Virtual Photography by Josh retweeted
I wonder what Anthem looks lile with the @NVIDIAGeForce DLSS5 @EA? Oh wait 😑
Virtual Photography by Josh retweeted
New #OutOfContext photo on #VPGamers Discord server.
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Come join us and guess the game!
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#virtualphotography
Virtual Photography by Josh retweeted
Virtual Photography by Josh retweeted
Hello there!
What was your favourite shot from last week? Your own or someone else's. Show us in the comments!
We loved this shot from @ThatGuyRetro23 📸
Virtual Photography by Josh retweeted
Congratulations to madduke_ingame — your capture from Sword of the Sea is the runner up of the Indie Category!
Virtual Photography by Josh retweeted
Marvel's Spider-Man 2
Brand New Day
#SpiderMan2PC #InsomGamesCommunity #ingamephoto #PhotoMode #ReShade
Virtual Photography by Josh retweeted
'Brand New Day'
📸Virtual Photography by @Ryu666_VP
🎮Marvel's Spiderman 2
Virtual Photography by Josh retweeted
Marvel's Spider-Man 2
@insomniacgames
#SpiderMan2PS5
#VirtualPhotography
#InsomGamesCommunity #InsomGamesSpotlight
#SpiderMan
Virtual Photography by Josh retweeted
Someone on Reddit just built a AAA-quality snow simulation in their browser. Using Claude Opus 5.
Millions of snow particles. A character in a robe with cloth physics. Five water-based spells that carve the terrain. A snow surfing system with a wake that throws spray into sunlight.
Every footstep displaces snow. Trails form berms at the edges. Trenches slowly refill over time. Spells leave permanent craters.
The entire thing runs in one browser tab. WebGPU. No game engine. No 3D modeling software. Just code.
He wrote one detailed prompt. Opus 5 planned the architecture, wrote the shaders, built the physics, iterated from screenshots, and documented every decision.
9 hours. ~4 million tokens. You can open it right now and walk around in it.
This isn't a demo. This is the kind of thing a small studio would spend months building.
Virtual Photography by Josh retweeted



































