Music lover, gamer, techie and Arsenal supporter

United Kingdom
Joined September 2009
Exodus Single Player Hub World Sci-Fi RPG Coming to Xbox Series Consoles… There hasn’t been any games like this since Mass Effect 3 in 2012. There’s been a need for more games like this since, and these devs are cooking something special. Fellow Mass Effect fans take notice
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In honor of Bioware, I wanted to post my favorite Mass Effect trailer. It still is & will always be absolute cinema.
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Forever an Arsenal legend. Happy birthday, Arsene Wenger ❤️
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Silverlining in the Mass Effect cancellation -Exodus. Helmed by Bioware veterans and written by Drew Karpyshyn (lead writer of ME 1 & 2) -Star Wars: FOTOR. Led by ME Trilogy director Casey Hudson -The Expanse: Osiris Reborn. An ME Inspired game Mass Effect is alive in spirit!
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Every game BioWare ever made:
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25 years ago, on October 22, 2001, Grand Theft Auto III was released. This is the team that made it. (I'm second from the right) Here's what I remember about making it. For most of development, GTA3 was in a sorry state. It crashed frequently, the frame rate was terrible and the map was full of holes. Only in the last six months did everything come together. For the longest time, it looked like the frame rate was going to be 20 fps. Only in the final months did we manage to hit 30. In 1999, DMA Design, based in Dundee, Scotland, was going through some changes. The company had recently been bought by Take-Two Interactive, and a satellite office had opened in Edinburgh. Space Station Silicon Valley for the N64 had been finished in 1998, but there was no new project lined up. Leslie Benzies and Aaron Garbut started working on GTA3. Unprompted. Meanwhile, the original GTA1 and GTA2 team had started work on GTA2.5, set in Miami. It was called 2.5 because it used the 2.5D (isometric) perspective. In March 2000, the Dundee office was closed and GTA2.5 was cancelled. Take-Two/Rockstar gave GTA3 the green light. Everything was written from scratch. Only two people worked on both GTA2 and GTA3, and no code or art from GTA2 was reused. The way we worked was organic. People would come up with ideas for missions and we'd just try them. If they were fun, they were in. The story was secondary. In fact, the opening plot involving Catalina trying to kill Claude was added well into development. Leslie Benzies (the producer) plastered a wall in the boardroom with Post-it notes. They were yellow, green and pink, representing missions, contacts and locations. Missions were moved around all the time, often handed from one contact to another. Only once the voice acting was recorded were these things set in stone. You sometimes come across locations on the map that are more detailed than you'd expect. Chances are there used to be a mission contact there that got moved elsewhere. Working on GTA3 was a lot of fun. Every day there was something new going in. A new mission, radio station, car, pedestrian, building or whatever. The game was growing at an incredible rate. Other than the multiplayer mode we did some work on, I can’t remember a lot of wastage. Although everybody worked hard, I don't remember many people doing crazy hours. On the rare occasions I was in over the weekend, there were usually only one or two others. Even during crunch time, most people left the office around 9 or 10 in the evening. I always thought it was better to work eight focused hours than spend your life in the office. Although we liked the game, it wasn't at all clear that it would be a hit. GTA3 had a disappointing showing at E3 in May 2001. Most people weren't interested, and those who were thought it was too violent. It had an OK launch, but sales never tapered off. Our office was in Leith, Edinburgh. It was a fairly run-down neighbourhood at the time. Just a couple of years before we arrived, J.K. Rowling had been writing the first Harry Potter in that very same neighbourhood. The thing I remember most is the camaraderie. In a small team, everybody relies on each other and everybody has a lot of input. Most of us were young and had only recently moved to Edinburgh. We went to the pub together. It felt like a group of friends who happened to be working on a project together. xitter.cf/ObbeVermeij/status/178… xitter.cf/ObbeVermeij/status/175… xitter.cf/ObbeVermeij/status/187… xitter.cf/ObbeVermeij/status/182… xitter.cf/ObbeVermeij/status/179…
