Tricky Tactics is a mobile AutoChess / Autobattler game inspired by Clash Mini and developed in Godot. Coming soon to Open Beta! https://xitter.cf/t.co/O5QWcwsvIg

Joined March 2024
#TrickyTacticsIsNotDead We have shared a roadmap in our Discord 😱 Open Beta in 2027? 2 Closed Betas before it?! Learn more⬇️ discord.gg/tricky-tactics-12…
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Do you like small boards🫣🤫? We're currently in the middle of holding a special private test with 100+ people , and we plan to run even more tests leading to the open beta! And in this video you can see new&improved board :) #Indiegame #indie #autochess discord.gg/77vxzeYKTG
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⚡️⚡️What makes Tricky Tactics unique?🤔 Today, we will talk about @TrickyTactics, especially about its genre - auto-chess♟️. Check it out what makes this game unique & why it will be popular in the future!❤️ 📖Article - medium.com/@GamerlandIntervi… #TrickyTactics #Article
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I did a fan-concept crab skin for the new Trickster "Juggernut". 🦀🏴‍☠️ P.S.: I love this game! @TrickyTactics | @ZaMadLad
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MEET THE JUGGERNUUUT 🗣️🔥🔥🔥 The Juggernut is our new unit that will give your deck an area crowd control and shielding option, making it a threat in the late game when all enemy units are close to him 3D model by @Waterfail_Twit and rendered by @Cricco_3349
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🦉 QUICK ASSASSIN SNEAK PEEK 🦉 She isn't just a backline threat, she is a disruptor. Use her to hunt down high-value targets or drain their energy to prevent ability casts 3D Model by @Waterfail_Twit and In-game Animations by @OtakuOvertime
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Assassin is a strong contender for the most disruptive visual evolution in Tricky Tactics history 😭
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A closer look at the 2D illustration that defined the Assassin's style This concept art sheet served as the primary reference for the team, establishing the character's look, design, and feel before beginning the 3D modeling process By @ZaMadLad
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🦉 THE OWL IS REAL Introducing the new look for the Assassin, one of the oldest characters in the game Created by @ZaMadLad, this Key Art captures the sharpened visual identity of the upcoming Open Beta and will serve as our official Loading Screen
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Game development is not only a process of change, but also one of learning for everyone involved Batter has gone through several iterations by our 2D + 3D artists, leading to her current open beta version Our indie auto chess mobile game will be available for you to play soon!
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W.I.P. (Work in Progress) map made by 3D artist @MirvoxItsMe, featuring a smaller board to improve visibility of allied and enemy units, along with enhanced spacing to better support the UI/UX elements shown in our last post
Preview of our Battle UI made by @ZaMadLad and @Waterfail_Twit working together with UI/UX artist @TurkForg
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Wow this zml guy sure is a jack of all trades
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Preview of our Battle UI made by @ZaMadLad and @Waterfail_Twit working together with UI/UX artist @TurkForg
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Happy new year. We hope 2026 becomes the year where your goals finally move forward where new opportunities, progress, and small moments of joy actually start to show up for you!
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⚡️⚡️Proud to announce that starting from this year, I will start doing content for @TrickyTactics - A highly anticipated game. Time to create content😈 From now on, besides Supercell games, our content will be available between two upcoming games: @Spark_Grove & @TrickyTactics❤️
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Quick sneak peek of seedling battle animations + 3D Model
🗓️ GETTING READY FOR THE OPEN BETA 🗣️🔥 We’re excited to share that a new member has joined our dev team bringing our characters to life on the battlefield. Huge thanks to @OtakuOvertime for the incredible work you’re doing! You’ll soon be able to see his work in-game
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