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The new Interferion website is live.
Complete and utter overhaul.
Fully built in @threejs , optimized for desktops and Mobile.
Check it out over at
interferion.com/
Any and all feedback is greatly appreciated.
Hello world was make a red cube, add a script with these controls.
Worked flawlessly in one go.
I understand Unity and code, this will 100X my output, less reading documentation. No more tutorials for complicated systems.
Creative ideas translated to code and the engine.
PvP mode engaged.
Some people are unable to think of the big picture.
Dynamic mission lobby in Interferion now works, shows players real time in the browser the deployment zones, cover and objective hexes.
Also linked to the games database so if I change anything in a level layout then the lobby will update as well.
In the near future traditional AAA companies have two choices. Adapt and use AI tools or die.
Solo devs and small teams will pivot and iterate a thousand times faster and don't have to have endless meetings.
It's the great equalizer.
Best thing that ever happened to indie devs.
I pay 92 euro a month for AI tools that literally let me code things in an hour that would take months.
I generate mock ups for UI without software.
I'm saving thousands of euros a month in spent time.
The future is now and a small loud mob is in denial.
Ignore them. Create.
Video showing the 1st version of the squad configuration screen in action.
I'd love for it to have an actual sci-fi background with 3D assets but I don't have anything right now.
Next up is finishing the lobby making screen and plugging it into the actual game.
2nd version of the squad configuration screen almost done along with the camera animation system.
Interferion is getting closer to working online for multiplayer.
Finally got around to creating the Discord server for Interferion.
Here's a link if you would like to join.
discord.gg/fSGhMwgczk
In the near future this is where I'll be opening up playtest sessions for the browser based version of the game.
Back to building Interferion.
Needed a break.
Almost there with online multiplayer working over the web browser.
The last part is truly the hardest.
Hopefully have the first version running over on cloudflare this week for closed playtest sessions.
In the age of AI and the mediocrity created by the majority, you will only stand apart by creating things that are authentic, genuine and maybe excellent.
Basically very little has changed.
Just checked out the discord group for the demoscene.
Absolute denial and pure hubris in regards to AI agents and code generation.
AI assisted demos are inevitable as there'll be no way to verify it, why? The code will be better than what most humans can write.
Been following Mixingscape from @KISHI_OMORI for quite a while. I've always been super inspired by the results of kitbashing. This also arrived from Japan. It's a fantastic book.
My first delivery from Japan Amazon.
I'll be using this as a reference to learn plasticity.
Each day I'll try to make a small mechanical piece or two.
Using AI agents to create a tool or framework is not the same as generating a picture or music.
A true tool has no artistic output without artistic input and skill.
Every artist can now start to create their own tools.
Dare to dream a little bigger.
It's wonderful.













