Tom Foolery retweeted
Just to be clear there is nothing wrong with listening to your community but Griggs almost only responds to people like in the tweet below who are MWII fanboys who screech about the dumbest shit almost everybody hates. He doesn't respond to people asking about spawn changes or anything. It just comes off like they didn't wanna make this game better than MWII at all.
Tom Foolery retweeted
New editor works great <3
Map built entirely from scratch. Now to start placing lights and making a cool demo of everything I can actually do. Terry can finally have his own home soon!
#BO7CustomZombies #BO7CustomMultiplayer #CarryForward #ZC2 #CarryBackwards #BO7DMZ
Footage of the MP40 working in Black Ops 7 thanks to the community enabling the carry forward feature 🤝
Tom Foolery retweeted
Hello everyone, HiNAtyu here!
Over the past several days, I've been continuously improving and reverse-engineering my ZoneTools for MW2019, MWIII, and other CoD titles.
And today, I've successfully implemented another major feature into my ZoneTool!
【 - World's First REAL BO7 ZoneTool Custom Map / Custom FastFile (Minimal Map Conversion PoC) - 】
===== BO7 ZoneTool Custom Map Dev-Progress Part 1 =====
As I demonstrated in my previous posts, I had already begun successfully converting Static Models and improving graphical rendering in MWIII.
Following that progress, I started developing a ZoneTool for BO7.
Of course, getting to this point wasn't easy. I encountered numerous issues, crashes, and bugs along the way, requiring countless rounds of trial and error, fixes, and testing.
But now, I've finally reached a point where I feel the first PoC is ready to be showcased, so I'd like to share my latest progress with everyone!
◆ Bringing Custom Fastfiles to BO7
Starting with MWIII, the engine introduced further changes to fastfile structures and internal logic.
Even with all the crash fixes and improvements I had already implemented for MWIII, BO7 introduced additional challenges that required even more investigation and testing.
Getting custom fastfiles to load successfully in BO7 was extremely difficult.
However, as you can see in the video, the BspSurfaces generated using IW8 Radiant, with the familiar `case 1024` texture from CoD4 applied to them, are now rendering in BO7 with exactly the same visuals!
You can also see that the Skybox's Hemi-Octahedral texture is being converted and rendered accurately, preserving its original appearance.
What this video demonstrates is that, no matter how new the game engine is, custom maps can still be made playable as long as we continue reverse-engineering its structures and researching the necessary conversion logic.
◆ BO7 ZoneTool — Initial PoC Features
The first PoC version of BO7 ZoneTool currently supports the following features:
- Accurate conversion of Skybox textures, preserving their original brightness and colors.
- Accurate conversion of BspSurfaces, including their geometry, dimensions, and thickness.
- Accurate conversion of textures assigned to BspSurfaces, preserving their original colors.
- Conversion of floor Havok collision geometry that precisely matches the shape of each BspSurface.
- Conversion of the various map data required for players to spawn and play within custom maps.
- Conversion of basic map lighting configurations.
- NavMesh conversion (experimental).
...etc.
◆ Current Status and Future Development
Of course, this is still just a PoC.
It's currently at a stage similar to the very first PoCs I previously showcased for MWIII and MW2019.
Moving forward, I plan to continue building upon the conversion logic I've already developed for MWIII, while further improving the quality and functionality of both the MWIII and BO7 ZoneTools.
In this video, NavMesh conversion for zombies is still incomplete, so improving NavMesh generation and conversion will be one of my priorities for the next PoC.
I'm also planning to invite some friends to join me next time, so hopefully I'll be able to showcase even more features and possibilities!
Stay tuned for the next JUP/SAT custom map development update!
#ZoneTool #x64zt #ModTools #Radiant #CustomMap #Mod #Modding #FastFile #Havok #Collision #Collider #NavMesh #CoD #CallOfDuty #ModernWarfare #BlackOps #IW3 #T4 #IW8 #JUP #SAT #CoD4 #WaW #CoDMW #MW19 #MW2019 #ModernWarfareIII #CoDMWIII #MW3 #MWIII #BO7 #BlackOps7 #BO7CustomZombies #Zombies #BO7CustomMap #BO7Radiant #BO7ModTools
Tom Foolery retweeted
World's first BO7 custom zombie's map built entirely from scratch. <3
#BO7CustomZombies
Tom Foolery retweeted
#MW4 has 12 new 6v6 maps at launch
The franchise average sits at 14 maps.
This is correcting some counting mistakes I made previously, but the average didn't change rounding up.
Follow @c0dexdata for more breakdowns 🫡
Tom Foolery retweeted
Activision should take this as a sign to bring back carry forward, it’s never too late. Zombies chronicles got added like 1 year after BO3’s lifecycle
SEEMS LIKE CARRY FORWARD IS CONFIRMED WORKING. USER NAMED JOHN LOCK HAS BEEN GOING NON STOP WITH POSTING GAMEPLAY USERS: GLITCH AND @Razzaffa ARE WORKING HARD TOWARDS GETTING ZOMBIES PLAYABLE AS WELL❤️ hopefully this john could get carry forward working on ALL game modes?🫰🏽
Tom Foolery retweeted
SEEMS LIKE CARRY FORWARD IS CONFIRMED WORKING. USER NAMED JOHN LOCK HAS BEEN GOING NON STOP WITH POSTING GAMEPLAY USERS: GLITCH AND @Razzaffa ARE WORKING HARD TOWARDS GETTING ZOMBIES PLAYABLE AS WELL❤️ hopefully this john could get carry forward working on ALL game modes?🫰🏽
Tom Foolery retweeted
All that forced hate on BO7 is about to give us the worst cod of all time lol
Rumor: Call of Duty 2026 MP - expected to be Modern Warfare 4 - is reportedly a ‘copy of’ MWII except no perk charging system; weapons have same amount of visual recoil too
[via @TheGhostOfHope]
🚨🚨BO7 CARRY FORWARD NEWS:
The community is restoring the Carry Forward feature in Black Ops 7 💪
Replying to @vvalkkei
A developer named Glitch posted this in the Lumen discord showing they got Carry Forward stuff working in MP.
Tom Foolery retweeted
Rumor: Call of Duty 2026 MP - expected to be Modern Warfare 4 - is reportedly a ‘copy of’ MWII except no perk charging system; weapons have same amount of visual recoil too
[via @TheGhostOfHope]
Tom Foolery retweeted
Terry is alive now! ♥️♥️♥️(as a pet that can defy physics at times)
#BO7CustomZombies





































