
- Stylized 3D Artist in Barcelona at @antihero_games - Contact: vimorib@gmail.com - Prev: @Bamboo_G_Studio @PotasioTeam
Valencia, España
Joined June 2015
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This is a timelapse of the 3D Gradient Texturing process.
This time, I focused on texturing each UV section of the color gradient column separately for each corresponding part of the model's color 🎨
#wip #3dArt #timelapse #speedmodeling
xitter.cf/Sr_Jueves3D/status/185…
To optimize separated textures for game engines, it’s recommended to convert them into a texture atlas where each gradient column is reduced to one pixel in width, with model UVs scaled to zero on the vertical axis for precise alignment.
#Blender #3DArt #LowPoly #DigitalArt
Sharp edges can be highlighted by stretching specific UV islands toward the brighter top of the color gradient
It is a simple trick to make low poly models pop on mobile screens without adding extra texture overhead
#blender #mobilegames #Misfitz
With 3d gradient texturing you dont need heavy texture maps to get rich details
By stretching the UVs across a tiny color gradient, geometry does all the heavy lifting
It works similarly to a trim sheet, but built entirely for mobile optimization
#Misfitz #blender #mobilegames
Vicente Moscardó Ribes retweeted
Replying to @Dragon12cake
She’s here… just need to dig out the originals..
Vicente Moscardó Ribes retweeted
1. Start posting before you're “ready.”
I used to wait until things were perfect.
Big mistake.
Post your process. Post WIPs. Post breakdowns. Share what you’re learning.
People don’t just want results. They want to follow a journey.
A few years ago I went through a hand-painted phase and ended up making these #3D swords in 3ds Max (before I switched to Blender)
That was an interesting time ⚔️
Finally getting to make one of those cool tweets! I’ve been working as a 3D Artist at @antihero_games for a couple of months now🤘😎
Proud to be working with an amazing small team of industry veterans from companies like Supercell, Blizzard, and King 🔥
xitter.cf/antihero_games/status/…
Our first Antihero Talk is live:
The Truth from Ex-Supercell Devs on Building the Next Mobile Game Hit!
youtube.com/watch?v=cjQMZ-K3…
Here it is! The timelapse of the 3D gradient texturing process for apartment.01 🏙️
This type of texturing is an ultra-light 3D technique for mobile usage,
Thanks to @krzymsky for the amazing reference!
#3DTexturing #GameArt #Blender3D #StylizedArt #LowPolyArt #3dArt #3dartist
Another timelapse of the modeling process in Blender ⚙️
Stay tuned, I'll be posting the Gradient Texturing soon! 🎨✨
#Blender3D #3DModeling #Timelapse #LowPoly #3DArt
Another timelapse of the modeling process in Blender ⚙️
Stay tuned, I'll be posting the Gradient Texturing soon! 🎨✨
#Blender3D #3DModeling #Timelapse #LowPoly #3DArt
Here we go! A timelapse showcasing the 3D gradient texturing process for the Sci-Fi Cozy Café ☕
This texturing method is a highly optimized 3D technique designed for mobile games 📱
Thanks a lot to @AndrieriStefano for the Concept Art Reference!
#MobileGames #LowPoly #Blender
Here’s another speedup of the modeling process in Blender!
Stick around, I’ll be sharing the Gradient Texturing soon! 🎨
#Blender3D #GameDev #3DModeling #Timelapse #IndieGame #BlenderArtist #SciFiArt #3DArt #LowPoly #GameAssets #MadeWithBlender #DigitalArtist
👀 See the final Results here:
artstation.com/artwork/XJ2rw…
#3D Outline effect / cel-shading effect: Duplicate the mesh, flip the normals, push the duplicate outward slightly, and apply a black unlit material ⚫️
In #Blender, this can also be achieved using the *Solidify modifier by adjusting its thickness and enabling *Flip Normals ✨
Here we go! A timelapse showcasing the 3D gradient texturing process for the Sci-Fi Cozy Café ☕
This texturing method is a highly optimized 3D technique designed for mobile games 📱
Thanks a lot to @AndrieriStefano for the Concept Art Reference!
#MobileGames #LowPoly #Blender
Here’s another speedup of the modeling process in Blender!
Stick around, I’ll be sharing the Gradient Texturing soon! 🎨
#Blender3D #GameDev #3DModeling #Timelapse #IndieGame #BlenderArtist #SciFiArt #3DArt #LowPoly #GameAssets #MadeWithBlender #DigitalArtist
The original concept art is by Stefano Andrieri!
artstation.com/artwork/Qn15R…




















