
Developer at @GameRepulse - Gamer - That one barbarian you made for dnd that one time
Bulgaria
Joined June 2017
- Tweets89
- Following220
- Followers18
- Likes146
Nick M. retweeted
Proud of the whole Repulse team for the release of #Iragon🐉
It's been an amazing 4 years and I couldn't be happier with the result♥️
#UE4 #madewithunreal #IndieGameDev
🔥Available now🔥
#Iragon #Steam #VirtualReality
store.steampowered.com/app/1…
❤️3 Main story-line romance routes
🎤Voice acting and motion-captured animations
⚔️A dynamic combat system that features both magic and melee
💬A dialogue choice system that influences the response you get
Nick M. retweeted
Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking.
Yes, this is a price increase and it will only affect a small subset of current Unity Editor users.
Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers.
The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect.
We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share.
We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts.
We are actively listening to and following your questions closely. Please review our FAQ (on.unity.com/3PAiqHH) on today’s announcement. We also invite you to continue to discuss these changes with us on our forums: on.unity.com/3RmyLRx.
Playing #Starfield has me thinking. It would be so cool if there was a game as expansive and awesome as Starfield BUT FANTASY with dragons and swords. ⚔️🐉
Nick M. retweeted
And the bootlicking commences #Eurovision2023 #eirovīzija
Nick M. retweeted
POV: ME HEARING SWEDEN GETTING 12 POINTS FROM ALMOST EVERY DAMN COUNTRY #Eurovision2023
Man you guys really set the bar high with semi final 1. This is soo boriing. #Eurovision2023
Shout out to #Czechia for including a part in Bulgarian in their song. 🇧🇬❤️🇨🇿
Its also the best thing we (Bulgaria) have ever sent to #eurovision #Eurovision2023
When is the fluffy hair sad boy supply going to run out #Switzerland ? You cant keep doing this every year … #Eurovision2023
Atleast in the video you had some cool masks. Sorry this aint it :c #Ireland #Eurovision2023
Serbia sounds like they are about to drop the latest Valorant agent #Eurovision2023
Nick M. retweeted
10 years ago, we received the most unique customer letter from an Edward S. after the release of AC Revelations. Can we use the power of Twitter to find him? DM us Edward, we have a few games we would love to give to you! 👀
#AC15
The guy from #Estonia 🇪🇪 sings great but i am convinced America paid Estonia to represent them secretly in #ESC2022 #Eurovision with all this 🤠🤠 shit
Nick M. retweeted
Enjoy this absolute masterclass in #Eurovision choreography from Spain and the incredible Chanel. It's booty hypnotic! 🇪🇸💃 #ESC2022















