postmodern pygmalion // techno optimist // avid generalist

NYC
Joined February 2026
Felix Brener retweeted
Really getting tired of the "AI bad because NFTs" argument. From now until the end of time everything new will be NFTs all over again. If you don't understand the problem with making that parallel, your opinion is honestly just to biased to listen to
Kenney@KenneyNLOct 18
Replying to @TimSweeneyEpic
I understand, we're both trying to offer guidance to the next generation. The thing is, speaking as an artist, we've been force fed NFT's, metaverse, blockchain and now AI. Let these things naturally take its course, they'll find their place (or not).
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It's time to move to Metal on Apple Silicon @ComfyUI You are leaving so much performance on the ground by using MPS. I bet you can migrate easily leveraging AI 😉
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Felix Brener retweeted
Unrelated to the film, I am somewhat obsessed with the idea of consistently cinematic "normal" places. I think pool halls, or bars with pool tables, are near the top of this list. It's often just the lighting + color palettes. When shot half-decently, other examples include - Laundromats at night (really just any place that emits that retail glow bouncing onto the street, or the window into a mundane place) - Diners - Anything lit exclusively by car headlights - Night clubs with lasers/fog (a bit intentional so not sure counts) two examples from my archive:
40 years since making The Color of Money. I had the privilege as a young artist, to have a general meeting with Paul Newman and separately with Martin Scorsese years before making this film, where they shared some of their wisdom on cinema. Of course, I’d seen their films, but prior to meeting them for the first time, I set up a personal study course where I would watch their films in sequence from the beginning of their careers, up until that point in time. After being cast in The Color of Money, I once again studied all of their films in sequence. Having studied their work, then being able to see firsthand these incredible artists, the towering legends of our field, at work on set, I was able to observe their practical application in every aspect of acting and filmmaking from their point of view. I will always be grateful for this opportunity and for the generosity that Newman and Scorsese showed me with their knowledge of cinema and insight throughout the entire process. To Marty, Paul, and the enormously talented cast and crew, it was a pleasure and an honor to be part of this film with you all! I have carried this experience and knowledge with me my entire career.
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Felix Brener retweeted
AI music: biggest capabilities gap AI art: biggest lack of traditional artists entering + experimenting with better taste, so it leans culturally Alabamian AI code: perfect, beautiful, delightful AI writing: scientific is the best and fiction is the worst
AI music, AI art, AI code, AI writing. which one bothers you the most, and why?
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Felix Brener retweeted
I am surprised that people are surprised this is how I prompt Claude. Talk to Claude the way you would a coworker. There's no secret to prompting. There's no need to be overly scaffolded or prescriptive for most tasks -- give Claude a goal, and it will figure it out. Back in the Sonnet 3.5 days, your prompt mattered a lot. Nowadays, it's much more important to communicate to the model: 1. What you want it to do 2. How much effort you want it to spend 3. How it should verify that it did the right thing
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Felix Brener retweeted
If you want to know who survives AI, look at what happened to Hollywood in the 1970s. Movie Studios used to enforce tight “shooting ratios”; usually 5:1, maybe 10:1 TOPS. As in, for every 5 feet of film shot, at least 1 foot had to end up in the final cut (35mm was expensive!) In the 70s, there was a rapid elimination of production constraints. Improvements in film cost and camera portability made the old studio rules…obsolete. Why not take multiple angles, roll simultaneously? Set could have 3, 5, even 10 cameras rolling at once. Shooting ratios *exploded*, 50:1, even 100:1 (Apocalypse Now)! Of course, it also *radically* changed the workflow. Editing use to be the quiet, thankless job in the studio years (30s-50s). Suddenly, they became the most important people on the totem pole! How do you find the masterpiece hiding in the (literal miles) of film? A ton of the footage was…trash, of course. But as each individual camera because *less* important, it opened up directors to take on significantly higher risks. Now, don’t get me wrong. Insane shooting ratios were still *kinda* a niche in the 70s. More traditional directors stuck with only slightly inflated shooting ratios (15:1, 30:1 common); it was the more experimental pioneers (Coppola, Scorsese, etc) that hit the big 100:1 numbers. The huge ratios were still crazy. Until they weren’t. You can probably guess what happened in the early 2000s. Digital cameras reduced the cost of individual footage to a complete non-constraint. Effectively free, don’t even cut on set, just keep the camera rolling. Suddenly…*EVERYONE* starts shooting 100:1. Entire new forms of content get created, like Reality TV, where ratios can hit 500:1! Massive shift of human labor to the editing side. I’d say, we’re currently in the “1970s Hollywood” of AI. It can be easy (and cheap!) to produce things (code, tools, etc), but YOU have to be the ruthless editor. It’s the “miles of film” problem all over again. Hollywood solved it by throwing massively more resources on the editing side, and editing became a “constantly talking with the director about vision/direction” job, instead of a “hide in the back office and do your work” job. It’s a hunch, but I’d bet that filmmakers closer to the experimental 1970s “ratio explosion” directors handled the later 2000s digital shift *much* better, because the underlying principles were the same. They’d certainly be ahead of the curve predicting it, and (hopefully) were less surprised when the digital ratios did hit. I’m not saying AI is exactly the same problem. But it’s a good idea to look at parallels in history where rapid elimination of constraints changed an industry, and how that industry handled it 5, 10, even 50 years later! When something starts to get cheap…helps to imagine what would happen when it’s free!
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Felix Brener retweeted
Introducing Ideogram 4.5, the most precise edit model. With each edit, leading models add artifacts, pixel shifts, and color changes. Ideogram 4.5 eliminates artifact buildup, making multi-turn editing possible. Live in Ideogram, the API, and launch partners. Open weights soon.
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Felix Brener retweeted
asked opus 5.5 to make a music video with some of my old material. thought this was pretty pretty good
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Felix Brener retweeted
OpenAI
@OpenAISep 8
We’re sharing a solution to the Navier-Stokes Millennium Prize Problem, one of the deepest problems at the frontier of mathematics. The proof was produced by a group of agents, using an OpenAI next-generation model significantly more capable than GPT-6 Astra. The problem concerns whether the description of smooth three-dimensional fluid motion modeled by the Navier-Stokes equations can break down. It has remained unresolved for roughly 90 years.
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Felix Brener retweeted
You can just RL a coding model to paint with javascript btw
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Felix Brener retweeted
Simon Sarris
@simonsarrisAug 12
The new image carousel is the biggest UX downgrade in this site's history. There was an entire art form around 4x image polyptych, especially among Japanese photographers, who I learned a lot from stylistically. With 4 seen all together you create a mood, its very impressionist
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Felix Brener retweeted
Macro detail that holds up close. Water droplets, petal texture, insect skin — sharp where it needs to be, soft where it doesn't. Recraft V4.1 renders fine natural detail without the waxy AI look. Prompts ↓
🤖 Made with AI
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Felix Brener retweeted
Midjourney + film grain + halftone Should I drop a tutorial?
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summer feelz with midjourney 8.2 preview
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