this website sucks now :(

California, USA
Joined March 2010
Old games were puzzles that didn't give the player any answers. New games are still puzzles, but now the answers are included for those who need them. Solving a hard puzzle with no answer provided will always feel best, but it comes at the cost of many people getting frustrated.
The Original game did a HORRIBLE job of telling you where to go. This is an absolutely necessary feaure.
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"took ages to make" bro no it didn't, Astra has been out for like 3 days so at an absolute maximum you "made" an entire video game in 3 days. Just own the fact that you spent almost no effort or time to generate a video game. AI did everything here and you got to watch.
OK GPT-6 Astra is insane at making games. I remade Paperboy - everything modelled in Blender, rendered in browser. took ages to dial in the look and feel, models and rendering but my god its awesome. who wants a full walkthrough/breakdown?
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It's 2026 and people are asking if this is real
the motor protein that transports substances inside cells, is so cute.
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Four years of chatGPT and it still can't do my dishes. But it's gotten closer to forcing me into a lifetime of washing dishes by automating every job except dishwashers, so that's something I guess.
This is GPT-6 Astra. Anything you can do on a computer, Astra can do for you. Fast.
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The disc is a glorified key to download the digital version. It physically exists, sure, but can you guarantee the servers required for download exist years from now? At least if you lost an actual game disc it was your own fault, now shady corpos can lose our things for us.
Your physical game library is more than a collection of discs. It holds years of memories and stories worth preserving. Starting next week, XBOX Insiders can unlock a digital entitlement for supported physical games. Weโ€™ll start with thousands of titles and add more as we can.
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I can't stop thinking about this chilling tweet I saw on IGN's review of pokemon BDSP
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Day 12 of 100: random number guessing game. Not too much to say here, pretty simple code. I'm used to abusing global variables so it's a change of pace for me to try and focus more on locals. Will study more. #100DaysOfCode
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Day 11 of 100: Built a BlackJack simulator! I decided to add functionality so that you can bet money on your hand, and it carries the money over to the next game. This assignment really made me realize how important functions are. Proud of this one :D #100DaysOfCode
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Here's the rest of the code if anyone is curious. I definitely could streamline some things since I copypasted a bunch towards the end, but everything does seem to work, so I'm happy about that much at least.
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Lastly, here's a flowchart I made. I didn't think much at the time when I put it together but I think it actually did help me alot to feel more grounded and in control of the project's tasks.
Day 10 of 100: Built the World's most basic calculator! It might be small but I think I had a mental breakthrough with understanding for loops. Small but valuable. I'm also gonna try commenting out my projects to learn from them more. #100DaysOfCode
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Day 9 of 100: Built Silent Auction Program I was able to get everything except for the function where you compare dictionary entries to each other so you can compare them. Will make a mental note to come back to this part and study it some more. #100DaysOfCode
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Day 8 of 100: built a caesar cypher Spent about 4 hours on today's lesson, learned a lot. Was able to solve lots of it but I still need to review things. #100DaysOfCode
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Day 7 of 100: Made a hangman demo One week down! I actually got stuck a few times, but I think I'm basically getting it. Just gotta look at For loops a bit more. #100DaysOfCode
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Day 6 of 100: Did a maze...thing. I solved this as a fluke, got stuck here for way too long. I feel like the site is kind of glitchy with detecting which way the bot is facing, rewrote my code a bunch because it wasn't detecting "his" right sometimes. #100DaysOfCode
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Day 5 of 100: Created a password generator! When I was first taught For Loops, they told me to use "n" as the temporary variable name. I got stuck here for 15 minutes because I had a variable labeled as "symbols" instead of "symbol", lol. #100DaysOfCode
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Day 4: Rock-Paper-Scissors game complete! It's probably really good practice for me to use lists more, I actually replaced a bunch of if statements in my code with lists after seeing the solution, makes it a lot cleaner. #100DaysOfCode
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Day 3: I'll be honest, I might have gone a little overboard with the choose-your-own-adventure assignment. I had a ton of fun writing this, and I still want to give it a proper ending. I'll upload a playable link once it's done. #100DaysOfCode #SockQuest (4/5 pics)
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