going to get labeled unskilled AI slop and cancelled, and instead join and collaborate with us in experimenting with these latest tools and early builds to collectively make the games we could only DREAM of as kids.
We’re entering a world where every existing game is going to become essentially open source. Decompiled and recompiled by agent swarms that can do the work that used to take humans years, in days. It’s going to mean that ANYONE is going to be able to make games, modify games, mashup games, and build on top of games in whatever way they want.
We’ve figured out how to scale AI agents, but we haven’t figured out a way to scale the human taste, judgement, intuition and collaboration needed to go from first iteration slop to polished gem and how to make sure everyone is rewarded in proportion to their contribution when something succeeds, from individuals contributors to original game publishers.
That’s the problem YouGame is trying to solve. How to create a collaborative open source system where everyone can remix, upload, collaborate on and monetize games, and where the site itself evolves in the same way.
The goal for me with this isn’t money. The purpose for money in Yougame is exclusively to reward great creators and to put as much AI compute in the hands of the people as possible so that we can collectively make the best games possible, because you guys already know, that the best innovations in gaming don’t come from greedy profit seeking, they come from passionate individuals working together who do it for the love of the game and the joy of creation.
I believe so deeply in the world of amazing games that we can create. One where every modder and builder can create and share and be fairly compensated for their amazing work without fear of DMCA or lawsuit or cancellation, but I can’t do it alone.
We have to find a way to do it together.
Vos Devin retweeted
Honestly stunned by result 128
Shortest Common Superstring went from 3x optimal to 7/3 over 35 years of human work. OpenAI's model got it to exactly 2. And it didn't use greedy, the algorithm the 1988 conjecture was about. Lean-checked
I animated the proof in 6 minutes:
We’re releasing a broad range of new mathematical results produced by an internal frontier model.
We’ve been consulting with the independent Advisory Group on Mathematics and Artificial Intelligence at the Institute for Advanced Study, and we have drawn on their advice and public recommendations to inform how we release these results.
github.com/openai/math