Creating hazardous non linear music, video games, concerts... @Concrete_Games 🔛 Square Paper City : a game/album/concert - President 👉 Maison du Jeu Vidéo

Rennes
Joined December 2009
That's it! I released SBAM, my first Max for Live instrument! 🎉 You can get it on Gumroad or Patreon (link in bio -> Linktree). Feel free to share the news ❤️ SBAM is at it's core a Sampler sequencer. It's an infinite source of inspiration and a fun toy to play with.
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I just got my latest Max for live instrument featured in CDM!
Curve time with @Tomavatars' MGenBend for @Ableton Live Suite: hands-on. cdm.link/mgenbend-curve-sequ…
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This is a fun project! It now has a kind of a proper gameplay. Designing a game with Ableton as controller is pretty exciting but also very challenging! #digitalart #UE5 #Ableton #ElectronicMusic #UnrealEngine #IndieGameDev #IndieGame #AbletonLive
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A two-way bridge between Ableton and Unreal! I think I'll share this mini game tomorrow for free on my Patreon. Are you up for it?! #digitalart #UE5 #MaxMsp #Ableton #ElectronicMusic #UnrealEngine
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#jamuary2025 - Day 23 I worked on different RNBO stuff for a few days and I made this new sampler/slicer/akaiser instrument! I’m pretty happy with it but I still need to work hard on the Unreal implementation. #ElectronicMusic #IndieGameDev #digitalart #UE5 #MaxMsp #RNBO
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#jamuary2025 - Day 20 I made a clap patch. I was working on it since a few days, along with some Max systemic abstractions. I missed a few jams, sorry for this. #ElectronicMusic #IndieGameDev #ProceduralArt #digitalart #SoundDesign #UE5
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#jamuary2025 - Day 16 Here’s a Hit Em track! Also played with in game post processes. Improving Sidechain and mix. Nice dark track. The Amen Variations is a game in development → Link in bio → Wishlist! #UnrealEngine #ElectronicMusic #IndieGameDev
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#jamuary2025 - Day 14 Made another RNBO kick patch today. Simple one, based on the 909. Only using this one here. #unrealengine #indiegamedev
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#jamuary2025 - Day 13 Playing with strange polyrhythms again and oh, some volumetric fog! What do you think of it? #unrealengine #indiegamedev
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I have made some huge progress! A little "mise en bouche" with a snippet of my sequencer UI, focused on the Parameter Lock sections. I wanted to make them look a bit like euroracks. #unrealengine
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I've been making tons of stuff this week on sequencer side but not ready to show. So here's a Kick patch I worked in RNBO, played in Metasound. Next week, I'll show you how I managed to play with all these parameters!
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With the exodus, I'm becoming more and more enraged on this platform and I feel people here are too. Like what remains here is just pure hate.
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Composition mode WIP and GAH
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Hi! Ok, today is not the best day to celebrate, but still, my refacto n°5 is done, the syncing is great, the megasound works and I made a practical way to debug and test my compositions. I feel relieved! #unrealengine #indiegamedev #maxmsp
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Lol, trying to get some information for election day, only got a million bots with this "it's not a fake button" stuff. Well, if you still think this network is reliable, take a break.
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C'est incroyable. En 4mn, ce gérant dezingue tout l'argumentaire neoliberal classique. Un autre monde est possible.
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Protect yourself from daily stress in a nervous (or peaceful) musical game. Featuring: 🎛️ : Realtime music synthesis 🔫 : Amen Break guns 🗼 : Tower Defense 🃏 : Roguelite oriented musical presets collection 🎹 : Composition mode ❔ : Other... Unprepared and WIP #PitchYaGame
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Oh look! It's Refacto n°5!! I decided to make only one Metasound source for ALL the game audio. Here's what it look likes 🔥🥵 But don't worry, I'm not building this by hand 🤓 #unrealengine #metasound #indiegamedev
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