Aussie #MarioKartWorld player || Admin and Developer of https://xitter.cf/t.co/ldTjiO6E2L and https://xitter.cf/t.co/PeIWajgHcI

Brisbane, Queensland
Joined June 2019
Happy Pokémon Teraleak day! This day 2 years ago, on October 12th 2024, the infamous Teraleak took place that revealed a treasure trove of Pokémon betas, prototypes and unused designs. Then on October 12th 2025 Teraleak 2.0 happened which leaked upcoming Pokémon games including Pokémon Winds & Waves, Legends: Galar and the upcoming MMORPG. Certainly the craziest days Centro Leaks has ever seen.
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【悲報】 マリオカートワールド 終わりを迎える
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Project idea for developers: There's a need for accurate in-game time (IGT) tracking for Mario Kart World speedruns. Besides loading time variations, victory animations differ by character and using your preferred character can cost you over a second per track.
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This method could work without a capture card: just connect your monitor's audio out to your computer's line-in. This could also be useful for displaying an in-game timer on stream even outside of speedruns.
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I don't have time to develop this right now, but I'm happy to share ideas and offer technical guidance if someone is interested in working on this. If you are a developer looking for a project, please consider this as it would be very impactful.
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キラーの小技【マリオカートワールド】 youtube.com/watch?v=NEbVY6MY…
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I have measured the speed increase you get for each coin in Mario Kart World. This was measured while rail riding, but I believe it is the same on the ground as well. #MarioKartWorld
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theta_k has found that it is the weight stat that controls how much each coin increases the speed and has measured the speed increase for all possible weights and coin counts xitter.cf/_theta_kappa/status/19…
#マリオカートワールド のコイン効果について改めて調査したところ、 カスタムの「おもさ」で枚数ごとの効果量が異なりました。 ・カスタムが軽いほど1~10枚目の効果が高く、重いほど11~20枚目の効果が高い ・重さを問わず1枚目、20枚目の効果が特に大きい ・重さを問わず0枚から20枚の効果は5%
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#マリオカートワールド のコイン効果について改めて調査したところ、 カスタムの「おもさ」で枚数ごとの効果量が異なりました。 ・カスタムが軽いほど1~10枚目の効果が高く、重いほど11~20枚目の効果が高い ・重さを問わず1枚目、20枚目の効果が特に大きい ・重さを問わず0枚から20枚の効果は5%
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Some initial data from lounge regarding how well MMR is able to predict head-to-head outcomes in 12 and 24 player events based on their MMR difference (excluding placements).
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There is a bit less data available, but here is the same query but only counting when both players in the head-to-head have already played 5 or more events. Each of these data points is based on more than 30 H2Hs and more than 200 H2Hs for MMR differences <600.
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From some brief testing, with MK World 1.1.2, the "random" option in friend rooms and worldwides will now include connecting tracks in the rotation.
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Big thanks to @OpenAI @amazon for deciding to repeatedly scrape every single table image from the Mario Kart lounge site over and over incurring server egress costs of $80 in one month 😡. I hope you found all of the match results valuable for your AI models.
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What do people think about using stickers instead of name tags for team matches in MKWorld? - Easily changed between races - Language-neutral - Keep full 10-letter names - No reason to ever edit your name - Stickers are always visible - More visually distinct (lots of options)
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Mostly here I am referring to squad tournaments or lounge. For permanent teams that participate in multiple tournaments I think name tags still make sense, but something to think about while we are in the early stages of the competitive scene.
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Two extra coins at the start of Crown City #MarioKartWorld
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Excellent work being done on item distributions in 24-player races. This is still incomplete, and they are looking for anyone who has examples of items being pulled in other positions. xitter.cf/SND_Denzo/status/19346…
【続々と追加情報集まっています👀】 早速情報提供がありましたので2点お知らせします🙏 ①3位割にてテレサが登場することを確認しました ②14位割赤3の情報が誤りでないかとご指摘を受け、再度映像を見直した結果、際どいシーンであったため保留にしています。 確定次第再度お知らせします🙇‍♂️
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If you have examples of items being pulled in other positions, reply with video proof to the original post. Proof must also show the starting screen or results screen to confirm there are 24 players and no CPUs.
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