Wait! I just notice that Saix's 4 revolving claymores that stomp around during his DM. They disappear & turn into aerial projectiles 1 by 1.
I mod this boss for weeks and just notice that!
Let us all reusing our Dissidia NT pre-render & not telling Remake Cloud, OG13 Lightning, SB Y'shtola & Clive.
KH2 Sora's moveset in general can be sum up as a "Death by a Thousand Cut"
95% of his moves are barrage of multi-hit, there are barely any big single hit attacks. I can only think of Blizzarga, Thundaga , 2 Valor Form Finisher & a few Reaction commands
Can't wait till he get to KH3 Remind so we can finally see a canon Limit Cut.
I like that they push both PSP & NT Bartz character concept to the logical extreme in Duellum.
Combining copied attacks while still retain both original moves benefit & aura.
Accurate representation of how FF5 character build is liked.
To be fair to him, keep spamming sleight is not a problem if you build the deck right.
You can win this game by being 3rd rate duelist, but you can't with a 4th rate deck
Bro got lost to Strange of Paradise instead of NT. Finally come back to Dissidia only to forgot to change back from boss to playable character.
They combine PSP's mine job with NT's job master mechanic together. Nice.
That Dragon Cross-Slash clears every copy he has in 012.
True X-blade Seeker retweeted
Honestly, KH3 has cooler Square reference than other games cause its Secret bosses are enemy from obscure niche PS1 shoot em up & reimagine of unreleased game's concept.
Not any of that mainsteam FF7,8,10 or trying to advertise Advent Children. KH3 is doing deep cut stuff.





























