Unreal Devs Assemble 😅
The full Quixel Megascans library is going free. Fab listings will update between now & Nov 12, so check back if an asset you want isn’t free yet.
We’ve updated terms for all Quixel assets so you can train AI models on Megascans & Megaplants.
Learn more: epic.gm/quixel-megascans-goi…
Painful I had to discontinue this project cus of IP (work-related). I intend to start a more ambitious one though. A project I don't have funds for yet, but I dream regardless 😌
Side Quest -> Project Zero
Guess what I'm going to build?
ROS 2 Hungry🥲
#ros2
Deep down, I feel like @TimSweeneyEpic and other veteran disruptors are on cloud nine right now. The shift happening in the industry is bringing back that uncertainty they once experienced as builders, when everything was still unexplored and the possibilities were endless.
Tim Ukwueze retweeted
We introduce 3D World Simulator, an interactive world model that runs at 50+ FPS on an RTX 5090.
Our model predicts in a unified 3D representation space, capable of generating:
• Novel view appearance
• Multi-view consistent RGB-D
• 3D geometry
• Spatially aligned tactile signals
Play with the world model now at jwang771.github.io/3dworldsi…!
Tim Ukwueze retweeted
Performance flex: 4DGS codec streaming on Quest 3 at 25-40mbps, captured with a single iPhone, plus real-time shadows for AI puppets 🕴️
Me & @ed_rethado are open sourcing Faltwerk - compression & streaming for dynamic gaussian splats! ~5-7mb per clip vs 1.4gb for ply flipbooks
We're partnering with hotels and serviced apartments in Abuja to test tour-first booking, allowing guests to virtually explore spaces before booking.
Here's a walkthrough of one of the hotels we recently captured.
Explore the full tour:
bestquarters.com/listings/ha…
Tim Ukwueze retweeted
Introducing Reality-Aware Rendering in @Simulon, a completely new way to create with the real world.
Place neural assets with your phone and act out the scene. When you stop recording, Simulon renders the take, reading everything in it (what you do, what you say and the place around you), and your assets respond to all of it.
The final is regenerated from your recording: a new performance of the scene, not a copy of the footage.
Available now on iPhone. Coming to Android soon.
This is reasonable and also a good strategy for performance... Splats are still heavy for mobile devices.
Replying to @TimUkwueze @Meta
Not splats, actually. UploadVR tried it at Connect: it's a stereo video stream of an AI-generated avatar, not a Gaussian splat or volume of any kind.
Front-facing only. Walk around it and it keeps facing you. Full 3D is promised later.
uploadvr.com/meta-hologram-r…
This must be Dynamic Guassian Splatting being used in the @Meta VR Glasses for full body hologram call. Nice to see...
Apple Vision Pro Killer? 👀
I recently left my job 😭
And I started a new project @BestQuarters.
The idea is simple: help transform real estate and construction industries across Africa, starting with reality capture and immersive digital technologies.
First step: virtual experiences for hospitality.
You can experience the tour yourself
bestquarters.com/heroTour