For gta3, Vice and SA; Memory on the ps2 was tight. We had to limit the number of used vehicle models to 8. My code would occasionally pick a car model to be phased out. Once there were none left on the map, this model would be removed and a new model could be loaded. The code would pick a model that was appropriate for the area (sports cars in business district, old cars in run-down areas etc). Most of the time this worked fine. A few things could throw a spanner in the works: If the player had gone up the wanted levels, some of the 8 slots would be taken up by police cars, FIB and swat vans and the police heli. Level designers would sometimes load specific car models for missions. Often these were not appropriate to be used for ambient traffic. Ambulance and firetrucks could be needed if there was an accident. If the player travelled to a different area of the map; some of the loaded cars would look out of place and could not be used. It would take a while for replacement models to be loaded. The game would keep the last player driven car, as it would be jarring if the player went back and it wasn’t there. At times there would only be 1 or 2 cars models available for ambient traffic. This lack of variation was particularly noticeable if the player was driving the one car that had to be used. To alleviate the problem, garages remove cars inside of them once the door has closed. This way the model could be removed. When the player opened the door, the cars were re-created in the same spot. Npc models were loaded/removed the same way. It just wasn’t as noticeable if variety was lacking. For each game we picked a generic looking character model that looked appropriate in each area of the map. This model was never removed and always ready to fill in. Screenshot from this vid: youtube.com/watch?v=KWhjv4J6…
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RIP BioWare. Thanks for all the memories 😭
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Mass Effect is alive. We know we're all mourning, but Mass Effect isn't dead. That's not how art works. It will live on as long as people cherish it, talk about it, and share it with others. Mass Effect is art, and art is eternal. Use #MassEffectIsAlive and share your love!
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Extremely sad to see BioWare close. They made some of the most memorable RPGs of all time, and those worlds and characters still mean a lot to a lot of people. At the same time, the critical mistakes with games like Anthem, Mass Effect: Andromeda, and Dragon Age: The Veilguard were impossible to ignore and clearly took a heavy toll. It still hurts to watch it end this way and I’ll probably never see a new Mass Effect. 😭
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New ports are popping up for the Sega Dreamcast all the time now, but this one is particularly exciting: Halo Combat Evolved. It's still a work in progress, but what we've seen looks great. More info here: thedreamcastjunkyard.co.uk/2…
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Replying to @trending_tony
Since when LOOTING is considered to protest 🪧? They're just thieves taking advantage of the situation..
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Replying to @trending_tony
Que asco en lo que se ha convertido Francia. El hombre literalmente está solo porque su gobierno ha dejado a su país entero a merced de estos delincuentes...
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🚨 𝗡𝗘𝗪: Former Arsenal and France legend Emmanuel Petit has released a FURIOUS 3-minute, 43-second video following the riots in France! Petit slammed the rioters, criticised the French government and directly addressed President Emmanuel Macron. 🗣️ “I love my country. I LOVE ALL FOREIGNERS WHO LOVE MY COUNTRY and who want to integrate. But everyone else, starting with French people who don’t want France to remain what it is, GO BACK TO WHERE YOU CAME FROM! And those who were born with a French passport, GET OUT! WE DON’T WANT YOU ANYMORE!” He then turned his attention to France’s political leaders: “I’m speaking to the political class, starting with our dear President Macron. Be VERY CAREFUL about what you’re going to do, what you’re going to say and how you’re going to protect honest citizens in France. Enough is enough. There’s no money for the police, the army, hospitals or schools. THERE’S NO MONEY FOR ANYONE. EXCEPT FOR YOU, THE POLITICIANS!”
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PS5 emulation is now running on Xbox Series X. The KytyPS5 emulator has been ported to Xbox Series X as a UWP app through Developer Mode. Some PS5 games are already booting with sound and controller support. The Xbox version uses a Direct3D 12 renderer and Mesa’s shader translation to make the PS5 software work on Xbox hardware. Performance is still rough: Astro Bot is around 10 FPS on Xbox right now, so this is definitely not replacing a PS5 yet.
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All it took was £451.3m spent this summer, three unbelievably fortunate refereeing decisions, and a foundation built off two decades of financial doping. Bravo 👏
7️⃣ Enzo Maresca, the first manager in the Premier League history to win all his first 7 games in charge.
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