Thejudsub (@Thejudsub) header
Thejudsub (@Thejudsub) profile picture

Senior Animator for @ViteRamen. YT: https://xitter.cf/t.co/c0QwjGDOzl Gumroad: https://xitter.cf/t.co/NWat36KiAw.

Joined December 2015
Photo by Thejudsub (@Thejudsub)Photo by Thejudsub (@Thejudsub)Photo by Thejudsub (@Thejudsub)Photo by Thejudsub (@Thejudsub)Photo by Thejudsub (@Thejudsub)Photo by Thejudsub (@Thejudsub)Photo by Thejudsub (@Thejudsub)Photo by Thejudsub (@Thejudsub)Photo by Thejudsub (@Thejudsub)Photo by Thejudsub (@Thejudsub)
Got to work on some promotional shorts for IRyS's solo live! This should be the last of the projects I've been neglecting to post. At the time, I had some people thinking the compositing was done with ai, but it's just regular VFX. Scene lighting was fully recreated in Blender.
5
31
217
2,785
Some more of the work I did recently for Shiori that I never got around to sharing! Was going for a Paper Mario animation vibe
1
2
8
271
Been sitting on a bunch of work that I haven't had the chance to share here yet, so now I gotta start playing catch-up! Here's a couple shorts I made for Bijou and Kiara's Dragon's Dogma 2 collab🔥
2
2
14
507
I just finished working on an improved version of this literally last night! Main difference is that mine preserves mesh volume instead of flattening, so shaders that rely on Raycast or Curvature aren't affected. You can also use vertex groups to control where the effect blends
We're finally launching our studio's Flattice tool for Blender! Create more appealing anime faces at extreme angles with our production-tested, easy to use addon. Available now on Gumroad and Superhive! ⬇️ #b3d #blender #blendertutorial #blenderaddon #indieanimation
7
103
1
1,574
28,949
Holy! Its happening!
Today, we’re sharing more about the future of Bungie, including our plans for Destiny, Marathon, and how we’re changing the way we work. Read more on Bungie.net: bung.ie/bungiefuture
11
355
Sometimes its better to draw your own faces on top of the original
This quoted post is unavailable.
1
10
382
During pre-production for Melody's animation, I wanted to make her 3D head resemble how she currently looks in Live2D. Overall, the design came out really well!
This quoted post is unavailable.
1
9
1,118
Making the eyebrows visible through the hair mesh goes a long way when you want your character to be expressive! Actual gamechanger🔥
This quoted post is unavailable.
2
216
When I had originally set up the shaders for this model, I wanted to make the screen on Melody's head work like a functioning LED display
This quoted post is unavailable.
2
10
652
Here's a rough little shader and compositing breakdown
This quoted post is unavailable.
2
17
689
Had the awesome opportunity to work with Mel to make this animation happen! This was actually my first time animating by hand instead of with mocap👀
This quoted post is unavailable.
3
1
43
3,611
we don't press only our dough flat :^) animated by our 3D animator @Thejudsub
2
16
1,521
Throughout almost 5 years working on @DestinyTheGame, the main processes I contributed to were our static marketing assets including Gear & Character Composites, & Key Art, working in the amazing Creative Studios team.💠 Here's some highlights. Let me know your favorite piece!
68
490
6
4,996
78,109
WIP, making cel-shaded smoke sims in geometry nodes. Got sick of having to make NPR smoke with spheres. #b3d #geometrynodes Thanks to the goat @mibinfo_ for drawing up the particle texture sheet for me🙏
2
2
15
881
The particles use a series of flowmaps and noise to fizzle out at their end of life
2
287
Thejudsub retweeted
u
8
23
2
428
7,376
50K likes is insane thank you guys 😭🙏
Still cooking This sequence took me well over a month 🫠😭
27
268
3
4,891
64,984