Tony Wojnar (@Tony_Wojnar) header
Tony Wojnar (@Tony_Wojnar) profile picture

32 // Game Dev and Pixel Artist // Designer of @DribbleGame // Pixel Artist on @violetsofamicus

Springfield
Joined January 2016
Photo by Tony Wojnar (@Tony_Wojnar)Photo by Tony Wojnar (@Tony_Wojnar)Photo by Tony Wojnar (@Tony_Wojnar)Photo by Tony Wojnar (@Tony_Wojnar)Photo by Tony Wojnar (@Tony_Wojnar)Photo by Tony Wojnar (@Tony_Wojnar)Photo by Tony Wojnar (@Tony_Wojnar)Photo by Tony Wojnar (@Tony_Wojnar)Photo by Tony Wojnar (@Tony_Wojnar)Photo by Tony Wojnar (@Tony_Wojnar)
Okay, so I dunno what happened, but Twitter got rid of my Tweet of this Dribble animation that took 9 months. In any case, gonna repost it, cuz I worked too hard on it for it not to be posted.
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🚨 NEW BIOME ALERT 🚨 We are so excited to share the FIRST LOOK at our new canyon area🪾🪨 🍂 . . . #indiegames #gaming #pixelart
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Opening up some commission slots before the end of the month! If you are interested check out the form! forms.gle/ZFFhHe9TrhRjcGme7 Shares appreciated!
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Some of you might recognize this idea from my profile banner.
Spent the week programming the gimmick for the next level I'm starting on: these film reels that you can ride! Like many other mechanics, I've had the idea for this one for years, so I'm happy to have finally gotten to making it. #screenshotsaturday
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Tony Wojnar retweeted
Spent today adding a bunch of stage-specific content. Behold, giant.. STUFF! #gamedev
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Tony Wojnar retweeted
A game for people who still want to learn how to draw - Walk around a garden of statues and sketch them - Real sculptures 3D scanned for accurate anatomy - Dynamic lighting mode to practice shading Game is Figure Drawing Garden.
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Happy to call this one finished!
Alright, level fully decorated and done! Time to move onto the next one. #screenshotsaturday
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Tony Wojnar retweeted
I seen where Zelda’s enemy evolution is popular right now. I have a whole series on the original 36 enemies from the legend of Zelda and how they changed over the years 😄 Did it survive!? youtube.com/playlist?list=PL…
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Tony Wojnar retweeted
Hey #gamedev folks! You know that game you're making? I heard you might need some super affordable but high quality sounds. 😁 Well, look no further! I gotchu!! ⚔️🏹🛡️
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So close to another quality level being done...
Got all the collectibles in this week, as well as a start on decoration. Should be finished with the level next week. #screenshotsaturday
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Tony Wojnar retweeted
Hey all! Here's some free UI SFX you can use for pretty much anything! Cute, cozy and satisfying blips, blops, clicks and clacks! All hand crafted by yours truly! 👋 And if you want to support my work, check out my full packs! 💜 Thank you so much for the support so far!!
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Tony Wojnar retweeted
Here are the regional maps of Skyward Sword, I have the high quality maps on my Subreddit linked below 😋 I’ll have the secrets video posted this week as well and it will linked below as well! 😄
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We are excited to back at GDEX next week! We've updated a lot since last year, and will be showcasing our updated main character, new art, and an elevated, immersive tutorial that screams classic style adventure! @thegdex #GDEX2026 #steamgames #pixelart
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Not gonna lie, this part kinda reminds me of Flappy Bird lol.
Alright, got that final level segment done and am now finished with the general layout of the level. Even got started on polish/adding collectibles (although not shown here) #screenshotsaturday
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SHE'S BACK! I'm happy to announce that I have collaborated again with Makeship for a new Kit Plush! Detachable velcro arm included! We need 200 petitions to make her back to reality, so back it while you can! Petition ends on October 16th
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Tony Wojnar retweeted
5 years ago I released Flynn: Son of Crimson with my team and I was so exhausted I couldn't bear to think about it anymore. I recently played it from start to finish and you know what.. I couldn't be any prouder. 🥹 The game is actually kinda fun! 💜
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Getting there....
ALMOST done with the general layout of the level. Just gotta get one last segment done, one focusing on this moving twist to the static mechanic that I got programmed in. Should be tricky and fun. #screenshotsaturday
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