📟 Your Pokémon field guide & playthrough companion. 🛠️ In development. Follow for dev logs & alpha updates.

Joined April 2026
Didn't get gen 4 seeded by the end of the week. I have Platinum done, working on SoulSilver/HeartGold now, then Diamond/Pearl. I will need to make some UI changes because I added different data that I wasn't planning on originally, but aiming for the end of next week to go live!
By the end of today I will have Pokemon gens 1-3 all seeded into the database! Gen 4 next, hope to have the gen 4 games seeded by the end of the week. After that I will make the site live for you all to see and give feedback!
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By the end of today I will have Pokemon gens 1-3 all seeded into the database! Gen 4 next, hope to have the gen 4 games seeded by the end of the week. After that I will make the site live for you all to see and give feedback!
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I know it's been a few months, but this project has not been forgotten. I ended up starting a few other side projects, but I have began working on this again! I hope to have the "research terminal" part of the site soon with gen 1-4 data!
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SilphOS Update: The Items Terminal The item layouts adapt entirely to the data they hold! Berries: Renders harvest times & flavor charts Poké Balls: Displays active catch rate math Evolution Items: Tracks precise wild hold percentages (2% vs 5%) #SilphOS #Pokemon
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SilphOS Dev: The Move Codex Frontend views for the move database are locked in! - Master Index: Dense, filterable data table for techniques - Dynamic Layouts: Views adapt to show TM data or Contest stats - Smart Rosters: Grid splits sources (Egg vs Level Up) #SilphOS
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SilphOS Dev: Research UI Complete! Frontend for the Research Terminal is wrapped. Check the Ability detail layouts! Next Steps: - Build Playthrough Tracker UI - Seed DB for 1 game version - Launch public Research Terminal #SilphOS #Pokemon
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SilphOS Dev Update: Type Matrix & Coverage Calculator Dynamic Insights: Hovering over any row auto-populates localized offensive/defensive pill cards. Coverage Utility: Multi-type select engine calculates exact compound resistances in real time. #SilphOS #Pokemon
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Pausing the dev updates today to honor and remember those who made the ultimate sacrifice in service to our country. Grateful for their bravery and selflessness. Wishing everyone a safe and meaningful Memorial Day.🇺🇸 #MemorialDay
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SilphOS Update: Abilities Database Grid layout indexing 367 unique mechanics ✅Trigger Tagging: Instant indicators like [ON CONTACT] and [SWITCH-IN] ✅Data Density: Species count mapping per card Clean, scannable UI #SilphOS #Pokemon
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SilphOS Dev Update: The Nature Matrix Solving nature lookups with a visual-first grid. ✅ Rows = Boosted Stat ✅ Columns = Lowered Stat ✅ Diagonal = Neutral Natures 🍓 Added dynamic Flavor Preference mappings below Clean UI alignment via Tailwind CSS. #SilphOS #Pokemon
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SilphOS Dev Update: Status Conditions Mapping 25+ years of mechanical changes into a single view. ✅ Changelog Tracking: Logic for Gen 1-9 rule shifts ✅ Dynamic Stats: Auto-versioning multipliers ✅ Tailwind Grid: Color-coded for high scannability #SilphOS #Pokemon
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SilphOS Dev Update: Refining Data Density Iterating on the research terminal to maximize every pixel. Left: Functional, but loose. Right: Dense, clean, data-first. ✅ Nested "Training Profile" ✅ Recovered vertical space ✅ Surfaced Evolution Chain #SilphOS #Pokemon
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Every great journey starts at home. ​From checking the clock to making sure our Running Shoes were ready, the "Mom" character has been the original support system for every Pokémon generation. ​To all the moms who have supported our real-world adventures: Happy Mother’s Day.
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Detail pages are taking shape for SilphOS. 📟 Mapping out the data flow from Base Stats to full Evolution Chains and Learnsets. The goal is to keep the most tactical info front and center. Still iterating on the header, but the data is locked in. 🛠️ #SilphOS #Pokemon
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Pokédex view We’re designing the SilphOS database to prioritize tactical data. We made them instantly comparable using the Base Stat Total (BST). Efficient. Data-First. What’s the first way you sort: by number, type, or BST power? 👇 #SilphOS #BuildInPublic #Pokemon
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Silph OS is your new command center. I've indexed 1,350+ Pokémon & 900+ moves for instant access during your run. No bloat, just the terminal. What are you checking first? 👇 #SilphOS #BuildInPublic #Pokemon #GameDev #UI #Terminal
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I’ve been busy building the core architecture for SilphOS. From Kanto to Paldea, we're consolidating every stat, route, and item into one terminal. Which generation are you currently playing through? #SilphOS #Pokemon #IndieDev
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