Valstorm retweeted
Great films fact-checked and visualised scene by scene. Is there really such a thing as a "true" true story in Hollywood?
Explore: buff.ly/48POrma
Valstorm retweeted
I’m not even going to try understand how this was made, I’ll just enjoy looking at it
Having some fun playing around with #Blender Geometry Nodes this morning to generate some procedural Pond Lillies
Valstorm retweeted
Youtube recently started blocking the video player if ad blocker is installed. Here's a way to get past it:
GET PAST YOUTUBE BLOCKING ADBLOCKERS 🤩
If you want to get past that:
1. Click on share
2. Click on embed
3. Enjoy the video as usual!! 🎉🎉
#youtube #youtubepremium
Valstorm retweeted
Using @MIdjourney and @Photoshop generative fill to create an overworld transit map for a freeware cyberpunk point and click adventure game
🧵1/7 #Aiart #buildinpublic #madewithunity
How Bethesda built the worlds of Skyrim and Fallout youtu.be/SZEaXRrXNx4 via @YouTube
Valstorm retweeted
I don’t care that it’s not AGI, GPT-4 is an incredible and transformative technology.
I recreated the game of Pong in under 60 seconds.
It was my first try.
Things will never be the same. #gpt4
Valstorm retweeted
Yooooo my donut made it on the news😎(and an Oscar nominated movie!) Thanks for the shoutout Ben!
Source: youtube.com/watch?v=8pVWcO2h… #b3d
Neat process - Stable Diffusion #AI techniques to create 2D game environments by @talesofsyn
talesofsyn.com/posts/creatin…
Valstorm retweeted
Thread time 🧵
Here's how to precisely design a small building in a game (such as an isometric bunker) by fine-tuning #StableDiffusion
This example was inspired by #RedAlert, which I spent countless hours on (in 96-97 - pls don't call me old 😅)
CC scenario.gg – at Menlo Park, CA


















