Developer of Virtual Desktop, a VR app for many VR headsets. Previously @Hangar13Games, @Blizzard_Ent, Disney Imagineering, Nihilistic, @UbisoftMtl, @Microsoft

Los Angeles, CA
Joined September 2014
Guy Godin retweeted
Really enjoyed seeing this one come together. @BrinkXR Traveler’s Iceland Riverbed is a great fit for @VRDesktop, and there’s more going on behind the scenes than you might expect. Hope we see more collaborations like this. uploadvr.com/brink-traveler-…
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Doom 2016 with 6DoF gun proof of concept. ~12h of work. Rendering was a bitch to get done but no AFW 🌵 This was fun! Nothing can stop us from playing Doom in VR. Notice me Senpai @ID_AA_Carmack
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Virtual Desktop (already a must own for PCVR users) just dropped a Quest Beta with wired USB, massive performance gains and incredible news for those looking for a solid pcvr experience. I tested it with G-Rebels which was practically unplayable until today👉 youtu.be/4ci1JxwuuKY?is=YH8G…
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Guy Godin retweeted
JUST IN: Meta’s CTO says morale is near “the worst it’s ever been” — leadership will offer increased snack budgets to lift spirits.
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Guy Godin retweeted
Virtual Desktop is hands down the most powerful and reliable wireless PCVR streaming software out there. Install, understand and balance all your settings perfectly every time. Full tutorial up now: youtu.be/0MXLMEUHRc0
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Reach is now compatible with virtual desktop
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Guy Godin retweeted
Amanda Watson
@fewerwrong5 Jun 2025
Hey @boztank, if you would like to hire an expensive (these bugs are what my nightmares are made of) contractor to come in and fix stuff, just say the word.
Hey @boztank, your quality control failed again. v77 went out with game breaking bugs that affect everyone. Audio crackling (reported weeks ago), audio cutting out when you switch to passthrough, VP8 video no longer working, MediaCodec freezes, etc. Good job ignoring all the reports during PTC and pushing your update anyway..
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Virtual Desktop x PlayForDream Now available in our ecosystem! ✅Game in buttery Godlike resolution ✅Work with floating screens ✅Ultra low lag, zero limits 👇70-second setup guide. Ditch cables. Rule your MR world. #WhereDreamsInpire #SpatialComputing #VirtualDesktop #PlayForDreamMR
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btw you can uninstall Horizon Worlds on v77 with: adb uninstall com.facebook.horizon Can confirm nothing breaks and it removes the worlds from your app library too
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New in Play For Dream Store: Virtual Desktop! Turn your MR space into a productivity powerhouse 💻 ✔️ Extremely low latency- Play Half-Life: Alyx buttery smooth ✔️ Floating workspaces for multitasking ✔️ No Bandwidth Throttling - Maintains crisp resolution ✔️ Seamless app integration (web, office, creative tools) Work, create, and collaborate with #PlayforDreamMR 8K Micro OLED – no physical monitors needed! Coming to the Play For Dream ecosystem next week! #VirtualDesktop #WhereDreamsInspire #SpatialComputing
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Guy Godin retweeted
Train in VR to become a Robot Pilot Introducing REK - @RobotKombat
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Guy Godin retweeted
Meta copied my app from 2020, destroyed it with firmware, then tried to poach my engineering team. Just to sunset their copy 5 years later. Reality labs is ran by absolute clowns and they deserve to lose the VR race.
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There are allegations Meta has been deliberately undermining the @OpenXR standard with their OVRPlugin blocking non-Meta headsets not on PCVR, or if they're not using Oculus Link. I spoke with @VRDesktop's Guy Godin who corroborates the main claims that were originally made in a technical write-up by Matthieu Bucchianeri on February 8th and 11th. @thekhronosgroup also made a rare public statement on Feb 21 implicitly recommending folks not use Meta's plug-in, but rather one of the game engine OpenXR plug-ins if you want "support building OpenXR applications that are compatible with multiple vendors' OpenXR conformant devices." I have received no comment from Meta yet, and more details can be seen in my write-up with links to more of the technical details as well as corroboration from Godin. Godin tells me that he started hearing complaints of non-compatibility starting with Meta's Integration SDK v51 released on April 25, 2023, and he believes that these are deliberate actions. Bucchianeri also claims to have confirmation from Meta in private communications when he says, "This is not an accident: this concern was reported to Meta early in 2024 via official means in the Khronos group. Meta acknowledged purposedly blocking other platforms from running OpenXR content at that time." Hopefully we'll see some official statement from Meta soon, and even better yet an acknowledgement of this issue with course corrections. cc @boztank voicesofvr.com/1526-allegati…
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Guy Godin retweeted
Virtual Desktop's latest update brings Desk Passthrough, reduced latency at high bitrates, and a new virtual environment. Details here: uploadvr.com/virtual-desktop…
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Guy Godin retweeted
Today we are announcing @VibeFitnessGame! A fitness music game powered by AI. Running entirely on your phone. We are starting a private beta with newer iPhone and iPads. Sign up to get early access on our website. Let's go!!
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