Old games were puzzles that didn't give the player any answers. New games are still puzzles, but now the answers are included for those who need them.
Solving a hard puzzle with no answer provided will always feel best, but it comes at the cost of many people getting frustrated.
"took ages to make" bro no it didn't, Astra has been out for like 3 days so at an absolute maximum you "made" an entire video game in 3 days.
Just own the fact that you spent almost no effort or time to generate a video game. AI did everything here and you got to watch.
The disc is a glorified key to download the digital version. It physically exists, sure, but can you guarantee the servers required for download exist years from now? At least if you lost an actual game disc it was your own fault, now shady corpos can lose our things for us.
Day 12 of 100: random number guessing game.
Not too much to say here, pretty simple code. I'm used to abusing global variables so it's a change of pace for me to try and focus more on locals. Will study more. #100DaysOfCode
Day 11 of 100: Built a BlackJack simulator!
I decided to add functionality so that you can bet money on your hand, and it carries the money over to the next game. This assignment really made me realize how important functions are. Proud of this one :D #100DaysOfCode
Here's the rest of the code if anyone is curious. I definitely could streamline some things since I copypasted a bunch towards the end, but everything does seem to work, so I'm happy about that much at least.
Day 10 of 100: Built the World's most basic calculator!
It might be small but I think I had a mental breakthrough with understanding for loops. Small but valuable. I'm also gonna try commenting out my projects to learn from them more. #100DaysOfCode
Day 9 of 100: Built Silent Auction Program
I was able to get everything except for the function where you compare dictionary entries to each other so you can compare them. Will make a mental note to come back to this part and study it some more. #100DaysOfCode
Day 8 of 100: built a caesar cypher
Spent about 4 hours on today's lesson, learned a lot. Was able to solve lots of it but I still need to review things. #100DaysOfCode
Day 7 of 100: Made a hangman demo
One week down! I actually got stuck a few times, but I think I'm basically getting it. Just gotta look at For loops a bit more. #100DaysOfCode
Day 6 of 100: Did a maze...thing.
I solved this as a fluke, got stuck here for way too long. I feel like the site is kind of glitchy with detecting which way the bot is facing, rewrote my code a bunch because it wasn't detecting "his" right sometimes. #100DaysOfCode
Day 5 of 100: Created a password generator!
When I was first taught For Loops, they told me to use "n" as the temporary variable name. I got stuck here for 15 minutes because I had a variable labeled as "symbols" instead of "symbol", lol. #100DaysOfCode
Day 4: Rock-Paper-Scissors game complete!
It's probably really good practice for me to use lists more, I actually replaced a bunch of if statements in my code with lists after seeing the solution, makes it a lot cleaner.
#100DaysOfCode
Day 3:
I'll be honest, I might have gone a little overboard with the choose-your-own-adventure assignment. I had a ton of fun writing this, and I still want to give it a proper ending. I'll upload a playable link once it's done. #100DaysOfCode #SockQuest (4/5 pics)