
Traverse is Open World, #Sandbox #MMO, with #RPG elements. #TraverseWorld https://xitter.cf/t.co/LWl1zlQhk6
New Zealand
Joined January 2016
- Tweets128
- Following6
- Followers210
- Likes146
Traverse retweeted
Added a ton of tattoo's which will be available by looting ingame. You can place them anywhere on the body you want.
#3d #3dart #3dartist #artist #art #conceptart #inspiration #cgart #dailyart #illustration #digitalart #instaart #gamedev #indiedev #DesignSales #ue5
Traverse retweeted
Replying to @TraverseWorld
Traverse retweeted
We added rocket launch for travel between planets in @TraverseWorld @UnrealEngine #indiedev #gamedev #indiegame
Traverse retweeted
You can control particle effects in @TraverseWorld on your planet, via @UnrealEngine #screenshotsaturday #indiedev
Traverse retweeted
Create your own island @TraverseWorld @UnrealEngine #screenshotsaturday @indiegamemag #indiedev #gamedev #lowpoly
Traverse retweeted
A few teaser screenshots from pre-alpha @TraverseWorld. I do like the mushrooms :)
traverse.world/
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Traverse retweeted
We have updated our cover photo! #gamedev #mmo #sandbox #indiedev #lowpoly #screenshotsaturday #gamersunite
Traverse retweeted
The possibilities are endless in @TraverseWorld. So mystical! The imagination runs wild.... xitter.cf/aztar_traverse/status/…
You can create a mystical forest in @TraverseWorld then maybe place a few goblins? #mmo #indiedev #lowpoly #voxel
Traverse retweeted
You can create a mystical forest in @TraverseWorld then maybe place a few goblins? #mmo #indiedev #lowpoly #voxel
Traverse retweeted
@massivelyindie Same Alex, I can't wait! :D
Traverse retweeted
It's amazing what changing the settings can do to the look of your planet in Traverse. So awesome!! :) xitter.cf/aztar_traverse/status/…
Traverse retweeted
Replying to @__LucasBrown
@Luke_brown_09 @UnrealEngine @TraverseWorld @indiegamemag haha! that's what happens when you don't help li'l old ladies on the train :D
Traverse retweeted
Replying to @aztar_traverse
@aztar_traverse @UnrealEngine @TraverseWorld @indiegamemag Well that certainly escalated at the end there...























